// This clears the stacks and the param table
void clear_stacks();
+ void draw_rect(int x1, int y1, int x2, int y2);
+ void draw_line(int x1, int y1, int x2, int y2);
+ void draw_pixel(int x, int y);
+ void draw_arrow(int x1, int y1, int x2, int y2);
+
// 3D scene graphs
// Not integrated with shmem because that only affects codecs
VFrameScene* get_scene();