delete engine;
}
-const char* Color3WayMain::plugin_title() { return N_("Color 3 Way"); }
+const char* Color3WayMain::plugin_title() { return _("Color 3 Way"); }
int Color3WayMain::is_realtime() { return 1; }
void Color3WayMain::get_aggregation(int *aggregate_interpolate,
int *aggregate_gamma)
{
- if(!strcmp(get_output()->get_prev_effect(1), "Interpolate Pixels") &&
- !strcmp(get_output()->get_prev_effect(0), "Gamma"))
+ if(!strcmp(get_output()->get_prev_effect(1), _("Interpolate Pixels")) &&
+ !strcmp(get_output()->get_prev_effect(0), _("Gamma")))
{
*aggregate_interpolate = 1;
*aggregate_gamma = 1;
}
else
- if(!strcmp(get_output()->get_prev_effect(0), "Interpolate Pixels"))
+ if(!strcmp(get_output()->get_prev_effect(0), _("Interpolate Pixels")))
{
*aggregate_interpolate = 1;
}
else
- if(!strcmp(get_output()->get_prev_effect(0), "Gamma"))
+ if(!strcmp(get_output()->get_prev_effect(0), _("Gamma")))
{
*aggregate_gamma = 1;
}