init_colors();
// get the resources
if(resources.use_shm < 0) resources.initialize_display(this);
- x_correction = get_resources()->get_left_border();
- y_correction = get_resources()->get_top_border();
+ x_correction = BC_DisplayInfo::get_left_border();
+ y_correction = BC_DisplayInfo::get_top_border();
// clamp window placement
if(this->x + this->w + x_correction > root_w)