server->use_opengl)
{
#ifdef HAVE_GL
+ out_x1 -= pivot_offset_x; out_y1 -= pivot_offset_y;
+ out_x2 -= pivot_offset_x; out_y2 -= pivot_offset_y;
+ out_x3 -= pivot_offset_x; out_y3 -= pivot_offset_y;
+ out_x4 -= pivot_offset_x; out_y4 -= pivot_offset_y;
+
server->output->to_texture();
server->output->enable_opengl();
server->output->init_screen();