class MainMenu : public BC_MenuBar
{
public:
- MainMenu(MWindow *mwindow, MWindowGUI *gui);
+ MainMenu(MWindow *mwindow, MWindowGUI *gui, int w);
~MainMenu();
void create_objects();
int load_defaults(BC_Hash *defaults);
class TileWindows : public BC_MenuItem
{
public:
- TileWindows(MWindow *mwindow, const char *item_title, int config);
+ TileWindows(MWindow *mwindow, const char *item_title, int config,
+ const char *hot_keytext="", int hot_key=0);
int handle_event();
MWindow *mwindow;
int config;