Merge CV, ver=5.1; ops/methods from HV, and interface from CV where possible
[goodguy/history.git] / cinelerra-5.0 / plugins / huesaturation / huesaturation.C
diff --git a/cinelerra-5.0/plugins/huesaturation/huesaturation.C b/cinelerra-5.0/plugins/huesaturation/huesaturation.C
deleted file mode 100644 (file)
index d8b90ea..0000000
+++ /dev/null
@@ -1,731 +0,0 @@
-
-/*
- * CINELERRA
- * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- * 
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- * 
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- * 
- */
-
-#include "bcdisplayinfo.h"
-#include "clip.h"
-#include "bchash.h"
-#include "filexml.h"
-#include "guicast.h"
-#include "language.h"
-#include "loadbalance.h"
-#include "cicolors.h"
-#include "playback3d.h"
-#include "pluginvclient.h"
-#include "vframe.h"
-
-#include <stdint.h>
-#include <string.h>
-
-
-class HueEffect;
-
-#define MINHUE -180
-#define MAXHUE 180
-#define MINSATURATION -100
-#define MAXSATURATION 100
-#define MINVALUE -100
-#define MAXVALUE 100
-
-
-
-
-
-
-class HueConfig
-{
-public:
-       HueConfig();
-       
-       void copy_from(HueConfig &src);
-       int equivalent(HueConfig &src);
-       void interpolate(HueConfig &prev, 
-               HueConfig &next, 
-               long prev_frame, 
-               long next_frame, 
-               long current_frame);
-       float hue, saturation, value;
-};
-
-class HueSlider : public BC_FSlider
-{
-public:
-       HueSlider(HueEffect *plugin, int x, int y, int w);
-       int handle_event();
-       HueEffect *plugin;
-};
-
-class SaturationSlider : public BC_FSlider
-{
-public:
-       SaturationSlider(HueEffect *plugin, int x, int y, int w);
-       int handle_event();
-       char* get_caption();
-       HueEffect *plugin;
-       char string[BCTEXTLEN];
-};
-
-class ValueSlider : public BC_FSlider
-{
-public:
-       ValueSlider(HueEffect *plugin, int x, int y, int w);
-       int handle_event();
-       char* get_caption();
-       HueEffect *plugin;
-       char string[BCTEXTLEN];
-};
-
-class HueWindow : public PluginClientWindow
-{
-public:
-       HueWindow(HueEffect *plugin);
-       void create_objects();
-       HueEffect *plugin;
-       HueSlider *hue;
-       SaturationSlider *saturation;
-       ValueSlider *value;
-};
-
-
-
-class HueEngine : public LoadServer
-{
-public:
-       HueEngine(HueEffect *plugin, int cpus);
-       void init_packages();
-       LoadClient* new_client();
-       LoadPackage* new_package();
-       HueEffect *plugin;
-};
-
-class HuePackage : public LoadPackage
-{
-public:
-       HuePackage();
-       int row1, row2;
-};
-
-class HueUnit : public LoadClient
-{
-public:
-       HueUnit(HueEffect *plugin, HueEngine *server);
-       void process_package(LoadPackage *package);
-       HueEffect *plugin;
-       YUV yuv;
-};
-
-class HueEffect : public PluginVClient
-{
-public:
-       HueEffect(PluginServer *server);
-       ~HueEffect();
-       
-       
-       PLUGIN_CLASS_MEMBERS(HueConfig);
-       int process_buffer(VFrame *frame,
-               int64_t start_position,
-               double frame_rate);
-       int is_realtime();
-       void save_data(KeyFrame *keyframe);
-       void read_data(KeyFrame *keyframe);
-       void update_gui();
-       int handle_opengl();
-
-       VFrame *input, *output;
-       HueEngine *engine;
-};
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-HueConfig::HueConfig()
-{
-       hue = saturation = value = 0;
-}
-       
-void HueConfig::copy_from(HueConfig &src)
-{
-       hue = src.hue;
-       saturation = src.saturation;
-       value = src.value;
-}
-int HueConfig::equivalent(HueConfig &src)
-{
-       return EQUIV(hue, src.hue) && 
-               EQUIV(saturation, src.saturation) && 
-               EQUIV(value, src.value);
-}
-void HueConfig::interpolate(HueConfig &prev, 
-       HueConfig &next, 
-       long prev_frame, 
-       long next_frame, 
-       long current_frame)
-{
-       double next_scale = (double)(current_frame - prev_frame) / (next_frame - prev_frame);
-       double prev_scale = (double)(next_frame - current_frame) / (next_frame - prev_frame);
-
-       this->hue = prev.hue * prev_scale + next.hue * next_scale;
-       this->saturation = prev.saturation * prev_scale + next.saturation * next_scale;
-       this->value = prev.value * prev_scale + next.value * next_scale;
-}
-
-
-
-
-
-
-
-
-HueSlider::HueSlider(HueEffect *plugin, int x, int y, int w)
- : BC_FSlider(x, 
-                       y,
-                       0,
-                       w, 
-                       w, 
-                       (float)MINHUE, 
-                       (float)MAXHUE, 
-                       plugin->config.hue)
-{
-       this->plugin = plugin;
-}
-int HueSlider::handle_event()
-{
-       plugin->config.hue = get_value();
-       plugin->send_configure_change();
-       return 1;
-}
-
-
-
-
-
-
-
-SaturationSlider::SaturationSlider(HueEffect *plugin, int x, int y, int w)
- : BC_FSlider(x, 
-                       y,
-                       0,
-                       w, 
-                       w, 
-                       (float)MINSATURATION, 
-                       (float)MAXSATURATION, 
-                       plugin->config.saturation)
-{
-       this->plugin = plugin;
-}
-int SaturationSlider::handle_event()
-{
-       plugin->config.saturation = get_value();
-       plugin->send_configure_change();
-       return 1;
-}
-
-char* SaturationSlider::get_caption()
-{
-       float fraction = ((float)plugin->config.saturation - MINSATURATION) / 
-               MAXSATURATION;;
-       sprintf(string, "%0.4f", fraction);
-       return string;
-}
-
-
-
-
-
-
-
-ValueSlider::ValueSlider(HueEffect *plugin, int x, int y, int w)
- : BC_FSlider(x, 
-                       y,
-                       0,
-                       w, 
-                       w, 
-                       (float)MINVALUE, 
-                       (float)MAXVALUE, 
-                       plugin->config.value)
-{
-       this->plugin = plugin;
-}
-int ValueSlider::handle_event()
-{
-       plugin->config.value = get_value();
-       plugin->send_configure_change();
-       return 1;
-}
-
-char* ValueSlider::get_caption()
-{
-       float fraction = ((float)plugin->config.value - MINVALUE) / MAXVALUE;
-       sprintf(string, "%0.4f", fraction);
-       return string;
-}
-
-
-
-
-
-
-
-HueWindow::HueWindow(HueEffect *plugin)
- : PluginClientWindow(plugin,
-                       310, 
-                       100, 
-                       310, 
-                       100, 
-                       0)
-{
-       this->plugin = plugin;
-}
-void HueWindow::create_objects()
-{
-       int x = 10, y = 10, x1 = 100;
-       add_subwindow(new BC_Title(x, y, _("Hue:")));
-       add_subwindow(hue = new HueSlider(plugin, x1, y, 200));
-       y += 30;
-       add_subwindow(new BC_Title(x, y, _("Saturation:")));
-       add_subwindow(saturation = new SaturationSlider(plugin, x1, y, 200));
-       y += 30;
-       add_subwindow(new BC_Title(x, y, _("Value:")));
-       add_subwindow(value = new ValueSlider(plugin, x1, y, 200));
-       show_window();
-       flush();
-}
-
-
-
-
-
-
-
-
-
-
-
-HueEngine::HueEngine(HueEffect *plugin, int cpus)
- : LoadServer(cpus, cpus)
-{
-       this->plugin = plugin;
-}
-void HueEngine::init_packages()
-{
-       for(int i = 0; i < LoadServer::get_total_packages(); i++)
-       {
-               HuePackage *pkg = (HuePackage*)get_package(i);
-               pkg->row1 = plugin->input->get_h() * i / LoadServer::get_total_packages();
-               pkg->row2 = plugin->input->get_h() * (i + 1) / LoadServer::get_total_packages();
-       }
-}
-LoadClient* HueEngine::new_client()
-{
-       return new HueUnit(plugin, this);
-}
-LoadPackage* HueEngine::new_package()
-{
-       return new HuePackage;
-}
-
-
-
-
-
-
-
-
-HuePackage::HuePackage()
- : LoadPackage()
-{
-}
-
-HueUnit::HueUnit(HueEffect *plugin, HueEngine *server)
- : LoadClient(server)
-{
-       this->plugin = plugin;
-}
-
-
-
-
-
-
-
-#define HUESATURATION(type, max, components, use_yuv) \
-{ \
-       float h_offset = plugin->config.hue; \
-       float s_offset = ((float)plugin->config.saturation - MINSATURATION) / MAXSATURATION; \
-       float v_offset = ((float)plugin->config.value - MINVALUE) / MAXVALUE; \
-       for(int i = pkg->row1; i < pkg->row2; i++) \
-       { \
-               type* in_row = (type*)plugin->input->get_rows()[i]; \
-               type* out_row = (type*)plugin->output->get_rows()[i]; \
- \
-               for(int j = 0; j < w; j++) \
-               { \
-                       float h, s, va; \
-                       int y, u, v; \
-                       float r, g, b; \
-                       int r_i, g_i, b_i; \
- \
-                       if(use_yuv) \
-                       { \
-                               y = (int)in_row[0]; \
-                               u = (int)in_row[1]; \
-                               v = (int)in_row[2]; \
-                               if(max == 0xffff) \
-                                       yuv.yuv_to_rgb_16(r_i, g_i, b_i, y, u, v); \
-                               else \
-                                       yuv.yuv_to_rgb_8(r_i, g_i, b_i, y, u, v); \
-                               HSV::rgb_to_hsv((float)r_i / max, \
-                                       (float)g_i / max, \
-                                       (float)b_i / max, \
-                                       h, \
-                                       s, \
-                                       va); \
-                       } \
-                       else \
-                       { \
-                               r = (float)in_row[0] / max; \
-                               g = (float)in_row[1] / max; \
-                               b = (float)in_row[2] / max; \
-                               HSV::rgb_to_hsv(r, g, b, h, s, va); \
-                       } \
- \
- \
-                       h += h_offset; \
-                       s *= s_offset; \
-                       va *= v_offset; \
- \
-                       if(h >= 360) h -= 360; \
-                       if(h < 0) h += 360; \
-                       if(sizeof(type) < 4) \
-                       { \
-                               if(s > 1) s = 1; \
-                               if(va > 1) va = 1; \
-                               if(s < 0) s = 0; \
-                               if(va < 0) va = 0; \
-                       } \
- \
-                       if(use_yuv) \
-                       { \
-                               HSV::hsv_to_yuv(y, u, v, h, s, va, max); \
-                               out_row[0] = y; \
-                               out_row[1] = u; \
-                               out_row[2] = v; \
-                       } \
-                       else \
-                       { \
-                               HSV::hsv_to_rgb(r, g, b, h, s, va); \
-                               if(sizeof(type) < 4) \
-                               { \
-                                       r *= max; \
-                                       g *= max; \
-                                       b *= max; \
-                                       out_row[0] = (type)CLIP(r, 0, max); \
-                                       out_row[1] = (type)CLIP(g, 0, max); \
-                                       out_row[2] = (type)CLIP(b, 0, max); \
-                               } \
-                               else \
-                               { \
-                                       out_row[0] = (type)r; \
-                                       out_row[1] = (type)g; \
-                                       out_row[2] = (type)b; \
-                               } \
-                       } \
- \
-                       in_row += components; \
-                       out_row += components; \
-               } \
-       } \
-}
-
-
-void HueUnit::process_package(LoadPackage *package)
-{
-       HuePackage *pkg = (HuePackage*)package;
-       int w = plugin->input->get_w();
-
-       switch(plugin->input->get_color_model())
-       {
-               case BC_RGB888:
-                       HUESATURATION(unsigned char, 0xff, 3, 0)
-                       break;
-
-               case BC_RGB_FLOAT:
-                       HUESATURATION(float, 1, 3, 0)
-                       break;
-
-               case BC_YUV888:
-                       HUESATURATION(unsigned char, 0xff, 3, 1)
-                       break;
-
-               case BC_RGB161616:
-                       HUESATURATION(uint16_t, 0xffff, 3, 0)
-                       break;
-
-               case BC_YUV161616:
-                       HUESATURATION(uint16_t, 0xffff, 3, 1)
-                       break;
-
-               case BC_RGBA_FLOAT:
-                       HUESATURATION(float, 1, 4, 0)
-                       break;
-
-               case BC_RGBA8888:
-                       HUESATURATION(unsigned char, 0xff, 4, 0)
-                       break;
-
-               case BC_YUVA8888:
-                       HUESATURATION(unsigned char, 0xff, 4, 1)
-                       break;
-
-               case BC_RGBA16161616:
-                       HUESATURATION(uint16_t, 0xffff, 4, 0)
-                       break;
-
-               case BC_YUVA16161616:
-                       HUESATURATION(uint16_t, 0xffff, 4, 1)
-                       break;
-
-       }
-}
-
-
-
-
-REGISTER_PLUGIN(HueEffect)
-
-
-HueEffect::HueEffect(PluginServer *server)
- : PluginVClient(server)
-{
-       engine = 0;
-       
-}
-HueEffect::~HueEffect()
-{
-       
-       if(engine) delete engine;
-}
-
-int HueEffect::process_buffer(VFrame *frame,
-       int64_t start_position,
-       double frame_rate)
-{
-       load_configuration();
-
-       read_frame(frame, 
-               0, 
-               start_position, 
-               frame_rate,
-               get_use_opengl());
-       
-
-       this->input = frame;
-       this->output = frame;
-       if(EQUIV(config.hue, 0) && EQUIV(config.saturation, 0) && EQUIV(config.value, 0))
-       {
-               return 0;
-       }
-       else
-       {
-               if(get_use_opengl())
-               {
-                       run_opengl();
-                       return 0;
-               }
-
-               if(!engine) engine = new HueEngine(this, PluginClient::smp + 1);
-               
-               engine->process_packages();
-       }
-       return 0;
-}
-
-const char* HueEffect::plugin_title() { return _("Hue saturation"); }
-int HueEffect::is_realtime() { return 1; }
-
-NEW_WINDOW_MACRO(HueEffect, HueWindow)
-LOAD_CONFIGURATION_MACRO(HueEffect, HueConfig)
-
-
-void HueEffect::save_data(KeyFrame *keyframe)
-{
-       FileXML output;
-       output.set_shared_output(keyframe->get_data(), MESSAGESIZE);
-       output.tag.set_title("HUESATURATION");
-       output.tag.set_property("HUE", config.hue);
-       output.tag.set_property("SATURATION", config.saturation);
-       output.tag.set_property("VALUE", config.value);
-       output.append_tag();
-       output.tag.set_title("/HUESATURATION");
-       output.append_tag();
-       output.append_newline();
-       output.terminate_string();
-}
-void HueEffect::read_data(KeyFrame *keyframe)
-{
-       FileXML input;
-       input.set_shared_input(keyframe->get_data(), strlen(keyframe->get_data()));
-       while(!input.read_tag())
-       {
-               if(input.tag.title_is("HUESATURATION"))
-               {
-                       config.hue = input.tag.get_property("HUE", config.hue);
-                       config.saturation = input.tag.get_property("SATURATION", config.saturation);
-                       config.value = input.tag.get_property("VALUE", config.value);
-               }
-       }
-}
-void HueEffect::update_gui()
-{
-       if(thread)
-       {
-               ((HueWindow*)thread->window)->lock_window();
-               load_configuration();
-               ((HueWindow*)thread->window)->hue->update(config.hue);
-               ((HueWindow*)thread->window)->saturation->update(config.saturation);
-               ((HueWindow*)thread->window)->value->update(config.value);
-               ((HueWindow*)thread->window)->unlock_window();
-       }
-}
-
-int HueEffect::handle_opengl()
-{
-#ifdef HAVE_GL
-       const char *yuv_saturation_frag = 
-               "uniform sampler2D tex;\n"
-               "uniform float s_offset;\n"
-               "uniform float v_offset;\n"
-               "void main()\n"
-               "{\n"
-               "       vec4 pixel = texture2D(tex, gl_TexCoord[0].st);\n"
-               "       pixel.r *= v_offset;\n"
-               "       pixel.gb -= vec2(0.5, 0.5);\n"
-               "       pixel.g *= s_offset;\n"
-               "       pixel.b *= s_offset;\n"
-               "       pixel.gb += vec2(0.5, 0.5);\n"
-               "       gl_FragColor = pixel;\n"
-               "}\n";
-
-
-       const char *yuv_frag = 
-               "uniform sampler2D tex;\n"
-               "uniform float h_offset;\n"
-               "uniform float s_offset;\n"
-               "uniform float v_offset;\n"
-               "void main()\n"
-               "{\n"
-               "       vec4 pixel = texture2D(tex, gl_TexCoord[0].st);\n"
-                       YUV_TO_RGB_FRAG("pixel")
-                       RGB_TO_HSV_FRAG("pixel")
-               "       pixel.r += h_offset;\n"
-               "       pixel.g *= s_offset;\n"
-               "       pixel.b *= v_offset;\n"
-               "       if(pixel.r >= 360.0) pixel.r -= 360.0;\n"
-               "       if(pixel.r < 0.0) pixel.r += 360.0;\n"
-                       HSV_TO_RGB_FRAG("pixel")
-                       RGB_TO_YUV_FRAG("pixel")
-               "       gl_FragColor = pixel;\n"
-               "}\n";
-
-       const char *rgb_frag = 
-               "uniform sampler2D tex;\n"
-               "uniform float h_offset;\n"
-               "uniform float s_offset;\n"
-               "uniform float v_offset;\n"
-               "void main()\n"
-               "{\n"
-               "       vec4 pixel = texture2D(tex, gl_TexCoord[0].st);\n"
-                       RGB_TO_HSV_FRAG("pixel")
-               "       pixel.r += h_offset;\n"
-               "       pixel.g *= s_offset;\n"
-               "       pixel.b *= v_offset;\n"
-               "       if(pixel.r >= 360.0) pixel.r -= 360.0;\n"
-               "       if(pixel.r < 0.0) pixel.r += 360.0;\n"
-                       HSV_TO_RGB_FRAG("pixel")
-               "       gl_FragColor = pixel;\n"
-               "}\n";
-
-
-       get_output()->to_texture();
-       get_output()->enable_opengl();
-
-       unsigned int frag_shader = 0;
-       switch(get_output()->get_color_model())
-       {
-               case BC_YUV888:
-               case BC_YUVA8888:
-// This is a lousy approximation but good enough for the masker.
-                       if(EQUIV(config.hue, 0))
-                               frag_shader = VFrame::make_shader(0,
-                                       yuv_saturation_frag,
-                                       0);
-                       else
-                               frag_shader = VFrame::make_shader(0,
-                                       yuv_frag,
-                                       0);
-                       break;
-               default:
-                       frag_shader = VFrame::make_shader(0,
-                               rgb_frag,
-                               0);
-                       break;
-       }
-
-
-       if(frag_shader > 0) 
-       {
-               glUseProgram(frag_shader);
-               glUniform1i(glGetUniformLocation(frag_shader, "tex"), 0);
-               glUniform1f(glGetUniformLocation(frag_shader, "h_offset"), config.hue);
-               glUniform1f(glGetUniformLocation(frag_shader, "s_offset"), 
-                       ((float)config.saturation - MINSATURATION) / MAXSATURATION);
-               glUniform1f(glGetUniformLocation(frag_shader, "v_offset"), 
-                       ((float)config.value - MINVALUE) / MAXVALUE);
-       }
-
-       get_output()->init_screen();
-       get_output()->bind_texture(0);
-       get_output()->draw_texture();
-       glUseProgram(0);
-       get_output()->set_opengl_state(VFrame::SCREEN);
-#endif
-       return 0;
-}
-
-
-
-
-