+++ /dev/null
-
-/*
- * CINELERRA
- * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#ifndef RENDERENGINE_H
-#define RENDERENGINE_H
-
-
-class RenderEngine;
-
-#include "arender.inc"
-#include "audiodevice.inc"
-#include "cache.inc"
-#include "canvas.inc"
-#include "channel.inc"
-#include "channeldb.inc"
-#include "condition.inc"
-#include "mutex.inc"
-#include "mwindow.inc"
-#include "playbackengine.inc"
-#include "pluginserver.inc"
-#include "preferences.inc"
-#include "thread.h"
-#include "transportque.inc"
-#include "videodevice.inc"
-#include "vrender.inc"
-
-class RenderEngine : public Thread
-{
-public:
- RenderEngine(PlaybackEngine *playback_engine,
- Preferences *preferences,
- Canvas *output,
- ChannelDB *channeldb,
- int is_nested);
- ~RenderEngine();
-
- void get_duty();
- void create_render_threads();
- void arm_render_threads();
- void start_render_threads();
- void wait_render_threads();
- void interrupt_playback();
- int get_output_w();
- int get_output_h();
- int brender_available(int position, int direction);
-// Get current channel for the BUZ output
- Channel* get_current_channel();
- double get_tracking_position();
- CICache* get_acache();
- CICache* get_vcache();
- void set_acache(CICache *cache);
- void set_vcache(CICache *cache);
-// Get levels for tracking
- void get_output_levels(double *levels, int64_t position);
- void get_module_levels(ArrayList<double> *module_levels, int64_t position);
- EDL* get_edl();
-
- void run();
-// Sends the command sequence, compensating for network latency
- int arm_command(TransportCommand *command);
-// Start the command
- int start_command();
-
- int open_output();
- int close_output();
-// return position to synchronize video against
- int64_t sync_position();
-// Called by VRender to reset the timers once the first frame is done.
- void reset_sync_position();
-// return samples since start of playback
- int64_t session_position();
-
-// Update preferences window
- void update_framerate(float framerate);
-
-// Copy of command
- TransportCommand *command;
-// Pointer to playback config for one head
- PlaybackConfig *config;
-// Defined only for the master render engine
- PlaybackEngine *playback_engine;
-// Copy of preferences
- Preferences *preferences;
-// Canvas if being used for CWindow
- Canvas *output;
-
-
-// Lock out new commands until completion
- Condition *input_lock;
-// Lock out interrupts until started
- Condition *start_lock;
- Condition *output_lock;
-// Lock out audio and synchronization timers until first frame is done
- Condition *first_frame_lock;
-// Lock out interrupts before and after renderengine is active
- Mutex *interrupt_lock;
-
-
-
- int done;
- int is_nested;
-// If nested, the devices are owned by someone else
- AudioDevice *audio;
- VideoDevice *video;
- ARender *arender;
- VRender *vrender;
- int do_audio;
- int do_video;
-// Timer for synchronization without audio
- Timer timer;
-// If the termination came from interrupt or end of selection
- int interrupted;
-
-// Channels for the BUZ output
- ChannelDB *channeldb;
-
-// Samples in audio buffer to process
- int64_t fragment_len;
-// Samples to send to audio device after speed adjustment
- int64_t adjusted_fragment_len;
-// CICaches for use if no playbackengine exists
- CICache *audio_cache, *video_cache;
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-// constructing with an audio device forces output buffer allocation
-// constructing without an audio device puts in one buffer at a time mode
- RenderEngine(MWindow *mwindow,
- AudioDevice *audio = 0,
- VideoDevice *video = 0,
- PlaybackEngine *playbackengine = 0);
-
-// buffersize is in samples
- int reset_parameters();
-
- int arm_playback_audio(int64_t input_length,
- int64_t amodule_render_fragment,
- int64_t playback_buffer,
- int64_t output_length);
-
- int arm_playback_video(int every_frame,
- int64_t read_length,
- int64_t output_length,
- int track_w,
- int track_h,
- int output_w,
- int output_h);
-
- int64_t get_correction_factor(int reset); // calling it resets the correction factor
-
-// start video since vrender is the master
- int start_video();
-
-
-// information for playback
- int follow_loop; // loop if mwindow is looped
- int infinite; // don't stop rendering at the end of the range or loops
-
- int64_t start_position; // lowest numbered sample in playback range
- int64_t end_position; // highest numbered sample in playback range
- int64_t current_sample;
- int every_frame;
-// This is created in the first arm_command and not changed until deletion.
-// The EDL in the command changes & pointers in it should not be referenced.
- EDL *edl;
-
- MWindow *mwindow;
-};
-
-
-
-
-
-
-
-
-#endif