real_processors = calculate_processors(1);
file_forking = 1;
ffmpeg_early_probe = 0;
+ warn_indecies = 1;
// Default brender asset
brender_asset = new Asset;
real_processors = that->real_processors;
file_forking = that->file_forking;
ffmpeg_early_probe = that->ffmpeg_early_probe;
+ warn_indecies = that->warn_indecies;
renderfarm_nodes.remove_all_objects();
renderfarm_ports.remove_all();
renderfarm_enabled.remove_all();
force_uniprocessor = defaults->get("FORCE_UNIPROCESSOR", 0);
file_forking = defaults->get("FILE_FORKING", 1);
ffmpeg_early_probe = defaults->get("FFMPEG_EARLY_PROBE", 0);
+ warn_indecies = defaults->get("WARN_INDECIES", 1);
use_brender = defaults->get("USE_BRENDER", use_brender);
brender_fragment = defaults->get("BRENDER_FRAGMENT", brender_fragment);
cache_size = defaults->get("CACHE_SIZE", cache_size);
defaults->update("FORCE_UNIPROCESSOR", force_uniprocessor);
defaults->update("FILE_FORKING", file_forking);
defaults->update("FFMPEG_EARLY_PROBE", ffmpeg_early_probe);
+ defaults->update("WARN_INDECIES", warn_indecies);
brender_asset->save_defaults(defaults,
"BRENDER_",
1,