hide_keyframe_guis();
clean_indexes();
save_defaults();
-
// Give up and go to a movie
// cant run valgrind if this is used
// if( !reload_status ) exit(0);
interrupt_indexes();
clean_indexes();
save_defaults();
-// This is the last thread to exit
- playback_3d->quit();
+ gui->set_done(0);
if(unlock) gui->lock_window("MWindow::quit");
}
//PRINT_TRACE
gwindow->start();
//PRINT_TRACE
- Thread::start();
+// Thread::start();
//PRINT_TRACE
playback_3d->start();
//PRINT_TRACE