+++ /dev/null
-
-/*
- * CINELERRA
- * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- */
-
-#ifndef VIRTUALVNODE_H
-#define VIRTUALVNODE_H
-
-#include "fadeengine.inc"
-#include "maskengine.inc"
-#include "plugin.inc"
-#include "renderengine.inc"
-#include "vframe.inc"
-#include "virtualnode.h"
-#include "vrender.inc"
-
-class VirtualVNode : public VirtualNode
-{
-public:
-// construct as a module or a plugin
- VirtualVNode(RenderEngine *renderengine,
- VirtualConsole *vconsole,
- Module *real_module,
- Plugin *real_plugin,
- Track *track,
- VirtualNode *parent_module);
-
- ~VirtualVNode();
-
-// expansions
- VirtualNode* create_module(Plugin *real_plugin,
- Module *real_module,
- Track *track);
- VirtualNode* create_plugin(Plugin *real_plugin);
- void arm_attachmentpoint();
-
-// Called by VirtualVConsole::process_buffer to process exit nodes.
-// start_position - end of frame if reverse. start of frame if forward.
-// frame_rate - rate start_position is relative to
-// use_opengl - if opengl is available for this step
- int render(VFrame *output_temp,
- int64_t start_position,
- double frame_rate,
- int use_opengl);
-
-// Read data from what comes before this node.
- int read_data(VFrame *output_temp,
- int64_t start_position,
- double frame_rate,
- int use_opengl);
-
-private:
- int render_as_module(VFrame *video_out,
- VFrame *output_temp,
- int64_t start_position,
- double frame_rate,
- int use_opengl);
- void render_as_plugin(VFrame *output_temp,
- int64_t start_position,
- double frame_rate,
- int use_opengl);
-
- int render_projector(VFrame *input,
- VFrame *output,
- int64_t start_position, // Start of input fragment in project if forward. End of input fragment if reverse.
- double frame_rate,
- int use_opengl);
-
- int render_fade(VFrame *output, // start of output fragment
- int64_t start_position, // start of input fragment in project if forward / end of input fragment if reverse
- double frame_rate,
- Autos *autos,
- int direction,
- int use_opengl);
-
- void render_mask(VFrame *output_temp,
- int64_t start_position_project,
- int use_opengl);
-
- float alpha;
- FadeEngine *fader;
- MaskEngine *masker;
-};
-
-
-#endif