Merge CV, ver=5.1; ops/methods from HV, and interface from CV where possible
[goodguy/history.git] / cinelerra-5.0 / plugins / dissolve / dissolve.C
diff --git a/cinelerra-5.0/plugins/dissolve/dissolve.C b/cinelerra-5.0/plugins/dissolve/dissolve.C
deleted file mode 100644 (file)
index d264f6c..0000000
+++ /dev/null
@@ -1,185 +0,0 @@
-
-/*
- * CINELERRA
- * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- * 
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- * 
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- * 
- */
-
-#include "dissolve.h"
-#include "edl.inc"
-#include "language.h"
-#include "overlayframe.h"
-#include "vframe.h"
-
-#include <string.h>
-
-PluginClient* new_plugin(PluginServer *server)
-{
-       return new DissolveMain(server);
-}
-
-
-
-
-
-DissolveMain::DissolveMain(PluginServer *server)
- : PluginVClient(server)
-{
-       overlayer = 0;
-}
-
-DissolveMain::~DissolveMain()
-{
-       delete overlayer;
-}
-
-const char* DissolveMain::plugin_title() { return _("Dissolve"); }
-int DissolveMain::is_video() { return 1; }
-int DissolveMain::is_transition() { return 1; }
-int DissolveMain::uses_gui() { return 0; }
-
-
-
-int DissolveMain::process_realtime(VFrame *incoming, VFrame *outgoing)
-{
-       fade = (float)PluginClient::get_source_position() / 
-                       PluginClient::get_total_len();
-
-// Use hardware
-       if(get_use_opengl())
-       {
-               run_opengl();
-               return 0;
-       }
-
-// Use software
-       if(!overlayer) overlayer = new OverlayFrame(get_project_smp() + 1);
-
-
-// There is a problem when dissolving from a big picture to a small picture.
-// In order to make it dissolve correctly, we have to manually decrese alpha of big picture.
-       switch (outgoing->get_color_model())
-       {
-               case BC_RGBA8888:
-               case BC_YUVA8888:
-               {
-                       uint8_t** data_rows = (uint8_t **)outgoing->get_rows();
-                       int w = outgoing->get_w();
-                       int h = outgoing->get_h(); 
-                       for(int i = 0; i < h; i++) 
-                       {
-                               uint8_t* alpha_chan = data_rows[i] + 3; 
-                               for(int j = 0; j < w; j++) 
-                               {
-                                       *alpha_chan = (uint8_t) (*alpha_chan * (1-fade));
-                                       alpha_chan+=4;
-                               }
-                       }
-                       break;
-               }
-               case BC_YUVA16161616:
-               {
-                       uint16_t** data_rows = (uint16_t **)outgoing->get_rows();
-                       int w = outgoing->get_w();
-                       int h = outgoing->get_h(); 
-                       for(int i = 0; i < h; i++)
-                       { 
-                               uint16_t* alpha_chan = data_rows[i] + 3; // 3 since this is uint16_t
-                               for(int j = 0; j < w; j++) 
-                               {
-                                       *alpha_chan = (uint16_t)(*alpha_chan * (1-fade));
-                                       alpha_chan += 8;
-                               } 
-                       }
-                       break;
-               }
-               case BC_RGBA_FLOAT:
-               {
-                       float** data_rows = (float **)outgoing->get_rows();
-                       int w = outgoing->get_w();
-                       int h = outgoing->get_h(); 
-                       for(int i = 0; i < h; i++) 
-                       { 
-                               float* alpha_chan = data_rows[i] + 3; // 3 since this is floats 
-                               for(int j = 0; j < w; j++) 
-                               {
-                                       *alpha_chan = *alpha_chan * (1-fade);
-                                       alpha_chan += sizeof(float);
-                               } 
-                       }
-                       break;
-               }
-               default:
-                       break;
-       }
-
-
-       overlayer->overlay(outgoing, 
-               incoming, 
-               0, 
-               0, 
-               incoming->get_w(),
-               incoming->get_h(),
-               0,
-               0,
-               incoming->get_w(),
-               incoming->get_h(),
-               fade,
-               TRANSFER_NORMAL,
-               NEAREST_NEIGHBOR);
-
-       return 0;
-}
-
-int DissolveMain::handle_opengl()
-{
-#ifdef HAVE_GL
-
-// Read images from RAM
-       get_input()->to_texture();
-       get_output()->to_texture();
-
-// Create output pbuffer
-       get_output()->enable_opengl();
-
-       VFrame::init_screen(get_output()->get_w(), get_output()->get_h());
-
-// Enable output texture
-       get_output()->bind_texture(0);
-// Draw output texture
-       glDisable(GL_BLEND);
-       glColor4f(1, 1, 1, 1);
-       get_output()->draw_texture();
-
-// Draw input texture
-       get_input()->bind_texture(0);
-       glEnable(GL_BLEND);
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       glColor4f(1, 1, 1, fade);
-       get_input()->draw_texture();
-
-
-       glDisable(GL_BLEND);
-       get_output()->set_opengl_state(VFrame::SCREEN);
-
-
-#endif
-       return 0;
-}
-
-
-