#include "playabletracks.h"
#include "preferences.h"
#include "preferencesthread.h"
-#include "quicktime.h"
#include "renderfarm.h"
#include "render.h"
#include "statusbar.h"
{
asset.audio_data = 1;
asset.channels = edl->session->audio_channels;
- if(asset.format == FILE_MOV) asset.byte_order = 0;
}
else
{