delete engine;
}
-const char* GammaMain::plugin_title() { return N_("Gamma"); }
+const char* GammaMain::plugin_title() { return _("Gamma"); }
int GammaMain::is_realtime() { return 1; }
if(use_opengl)
{
// Aggregate
- if(next_effect_is("Histogram"))
+ if(next_effect_is(_("Histogram")))
return 0;
- if(next_effect_is("Color Balance"))
+ if(next_effect_is(_("Color Balance")))
return 0;
// Aggregate with interpolate
int aggregate = 0;
- if(prev_effect_is("Interpolate Pixels"))
+ if(prev_effect_is(_("Interpolate Pixels")))
{
aggregate = 1;
INTERPOLATE_COMPILE(shader_stack, current_shader)