int write_index(FileXML *xml);
-
// Format of file. An enumeration from file.inc.
int format;
+// mp3 compression
+ int mp3_bitrate;
+
// mpeg audio information
int ampeg_bitrate;
// 2 - 3
int theora_keyframe_force_frequency;
-// mp3 compression
- int mp3_bitrate;
-
-// mp4a compression
- int mp4a_bitrate;
- int mp4a_quantqual;
-
-
// Set by package render during file creation. -1 means square pixels.
double aspect_ratio;
int ff_video_bitrate;
int ff_video_quality;
-// Divx video compression
- int divx_bitrate;
- int divx_rc_period;
- int divx_rc_reaction_ratio;
- int divx_rc_reaction_period;
- int divx_max_key_interval;
- int divx_max_quantizer;
- int divx_min_quantizer;
- int divx_quantizer;
- int divx_quality;
- int divx_fix_bitrate;
-
-// h264 video compression
- int h264_bitrate;
- int h264_quantizer;
- int h264_fix_bitrate;
-
-// Divx video decompression
- int divx_use_deblocking;
-
// PNG video compression
int png_use_alpha;
int tiff_cmodel;
int tiff_compression;
-// Microsoft MPEG-4
- int ms_bitrate;
- int ms_bitrate_tolerance;
- int ms_interlaced;
- int ms_quantization;
- int ms_gop_size;
- int ms_fix_bitrate;
-
-
int ac3_bitrate;
// Image file sequences. Background rendering doesn't want to write a
// We still want sequence headers sometimes because loading a directory full of images
// for editing would create new assets for every image.
int use_header;
-
-
};