if( !glx_win ) {
// NVIDIA library threading problem, XCloseDisplay SEGVs without this
sync_lock("BC_WindowBase::~BC_WindowBase:XDestroyWindow");
+ lock_window("BC_WindowBase::~BC_WindowBase:XDestroyWindow");
glXMakeContextCurrent(top_level->display, 0, 0, 0);
XDestroyWindow(top_level->display, win);
+ unlock_window();
sync_unlock();
}
else