+++ /dev/null
-
-/*
- * CINELERRA
- * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#ifndef ATTACHMENTPOINT_H
-#define ATTACHMENTPOINT_H
-
-#include <stdio.h>
-#include <stdint.h>
-
-#include "arraylist.h"
-#include "filexml.inc"
-#include "floatauto.inc"
-#include "floatautos.inc"
-#include "mwindow.inc"
-#include "messages.inc"
-#include "plugin.inc"
-#include "pluginserver.inc"
-#include "renderengine.inc"
-#include "sharedlocation.h"
-#include "vframe.inc"
-#include "virtualnode.inc"
-
-// Attachment points for Modules to attach plugins
-class AttachmentPoint
-{
-public:
- AttachmentPoint(RenderEngine *renderengine,
- Plugin *plugin,
- int data_type);
- virtual ~AttachmentPoint();
-
- virtual int reset_parameters();
-// Used by Module::swap_attachments before virtual console expansion.
-// Return 1 if the plugin id is the same
- int identical(AttachmentPoint *old);
-
-// Move new_virtual_plugins to virtual_plugins.
-// Called after virtual console expansion.
- int render_init();
-
-// Cause plugins to free any resources which are required after stopping
- void render_stop();
-
-// Called before every buffer processing
- void reset_status();
-
-// Attach a virtual plugin for realtime playback. Returns the number
-// of the buffer assigned to a multichannel plugin.
- int attach_virtual_plugin(VirtualNode *virtual_plugin);
- virtual void delete_buffer_vector() {};
-
-// return 0 if ready to render
-// check all the virtual plugins for waiting status
-// all virtual plugins attached to this must be waiting for a render
-// int sort(VirtualNode *virtual_plugin);
-// Called by plugin server to render GUI with data.
- void render_gui(void *data, PluginServer *server);
- void render_gui(void *data, int size, PluginServer *server);
- int gui_open();
- virtual int get_buffer_size() { return 0; };
-
-// For unshared plugins, virtual plugins to send configuration events to and
-// read data from.
-// For shared plugins, virtual plugins to allocate buffers for and read
-// data from.
- ArrayList<VirtualNode*> virtual_plugins;
-
-// List for a new virtual console which is transferred to virtual_plugins after
-// virtual console expansion.
- ArrayList<VirtualNode*> new_virtual_plugins;
-
-// Plugin servers to do signal processing
- ArrayList<PluginServer*> plugin_servers;
-
-// renderengine Plugindb entry
- PluginServer *plugin_server;
-// Pointer to the plugin object in EDL
- Plugin *plugin;
-// ID of plugin object in EDL
- int plugin_id;
- RenderEngine *renderengine;
-// Current input buffer being loaded. Determines when the plugin server is run
-// int current_buffer;
-
-// Status of last buffer processed.
-// Used in shared multichannel plugin to tell of it's already been processed
-// or needs to be processed again for a different target.
-// start_position is the end of the range if playing in reverse.
- int64_t start_position;
- int64_t len;
- int64_t sample_rate;
- double frame_rate;
- int is_processed;
- int data_type;
-
-
-
-
-
-
-
-
-
-
-
- int multichannel_shared(int search_new);
- int singlechannel();
-
-
-
- int dump(FILE *fp=stdout);
-
-};
-
-#endif