ClipEdit::~ClipEdit()
{
+ close_window();
}
// After the window is closed and deleted, this is called.
ClipEditWindow::ClipEditWindow(MWindow *mwindow, ClipEdit *thread)
- : BC_Window(PROGRAM_NAME ": Clip Info",
+ : BC_Window(_(PROGRAM_NAME ": Clip Info"),
mwindow->gui->get_abs_cursor_x(1) - 400 / 2,
mwindow->gui->get_abs_cursor_y(1) - 350 / 2,
400,