autos[AUTOMATION_SPEED] = new FloatAutos(edl, track, 1.0);
autos[AUTOMATION_SPEED]->create_objects();
+ ((FloatAutos*)autos[AUTOMATION_SPEED])->set_float_min(SPEED_MIN);
autos[AUTOMATION_PAN] = new PanAutos(edl, track);
autos[AUTOMATION_PAN]->create_objects();