+++ /dev/null
-
-/*
- * CINELERRA
- * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#include "assets.h"
-#include "bccapture.h"
-#include "bcsignals.h"
-#include "canvas.h"
-#include "bccmodels.h"
-#include "edl.h"
-#include "edlsession.h"
-#include "mwindow.h"
-#include "playback3d.h"
-#include "playbackconfig.h"
-#include "preferences.h"
-#include "recordconfig.h"
-#include "strategies.inc"
-#include "vdevicex11.h"
-#include "vframe.h"
-#include "videodevice.h"
-#include "videowindow.h"
-#include "videowindowgui.h"
-
-#include <string.h>
-#include <unistd.h>
-
-VDeviceX11::VDeviceX11(VideoDevice *device, Canvas *output)
- : VDeviceBase(device)
-{
- reset_parameters();
- this->output = output;
-}
-
-VDeviceX11::~VDeviceX11()
-{
- close_all();
-}
-
-int VDeviceX11::reset_parameters()
-{
- output_frame = 0;
- window_id = 0;
- bitmap = 0;
- bitmap_type = 0;
- bitmap_w = 0;
- bitmap_h = 0;
- output_x1 = 0;
- output_y1 = 0;
- output_x2 = 0;
- output_y2 = 0;
- canvas_x1 = 0;
- canvas_y1 = 0;
- canvas_x2 = 0;
- canvas_y2 = 0;
- capture_bitmap = 0;
- color_model_selected = 0;
- is_cleared = 0;
- return 0;
-}
-
-int VDeviceX11::open_input()
-{
-//printf("VDeviceX11::open_input 1\n");
- capture_bitmap = new BC_Capture(device->in_config->w,
- device->in_config->h,
- device->in_config->screencapture_display);
-//printf("VDeviceX11::open_input 2\n");
-
- return 0;
-}
-
-int VDeviceX11::open_output()
-{
- if(output)
- {
- output->lock_canvas("VDeviceX11::open_output");
- output->get_canvas()->lock_window("VDeviceX11::open_output");
- if(!device->single_frame)
- output->start_video();
- else
- output->start_single();
- output->get_canvas()->unlock_window();
-
-// Enable opengl in the first routine that needs it, to reduce the complexity.
-
- output->unlock_canvas();
- }
- return 0;
-}
-
-
-int VDeviceX11::output_visible()
-{
- if(!output) return 0;
-
- output->lock_canvas("VDeviceX11::output_visible");
- if(output->get_canvas()->get_hidden())
- {
- output->unlock_canvas();
- return 0;
- }
- else
- {
- output->unlock_canvas();
- return 1;
- }
-}
-
-
-int VDeviceX11::close_all()
-{
- if(output)
- {
- output->lock_canvas("VDeviceX11::close_all 1");
- output->get_canvas()->lock_window("VDeviceX11::close_all 1");
- }
-
- if(output && output_frame)
- {
-// Copy our output frame buffer to the canvas's permanent frame buffer.
-// They must be different buffers because the output frame is being written
-// while the user is redrawing the canvas frame buffer over and over.
-
- int use_opengl = device->out_config->driver == PLAYBACK_X11_GL &&
- output_frame->get_opengl_state() == VFrame::SCREEN;
- int best_color_model = output_frame->get_color_model();
-
-// OpenGL does YUV->RGB in the compositing step
- if(use_opengl)
- best_color_model = BC_RGB888;
-
- if(output->refresh_frame &&
- (output->refresh_frame->get_w() != device->out_w ||
- output->refresh_frame->get_h() != device->out_h ||
- output->refresh_frame->get_color_model() != best_color_model))
- {
- delete output->refresh_frame;
- output->refresh_frame = 0;
- }
-
- if(!output->refresh_frame)
- {
- output->refresh_frame = new VFrame(0, -1,
- device->out_w, device->out_h,
- best_color_model, -1);
- }
-
- if(use_opengl)
- {
- output->get_canvas()->unlock_window();
- output->unlock_canvas();
-
- output->mwindow->playback_3d->copy_from(output,
- output->refresh_frame, output_frame, 0);
- output->lock_canvas("VDeviceX11::close_all 2");
- output->get_canvas()->lock_window("VDeviceX11::close_all 2");
- }
- else
- output->refresh_frame->copy_from(output_frame);
-
-// // Update the status bug
-// if(!device->single_frame)
-// {
-// output->stop_video();
-// }
-// else
-// {
-// output->stop_single();
-// }
-
-// Draw the first refresh with new frame.
-// Doesn't work if video and openGL because OpenGL doesn't have
-// the output buffer for video.
-// Not necessary for any case if we mandate a frame advance after
-// every stop.
- if(/* device->out_config->driver != PLAYBACK_X11_GL ||
- */ device->single_frame)
- output->draw_refresh();
- }
-
-
-
-
- if(bitmap)
- {
- delete bitmap;
- bitmap = 0;
- }
-
- if(output_frame)
- {
- delete output_frame;
- output_frame = 0;
- }
-
- if(capture_bitmap) delete capture_bitmap;
-
- if(output)
- {
-
-// Update the status bug
- if(!device->single_frame)
- {
- output->stop_video();
- }
- else
- {
- output->stop_single();
- }
-
- output->get_canvas()->unlock_window();
- output->unlock_canvas();
- }
-
-
- reset_parameters();
- return 0;
-}
-
-int VDeviceX11::read_buffer(VFrame *frame)
-{
- capture_bitmap->capture_frame(frame, device->input_x, device->input_y);
- return 0;
-}
-
-
-int VDeviceX11::get_best_colormodel(Asset *asset)
-{
- return BC_RGB888;
-}
-
-
-int VDeviceX11::get_best_colormodel(int colormodel)
-{
- int result = -1;
-
- if(device->out_config->driver == PLAYBACK_X11_GL)
- {
- if(colormodel == BC_RGB888 ||
- colormodel == BC_RGBA8888 ||
- colormodel == BC_YUV888 ||
- colormodel == BC_YUVA8888 ||
- colormodel == BC_RGB_FLOAT ||
- colormodel == BC_RGBA_FLOAT)
- {
- return colormodel;
- }
- return BC_RGB888;
- }
-
- if(!device->single_frame)
- {
- switch(colormodel)
- {
- case BC_YUV420P:
- case BC_YUV422P:
- case BC_YUV422:
- result = colormodel;
- break;
- }
- }
-
-// 2 more colormodels are supported by OpenGL
- if(device->out_config->driver == PLAYBACK_X11_GL)
- {
- if(colormodel == BC_RGB_FLOAT ||
- colormodel == BC_RGBA_FLOAT)
- result = colormodel;
- }
-
- if(result < 0)
- {
- switch(colormodel)
- {
- case BC_RGB888:
- case BC_RGBA8888:
- case BC_YUV888:
- case BC_YUVA8888:
- result = colormodel;
- break;
-
- default:
- output->lock_canvas("VDeviceX11::get_best_colormodel");
- result = output->get_canvas()->get_color_model();
- output->unlock_canvas();
- break;
- }
- }
-
- return result;
-}
-
-
-void VDeviceX11::new_output_buffer(VFrame **result, int colormodel)
-{
-//printf("VDeviceX11::new_output_buffer 1\n");
- output->lock_canvas("VDeviceX11::new_output_buffer");
- output->get_canvas()->lock_window("VDeviceX11::new_output_buffer 1");
-
-// Get the best colormodel the display can handle.
- int best_colormodel = get_best_colormodel(colormodel);
-
-// Only create OpenGL Pbuffer and texture.
- if(device->out_config->driver == PLAYBACK_X11_GL)
- {
-// Create bitmap for initial load into texture.
-// Not necessary to do through Playback3D.....yet
- if(!output_frame)
- {
- output_frame = new VFrame(0, -1,
- device->out_w, device->out_h,
- colormodel, -1);
-//BUFFER2(output_frame->get_rows()[0], "VDeviceX11::new_output_buffer 1");
- }
-
- window_id = output->get_canvas()->get_id();
- output_frame->set_opengl_state(VFrame::RAM);
- }
- else
- {
-// Conform existing bitmap to new colormodel and output size
- if(bitmap)
- {
-// Restart if output size changed or output colormodel changed.
-// May have to recreate if transferring between windowed and fullscreen.
- if(!color_model_selected ||
- (!bitmap->hardware_scaling() &&
- (bitmap->get_w() != output->get_canvas()->get_w() ||
- bitmap->get_h() != output->get_canvas()->get_h())) ||
- colormodel != output_frame->get_color_model())
- {
- int size_change = (bitmap->get_w() != output->get_canvas()->get_w() ||
- bitmap->get_h() != output->get_canvas()->get_h());
-//printf("VDeviceX11::new_output_buffer %d\n", __LINE__);
- delete bitmap;
- delete output_frame;
- bitmap = 0;
- output_frame = 0;
-
-// Blank only if size changed
- if(size_change)
- {
- output->get_canvas()->set_color(BLACK);
- output->get_canvas()->draw_box(0, 0, output->w, output->h);
- output->get_canvas()->flash();
- }
- }
- else
-// Update the ring buffer
- if(bitmap_type == BITMAP_PRIMARY)
- {
-//printf("VDeviceX11::new_output_buffer %d\n", __LINE__);
- output_frame->set_memory(bitmap);
- }
- }
-
-// Create new bitmap
- if(!bitmap)
- {
-// Try hardware accelerated
- switch(best_colormodel)
- {
- case BC_YUV420P:
- if(device->out_config->driver == PLAYBACK_X11_XV &&
- output->get_canvas()->accel_available(best_colormodel, 0) &&
- !output->use_scrollbars)
- {
- bitmap = new BC_Bitmap(output->get_canvas(),
- device->out_w, device->out_h,
- best_colormodel, 1);
- output_frame = new VFrame(bitmap,
- device->out_w, device->out_h,
- best_colormodel, -1);
- bitmap_type = BITMAP_PRIMARY;
- }
- break;
-
- case BC_YUV422P:
- if(device->out_config->driver == PLAYBACK_X11_XV &&
- output->get_canvas()->accel_available(best_colormodel, 0) &&
- !output->use_scrollbars)
- {
- bitmap = new BC_Bitmap(output->get_canvas(),
- device->out_w, device->out_h,
- best_colormodel, 1);
- output_frame = new VFrame(bitmap,
- device->out_w, device->out_h,
- best_colormodel, -1);
- bitmap_type = BITMAP_PRIMARY;
- }
- else
- if(device->out_config->driver == PLAYBACK_X11_XV &&
- output->get_canvas()->accel_available(BC_YUV422, 0))
- {
- bitmap = new BC_Bitmap(output->get_canvas(),
- device->out_w,
- device->out_h,
- BC_YUV422,
- 1);
- bitmap_type = BITMAP_TEMP;
- }
- break;
-
- case BC_YUV422:
- if(device->out_config->driver == PLAYBACK_X11_XV &&
- output->get_canvas()->accel_available(best_colormodel, 0) &&
- !output->use_scrollbars)
- {
- bitmap = new BC_Bitmap(output->get_canvas(),
- device->out_w, device->out_h,
- best_colormodel, 1);
- output_frame = new VFrame(bitmap,
- device->out_w, device->out_h,
- best_colormodel, -1);
- bitmap_type = BITMAP_PRIMARY;
- }
- else
- if(device->out_config->driver == PLAYBACK_X11_XV &&
- output->get_canvas()->accel_available(BC_YUV422P, 0))
- {
- bitmap = new BC_Bitmap(output->get_canvas(),
- device->out_w, device->out_h,
- BC_YUV422P, 1);
- bitmap_type = BITMAP_TEMP;
- }
- break;
- }
-
-// Try default colormodel
- if(!bitmap)
- {
- best_colormodel = output->get_canvas()->get_color_model();
- bitmap = new BC_Bitmap(output->get_canvas(),
- output->get_canvas()->get_w(),
- output->get_canvas()->get_h(),
- best_colormodel, 1);
- bitmap_type = BITMAP_TEMP;
- }
-
- if(bitmap_type == BITMAP_TEMP)
- {
-// Intermediate frame
- output_frame = new VFrame(0, -1,
- device->out_w, device->out_h,
- colormodel, -1);
-//BUFFER2(output_frame->get_rows()[0], "VDeviceX11::new_output_buffer 2");
- bitmap_type = BITMAP_TEMP;
- }
- color_model_selected = 1;
- }
- }
-
- *result = output_frame;
-//printf("VDeviceX11::new_output_buffer 10 %d\n", output->get_canvas()->get_window_lock());
-
- output->get_canvas()->unlock_window();
- output->unlock_canvas();
-}
-
-
-int VDeviceX11::start_playback()
-{
-// Record window is initialized when its monitor starts.
- if(!device->single_frame)
- output->start_video();
- return 0;
-}
-
-int VDeviceX11::stop_playback()
-{
- if(!device->single_frame)
- output->stop_video();
-// Record window goes back to monitoring
-// get the last frame played and store it in the video_out
- return 0;
-}
-
-int VDeviceX11::write_buffer(VFrame *output_channels, EDL *edl)
-{
- output->lock_canvas("VDeviceX11::write_buffer");
- output->get_canvas()->lock_window("VDeviceX11::write_buffer 1");
-
-// Canvas may be a different size than the temporary bitmap for pure software
- int xfr_w, xfr_h;
- if(bitmap_type == BITMAP_TEMP && !bitmap->hardware_scaling()) {
- xfr_w = bitmap->get_w();
- xfr_h = bitmap->get_h();
- }
- else
- xfr_w = xfr_h = -1;
-
-//printf("VDeviceX11::write_buffer %d %d\n", __LINE__, output->get_canvas()->get_video_on());
- output->get_transfers(edl, output_x1, output_y1, output_x2, output_y2,
- canvas_x1, canvas_y1, canvas_x2, canvas_y2, xfr_w, xfr_h);
-
-// Convert colormodel
-#if 0
-// this is handled by overlay call in virtualvnode, using flatten alpha
-// invoked when is_nested = -1 is passed to vdevicex11->overlay(...)
- if(device->out_config->driver == PLAYBACK_X11_GL &&
- output_frame->get_color_model() != BC_RGB888) {
- int cmodel = BC_RGB888;
- output->get_canvas()->unlock_window();
- output->unlock_canvas();
- output->mwindow->playback_3d->convert_cmodel(output, output_frame, cmodel);
- output_frame->reallocate(0,-1,0,0,0,output_frame->get_w(),output_frame->get_h(),cmodel,-1);
- output->lock_canvas("VDeviceX11::write_buffer 3");
- output->get_canvas()->lock_window("VDeviceX11::write_buffer 3");
- }
- else
-#endif
- if(bitmap_type == BITMAP_TEMP) {
-// printf("VDeviceX11::write_buffer 1 %d %d, %d %d %d %d -> %d %d %d %d\n",
-// output->w, output->h, in_x, in_y, in_w, in_h, out_x, out_y, out_w, out_h );
-// fflush(stdout);
-//printf("VDeviceX11::write_buffer %d output_channels=%p\n", __LINE__, output_channels);
-
-
- if(bitmap->hardware_scaling())
- {
- BC_CModels::transfer(bitmap->get_row_pointers(),
- output_channels->get_rows(), 0, 0, 0,
- output_channels->get_y(),
- output_channels->get_u(),
- output_channels->get_v(),
- 0, 0,
- output_channels->get_w(),
- output_channels->get_h(),
- 0, 0,
- bitmap->get_w(),
- bitmap->get_h(),
- output_channels->get_color_model(),
- bitmap->get_color_model(),
- 0,
- output_channels->get_w(),
- bitmap->get_w());
- }
- else
- {
- BC_CModels::transfer(bitmap->get_row_pointers(),
- output_channels->get_rows(), 0, 0, 0,
- output_channels->get_y(),
- output_channels->get_u(),
- output_channels->get_v(),
- (int)output_x1,
- (int)output_y1,
- (int)(output_x2 - output_x1),
- (int)(output_y2 - output_y1),
- 0, 0,
- (int)(canvas_x2 - canvas_x1),
- (int)(canvas_y2 - canvas_y1),
- output_channels->get_color_model(),
- bitmap->get_color_model(),
- 0,
- output_channels->get_w(),
- bitmap->get_w());
- }
- }
-
-//printf("VDeviceX11::write_buffer 4 %p\n", bitmap);
-//for(i = 0; i < 1000; i += 4) bitmap->get_data()[i] = 128;
-//printf("VDeviceX11::write_buffer 2 %d %d %d\n", bitmap_type,
-// bitmap->get_color_model(), output->get_color_model());
-//fflush(stdout);
-//printf("VDeviceX11::write_buffer 2 %d %d, %f %f %f %f -> %f %f %f %f\n",
-// output->w, output->h, output_x1, output_y1, output_x2, output_y2,
-// canvas_x1, canvas_y1, canvas_x2, canvas_y2);
-
-// Cause X server to display it
- if(device->out_config->driver == PLAYBACK_X11_GL)
- {
-// Output is drawn in close_all if no video.
- if(output->get_canvas()->get_video_on())
- {
-// Draw output frame directly. Not used for compositing.
- output->get_canvas()->unlock_window();
- output->unlock_canvas();
- output->mwindow->playback_3d->write_buffer(output,
- output_frame, output_x1, output_y1, output_x2, output_y2,
- canvas_x1, canvas_y1, canvas_x2, canvas_y2, is_cleared);
- is_cleared = 0;
- output->lock_canvas("VDeviceX11::write_buffer 2");
- output->get_canvas()->lock_window("VDeviceX11::write_buffer 2");
- }
- }
- else
- if(bitmap->hardware_scaling())
- {
- output->get_canvas()->draw_bitmap(bitmap,
- !device->single_frame,
- (int)canvas_x1, (int)canvas_y1,
- (int)(canvas_x2 - canvas_x1),
- (int)(canvas_y2 - canvas_y1),
- (int)output_x1, (int)output_y1,
- (int)(output_x2 - output_x1),
- (int)(output_y2 - output_y1),
- 0);
- }
- else
- {
-//printf("VDeviceX11::write_buffer %d bitmap=%p\n", __LINE__, bitmap);
- output->get_canvas()->draw_bitmap(bitmap,
- !device->single_frame,
- (int)canvas_x1, (int)canvas_y1,
- (int)(canvas_x2 - canvas_x1),
- (int)(canvas_y2 - canvas_y1),
- 0, 0,
- (int)(canvas_x2 - canvas_x1),
- (int)(canvas_y2 - canvas_y1),
- 0);
-//printf("VDeviceX11::write_buffer %d bitmap=%p\n", __LINE__, bitmap);
- }
-
-
- output->get_canvas()->unlock_window();
- output->unlock_canvas();
- return 0;
-}
-
-
-void VDeviceX11::clear_output()
-{
- is_cleared = 1;
-
- output->mwindow->playback_3d->clear_output(output,
- output->get_canvas()->get_video_on() ? 0 : output_frame);
-
-}
-
-
-void VDeviceX11::clear_input(VFrame *frame)
-{
- this->output->mwindow->playback_3d->clear_input(this->output, frame);
-}
-
-void VDeviceX11::convert_cmodel(VFrame *output, int dst_cmodel)
-{
- this->output->mwindow->playback_3d->convert_cmodel(this->output,
- output,
- dst_cmodel);
-}
-
-void VDeviceX11::do_camera(VFrame *output, VFrame *input,
- float in_x1, float in_y1, float in_x2, float in_y2,
- float out_x1, float out_y1, float out_x2, float out_y2)
-{
- this->output->mwindow->playback_3d->do_camera(
- this->output, output, input,
- in_x1, in_y1, in_x2, in_y2,
- out_x1, out_y1, out_x2, out_y2);
-}
-
-
-void VDeviceX11::do_fade(VFrame *output_temp, float fade)
-{
- this->output->mwindow->playback_3d->do_fade(this->output, output_temp, fade);
-}
-
-void VDeviceX11::do_mask(VFrame *output_temp, int64_t start_position_project,
- MaskAutos *keyframe_set, MaskAuto *keyframe,
- MaskAuto *default_auto)
-{
- this->output->mwindow->playback_3d->do_mask(output,
- output_temp, start_position_project,
- keyframe_set, keyframe, default_auto);
-}
-
-void VDeviceX11::overlay(VFrame *output_frame, VFrame *input,
-// This is the transfer from track to output frame
- float in_x1, float in_y1, float in_x2, float in_y2,
- float out_x1, float out_y1, float out_x2, float out_y2,
- float alpha /*0-1*/, int mode, EDL *edl, int is_nested)
-{
- int interpolation_type = edl->session->interpolation_type;
-
-// printf("VDeviceX11::overlay 1:\n"
-// "in_x1=%f in_y1=%f in_x2=%f in_y2=%f\n"
-// "out_x1=%f out_y1=%f out_x2=%f out_y2=%f\n",
-// in_x1, in_y1, in_x2, in_y2,
-// out_x1, out_y1, out_x2, out_y2);
-// Convert node coords to canvas coords in here
-
-// If single frame playback or nested EDL, use full sized PBuffer as output.
- if(device->single_frame || is_nested > 0)
- {
- output->mwindow->playback_3d->overlay(output, input,
- in_x1, in_y1, in_x2, in_y2,
- out_x1, out_y1, out_x2, out_y2,
- alpha, mode, interpolation_type,
- output_frame, is_nested);
-// printf("VDeviceX11::overlay 1 %p %d %d %d\n",
-// output_frame,
-// output_frame->get_w(),
-// output_frame->get_h(),
-// output_frame->get_opengl_state());
- }
- else
- {
- output->lock_canvas("VDeviceX11::overlay");
- output->get_canvas()->lock_window("VDeviceX11::overlay");
-
-// This is the transfer from output frame to canvas
- output->get_transfers(edl,
- output_x1, output_y1, output_x2, output_y2,
- canvas_x1, canvas_y1, canvas_x2, canvas_y2,
- -1, -1);
-
- output->get_canvas()->unlock_window();
- output->unlock_canvas();
-
-
-// Get transfer from track to canvas
- float track_xscale = (out_x2 - out_x1) / (in_x2 - in_x1);
- float track_yscale = (out_y2 - out_y1) / (in_y2 - in_y1);
- float canvas_xscale = (float)(canvas_x2 - canvas_x1) / (output_x2 - output_x1);
- float canvas_yscale = (float)(canvas_y2 - canvas_y1) / (output_y2 - output_y1);
-
-
-// Get coordinates of canvas relative to track frame
- float track_x1 = (float)(output_x1 - out_x1) / track_xscale + in_x1;
- float track_y1 = (float)(output_y1 - out_y1) / track_yscale + in_y1;
- float track_x2 = (float)(output_x2 - out_x2) / track_xscale + in_x2;
- float track_y2 = (float)(output_y2 - out_y2) / track_yscale + in_y2;
-
-// Clamp canvas coords to track boundary
- if(track_x1 < 0)
- {
- float difference = -track_x1;
- track_x1 += difference;
- canvas_x1 += difference * track_xscale * canvas_xscale;
- }
- if(track_y1 < 0)
- {
- float difference = -track_y1;
- track_y1 += difference;
- canvas_y1 += difference * track_yscale * canvas_yscale;
- }
-
- if(track_x2 > input->get_w())
- {
- float difference = track_x2 - input->get_w();
- track_x2 -= difference;
- canvas_x2 -= difference * track_xscale * canvas_xscale;
- }
- if(track_y2 > input->get_h())
- {
- float difference = track_y2 - input->get_h();
- track_y2 -= difference;
- canvas_y2 -= difference * track_yscale * canvas_yscale;
- }
-
-// Overlay directly from track buffer to canvas, skipping output buffer
- if(track_x2 > track_x1 && track_y2 > track_y1 &&
- canvas_x2 > canvas_x1 && canvas_y2 > canvas_y1)
- {
- output->mwindow->playback_3d->overlay(output, input,
- track_x1, track_y1, track_x2, track_y2,
- canvas_x1, canvas_y1, canvas_x2, canvas_y2,
- alpha, mode, interpolation_type, 0, is_nested);
- }
- }
-}
-
-void VDeviceX11::run_plugin(PluginClient *client)
-{
- output->mwindow->playback_3d->run_plugin(output, client);
-}
-
-void VDeviceX11::copy_frame(VFrame *dst, VFrame *src)
-{
- output->mwindow->playback_3d->copy_from(output, dst, src, 1);
-}
-