+++ /dev/null
-#include "../libzmpeg3.h"
-
-#define WRITE_SAMPLE(samples, sum) do { *(samples) = (sum); } while(0)
-
-int zaudio_decoder_layer_t::
-synth_stereo(float *bandPtr, int channel, float *out, int *pnt)
-{
- float *samples = out + *pnt;
- register float sum;
- float *b0, (*buf)[0x110];
- int j, bo1;
-
- if( !channel ) {
- --bo;
- bo &= 0xf;
- buf = synth_stereo_buffs[0];
- }
- else
- buf = synth_stereo_buffs[1];
-
- if( bo & 0x1 ) {
- b0 = buf[0];
- bo1 = bo;
- dct64(buf[1] + ((bo + 1) & 0xf), buf[0] + bo, bandPtr);
- }
- else {
- b0 = buf[1];
- bo1 = bo + 1;
- dct64(buf[0] + bo, buf[1] + bo + 1, bandPtr);
- }
-
-//zmsgs("%f %f %f\n", buf[0][0], buf[1][0], bandPtr[0]);
-
- float *window = decwin + 16 - bo1;
- for( j=16; j > 0; --j, b0+=0x10, window+=0x20, ++samples ) {
- sum = window[0x0] * b0[0x0];
- sum -= window[0x1] * b0[0x1];
- sum += window[0x2] * b0[0x2];
- sum -= window[0x3] * b0[0x3];
- sum += window[0x4] * b0[0x4];
- sum -= window[0x5] * b0[0x5];
- sum += window[0x6] * b0[0x6];
- sum -= window[0x7] * b0[0x7];
- sum += window[0x8] * b0[0x8];
- sum -= window[0x9] * b0[0x9];
- sum += window[0xA] * b0[0xA];
- sum -= window[0xB] * b0[0xB];
- sum += window[0xC] * b0[0xC];
- sum -= window[0xD] * b0[0xD];
- sum += window[0xE] * b0[0xE];
- sum -= window[0xF] * b0[0xF];
- WRITE_SAMPLE(samples, sum);
- }
-
- sum = window[0x0] * b0[0x0];
- sum += window[0x2] * b0[0x2];
- sum += window[0x4] * b0[0x4];
- sum += window[0x6] * b0[0x6];
- sum += window[0x8] * b0[0x8];
- sum += window[0xA] * b0[0xA];
- sum += window[0xC] * b0[0xC];
- sum += window[0xE] * b0[0xE];
- WRITE_SAMPLE(samples, sum);
- b0 -= 0x10;
- window -= 0x20;
- ++samples;
- window += bo1 << 1;
-
- for( j=15; j > 0; --j, b0-=0x10, window-=0x20, ++samples ) {
- sum = -window[-0x1] * b0[0x0];
- sum -= window[-0x2] * b0[0x1];
- sum -= window[-0x3] * b0[0x2];
- sum -= window[-0x4] * b0[0x3];
- sum -= window[-0x5] * b0[0x4];
- sum -= window[-0x6] * b0[0x5];
- sum -= window[-0x7] * b0[0x6];
- sum -= window[-0x8] * b0[0x7];
- sum -= window[-0x9] * b0[0x8];
- sum -= window[-0xA] * b0[0x9];
- sum -= window[-0xB] * b0[0xA];
- sum -= window[-0xC] * b0[0xB];
- sum -= window[-0xD] * b0[0xC];
- sum -= window[-0xE] * b0[0xD];
- sum -= window[-0xF] * b0[0xE];
- sum -= window[-0x0] * b0[0xF];
-
- WRITE_SAMPLE(samples, sum);
- }
- *pnt += 32;
-
- return 0;
-}
-
-
-
-/* Call this after every seek to reset the buffers */
-int zaudio_decoder_layer_t::
-synths_reset()
-{
- int i, j, k;
- for( i=0; i < 2; ++i ) {
- for( j=0; j < 2; ++j ) {
- for( k=0; k < 0x110; ++k ) {
- synth_stereo_buffs[i][j][k] = 0;
- }
- }
- }
- for( i=0; i < 64; ++i ) {
- synth_mono_buff[i] = 0;
- layer2_scfsi_buf[i] = 0;
- }
- for( i=0; i < 2; ++i ) {
- for( j=0; j < 2; ++j ) {
- for( k=0; k < (int)(SBLIMIT*SSLIMIT); ++k ) {
- mp3_block[i][j][k] = 0;
- }
- }
- }
- mp3_blc[0] = 0;
- mp3_blc[1] = 0;
- return 0;
-}
-