+++ /dev/null
-/*
- * CINELERRA
- * Copyright (C) 2011 Adam Williams <broadcast at earthling dot net>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-
-#include "affine.h"
-#include "clip.h"
-#include <math.h>
-#include "overlayframe.h"
-#include "scenegraph.h"
-#include <string.h>
-
-
-#define PRINT_INDENT for(int i = 0; i < indent; i++) printf(" ");
-
-
-SceneNode::SceneNode()
-{
- reset();
-}
-
-SceneNode::SceneNode(const char *title)
-{
- reset();
- strcpy(this->title, title);
-}
-
-SceneNode::SceneNode(VFrame *image, int private_image, float x, float y)
-{
- reset();
- this->image = image;
- if(this->image) this->private_image = private_image;
- this->x = x;
- this->y = y;
-}
-
-SceneNode::~SceneNode()
-{
- nodes.remove_all_objects();
- if(private_image) delete image;
-}
-
-void SceneNode::reset()
-{
- parent = 0;
- scene = 0;
- x = y = z = rx = ry = rz = 0;
- sx = sy = sz = 1;
- hidden = 0;
- image = 0;
- private_image = 0;
- flip = 0;
- title[0] = 0;
-}
-
-void SceneNode::append(SceneNode *node)
-{
- node->parent = this;
- node->scene = this->scene;
- nodes.append(node);
-}
-
-void SceneNode::copy_ref(SceneNode *node)
-{
- if(private_image) delete image;
- private_image = 0;
- x = node->x;
- y = node->y;
- z = node->z;
- rx = node->rx;
- ry = node->ry;
- rz = node->rz;
- sx = node->sx;
- sy = node->sy;
- sz = node->sz;
- hidden = node->hidden;
- image = node->image;
- flip = node->flip;
-}
-
-SceneNode* SceneNode::get_node(int number)
-{
- return nodes.get(number);
-}
-
-int SceneNode::get_memory_usage()
-{
- if(image)
- return image->get_memory_usage();
- else
- return 0;
-}
-
-void SceneNode::render(VFrame *frame, int do_camera)
-{
- const int debug = 0;
- if(debug) printf("SceneNode::render %d this=%p title=%s image=%p x=%f y=%f frame=%p do_camera=%d\n",
- __LINE__,
- this,
- title,
- image,
- this->x,
- this->y,
- frame,
- do_camera);
-
- VFrame *temp = 0;
- VFrame *temp2 = 0;
- if(image)
- {
- float x = this->x;
- float y = this->y;
- float sx = this->sx;
- float sy = this->sy;
- float ry = this->ry;
- if(parent)
- parent->transform_coord(&x, &y, &sx, &sy, &ry);
-
- if(do_camera) scene->transform_camera(frame,
- &x,
- &y,
- &sx,
- &sy,
- get_flip());
-
- if(debug) printf("SceneNode::render %d at_y=%f\n",
- __LINE__,
- ((SceneCamera*)scene->cameras.get(0))->at_y);
-
-// Render everything into a temporary, then overlay the temporary
-// if(!EQUIV(ry, 0) || get_flip())
-// {
- temp = new VFrame(image->get_w(),
- image->get_h(),
- image->get_color_model());
-// }
- if(debug) printf("SceneNode::render %d\n", __LINE__);
-
-
-// 1st comes our image
- temp->copy_from(image);
-
-// Then come the subnodes without camera transforms
- if(debug) printf("SceneNode::render %d this=%p nodes=%d\n", __LINE__, this, nodes.size());
- for(int i = 0; i < nodes.size(); i++)
- nodes.get(i)->render(temp, 0);
-
-
-
- if(debug) printf("SceneNode::render %d\n", __LINE__);
-
-// Then comes rotation into temp2
- VFrame *src = temp;
- if(!EQUIV(ry, 0))
- {
- src = temp2 = new VFrame(image->get_w(),
- image->get_h(),
- image->get_color_model());
- if(!scene->affine) scene->affine =
- new AffineEngine(scene->cpus, scene->cpus);
- scene->affine->rotate(temp2,
- temp,
- ry);
- if(debug) printf("SceneNode::render %d ry=%f\n", __LINE__, ry);
- }
-
-// Then comes flipping
- if(get_flip())
- src->flip_horiz();
-
- if(debug) printf("SceneNode::render %d src=%p x=%f y=%f sx=%f sy=%f\n",
- __LINE__,
- src,
- x,
- y,
- sx,
- sy);
-
-// Overlay on the output frame
- if(!scene->overlayer) scene->overlayer = new OverlayFrame(scene->cpus);
-
- if(get_flip())
- {
- scene->overlayer->overlay(frame,
- src,
- 0,
- 0,
- image->get_w(),
- image->get_h(),
- frame->get_w() - x - image->get_w() * sx,
- y,
- frame->get_w() - x,
- y + image->get_h() * sy,
- 1,
- TRANSFER_NORMAL,
- NEAREST_NEIGHBOR);
- }
- else
- {
- if(debug) printf("SceneNode::render %d image=%p src=%p frame=%p\n",
- __LINE__,
- image,
- src,
- frame);
- scene->overlayer->overlay(frame,
- src,
- 0,
- 0,
- image->get_w(),
- image->get_h(),
- x,
- y,
- x + image->get_w() * sx,
- y + image->get_h() * sy,
- 1,
- TRANSFER_NORMAL,
- NEAREST_NEIGHBOR);
- }
-
- if(debug) printf("SceneNode::render %d\n", __LINE__);
-
- }
- else
- {
- for(int i = 0; i < nodes.size(); i++)
- nodes.get(i)->render(frame, 1);
- }
-
- if(debug) printf("SceneNode::render %d this=%p title=%s\n", __LINE__, this, title);
-
- if(temp) delete temp;
- if(temp2) delete temp2;
-}
-
-int SceneNode::get_flip()
-{
- if(flip) return 1;
- if(parent && !parent->image) return parent->get_flip();
- return 0;
-}
-
-
-void SceneNode::transform_coord(
- float *x,
- float *y,
- float *sx,
- float *sy,
- float *ry)
-{
-// Rotate it
-// if(!EQUIV(this->ry, 0))
-// {
-// float pivot_x = 0;
-// float pivot_y = 0;
-// if(image)
-// {
-// pivot_x = image->get_w() / 2;
-// pivot_y = image->get_h() / 2;
-// }
-//
-// float rel_x = *x - pivot_x;
-// float rel_y = *y - pivot_y;
-// float angle = atan2(rel_y, rel_x);
-// float mag = sqrt(rel_x * rel_x + rel_y * rel_y);
-// angle += this->ry * 2 * M_PI / 360;
-// *x = mag * cos(angle) + pivot_x;
-// *y = mag * sin(angle) + pivot_y;
-// }
-
-// Nodes with images reset the transformation
- if(!image)
- {
-// Scale it
- *x *= this->sx;
- *y *= this->sy;
- *sx *= this->sx;
- *sy *= this->sy;
-
-// Translate it
- *x += this->x;
- *y += this->y;
-
-
-// Accumulate rotation
- *ry += this->ry;
-
- if(parent)
- {
- parent->transform_coord(x, y, sx, sy, ry);
- }
- }
-}
-
-void SceneNode::dump(int indent)
-{
- PRINT_INDENT
- printf("SceneNode::dump %d this=%p title=%s\n", __LINE__, this, title);
- PRINT_INDENT
- printf(" image=%p private_image=%d hidden=%d flip=%d\n",
- image,
- private_image,
- hidden,
- flip);
- PRINT_INDENT
- printf(" x=%f y=%f z=%f sz=%f sy=%f sz=%f rx=%f ry=%f rz=%f\n",
- x, y, z, sz, sy, sz, rx, ry, rz);
- PRINT_INDENT
- printf(" nodes=%d\n", nodes.size());
- for(int i = 0; i < nodes.size(); i++)
- {
- nodes.get(i)->dump(indent + 4);
- }
-}
-
-
-
-
-
-SceneGraph::SceneGraph() : VFrameScene()
-{
- current_camera = 0;
- affine = 0;
- overlayer = 0;
-}
-
-SceneGraph::~SceneGraph()
-{
- nodes.remove_all_objects();
- cameras.remove_all_objects();
- delete affine;
- delete overlayer;
-}
-
-
-SceneNode* SceneGraph::get_node(int number)
-{
- return nodes.get(number);
-}
-
-void SceneGraph::append(SceneNode *node)
-{
- node->parent = 0;
- node->scene = this;
- nodes.append(node);
-}
-
-void SceneGraph::append_camera(SceneNode *node)
-{
- node->scene = this;
- cameras.append(node);
-}
-
-void SceneGraph::render(VFrame *frame, int cpus)
-{
- const int debug = 0;
- if(debug) printf("SceneGraph::render %d\n", __LINE__);
- if(debug) dump();
-
- this->cpus = cpus;
-
- for(int i = 0; i < nodes.size(); i++)
- {
- nodes.get(i)->render(frame, 1);
- }
-}
-
-void SceneGraph::transform_camera(VFrame *frame,
- float *x,
- float *y,
- float *sx,
- float *sy,
- int flip)
-{
- if(cameras.size())
- {
- SceneCamera *camera = (SceneCamera*)cameras.get(current_camera);
-
- if(flip)
- {
- *x = frame->get_w() - *x;
- }
-
- *x -= camera->at_x;
- *y -= camera->at_y;
- *x *= camera->scale;
- *y *= camera->scale;
- *sx *= camera->scale;
- *sy *= camera->scale;
-
- if(flip)
- {
- *x = frame->get_w() - *x;
- }
- }
-}
-
-void SceneGraph::dump()
-{
- int indent = 2;
- printf("SceneGraph::dump %d cameras=%d\n", __LINE__, cameras.size());
- for(int i = 0; i < cameras.size(); i++)
- cameras.get(i)->dump(indent);
- printf("SceneGraph::dump %d nodes=%d\n", __LINE__, nodes.size());
- for(int i = 0; i < nodes.size(); i++)
- nodes.get(i)->dump(indent);
-}
-
-
-
-
-
-
-
-SceneTransform::SceneTransform() : SceneNode()
-{
-}
-
-SceneTransform::~SceneTransform()
-{
-}
-
-
-
-
-
-SceneLight::SceneLight() : SceneNode()
-{
-}
-
-SceneLight::~SceneLight()
-{
-}
-
-
-
-
-
-
-
-SceneCamera::SceneCamera() : SceneNode()
-{
- at_x = at_y = at_z = 0;
- scale = 1;
-}
-
-SceneCamera::~SceneCamera()
-{
-}
-
-void SceneCamera::dump(int indent)
-{
- PRINT_INDENT
- printf("SceneCamera::dump %d this=%p\n", __LINE__, this);
- PRINT_INDENT
- printf(" at_x=%f at_y=%f at_z=%f scale=%f\n",
- at_x,
- at_y,
- at_z,
- scale);
-}
-
-
-
-
-SceneMaterial::SceneMaterial() : SceneNode()
-{
- r = g = b = a = 0;
- texture = 0;
- s = t = 0;
-}
-
-SceneMaterial::~SceneMaterial()
-{
- delete [] texture;
-}
-
-
-
-
-
-
-
-SceneShape::SceneShape() : SceneNode()
-{
- pivot_x = pivot_y = pivot_z = 0;
-}
-
-SceneShape::~SceneShape()
-{
-}
-
-
-
-
-
-
-
-
-SceneCylinder::SceneCylinder() : SceneShape()
-{
-}
-
-SceneCylinder::~SceneCylinder()
-{
-}
-
-
-
-
-SceneSphere::SceneSphere() : SceneShape()
-{
-}
-
-
-SceneSphere::~SceneSphere()
-{
-}
-
-
-
-
-SceneBox::SceneBox() : SceneShape()
-{
-}
-
-
-SceneBox::~SceneBox()
-{
-}
-
-
-
-
-
-
-
-
-
-
-
-
-