#include "edl.h"
#include "edlsession.h"
#include "gwindowgui.h"
+#include "language.h"
#include "mainmenu.h"
#include "mainsession.h"
#include "mwindow.h"
GWindowGUI::GWindowGUI(MWindow *mwindow,
int w,
int h)
- : BC_Window(PROGRAM_NAME ": Overlays",
+ : BC_Window(_(PROGRAM_NAME ": Overlays"),
mwindow->session->gwindow_x,
mwindow->session->gwindow_y,
w,
static const char *other_text[OTHER_TOGGLES] =
{
- "Assets",
- "Titles",
- "Transitions",
- "Plugin Autos"
+ _("Assets"),
+ _("Titles"),
+ _("Transitions"),
+ _("Plugin Autos")
};
static const char *auto_text[AUTOMATION_TOTAL] =
{
- "Mute",
- "Camera X",
- "Camera Y",
- "Camera Z",
- "Projector X",
- "Projector Y",
- "Projector Z",
- "Fade",
- "Pan",
- "Mode",
- "Mask",
- "Speed"
+ _("Mute"),
+ _("Camera X"),
+ _("Camera Y"),
+ _("Camera Z"),
+ _("Projector X"),
+ _("Projector Y"),
+ _("Projector Z"),
+ _("Fade"),
+ _("Pan"),
+ _("Mode"),
+ _("Mask"),
+ _("Speed")
};
void GWindowGUI::calculate_extents(BC_WindowBase *gui, int *w, int *h)