#endif
#include "affine.h"
+#include "interp.h"
#include "clip.h"
#include "vframe.h"
void AffineMatrix::multiply(AffineMatrix *dst)
{
- int i, j;
AffineMatrix tmp;
- double t1, t2, t3;
-
- for (i = 0; i < 3; i++)
- {
- t1 = values[i][0];
- t2 = values[i][1];
- t3 = values[i][2];
- for (j = 0; j < 3; j++)
- {
+
+ for( int i=0; i<3; ++i ) {
+ double t1 = values[i][0], t2 = values[i][1], t3 = values[i][2];
+ for( int j=0; j<3; ++j ) {
tmp.values[i][j] = t1 * dst->values[0][j];
tmp.values[i][j] += t2 * dst->values[1][j];
tmp.values[i][j] += t3 * dst->values[2][j];
}
- }
+ }
dst->copy_from(&tmp);
}
double determinant;
determinant =
- values[0][0] * (values[1][1] * values[2][2] - values[1][2] * values[2][1]);
+ values[0][0] * (values[1][1] * values[2][2] - values[1][2] * values[2][1]);
determinant -=
- values[1][0] * (values[0][1] * values[2][2] - values[0][2] * values[2][1]);
+ values[1][0] * (values[0][1] * values[2][2] - values[0][2] * values[2][1]);
determinant +=
- values[2][0] * (values[0][1] * values[1][2] - values[0][2] * values[1][1]);
+ values[2][0] * (values[0][1] * values[1][2] - values[0][2] * values[1][1]);
return determinant;
}
det_1 = determinant();
if(det_1 == 0.0)
- return;
+ return;
det_1 = 1.0 / det_1;
dst->values[0][0] =
- (values[1][1] * values[2][2] - values[1][2] * values[2][1]) * det_1;
+ (values[1][1] * values[2][2] - values[1][2] * values[2][1]) * det_1;
dst->values[1][0] =
- - (values[1][0] * values[2][2] - values[1][2] * values[2][0]) * det_1;
+ - (values[1][0] * values[2][2] - values[1][2] * values[2][0]) * det_1;
dst->values[2][0] =
- (values[1][0] * values[2][1] - values[1][1] * values[2][0]) * det_1;
+ (values[1][0] * values[2][1] - values[1][1] * values[2][0]) * det_1;
dst->values[0][1] =
- - (values[0][1] * values[2][2] - values[0][2] * values[2][1] ) * det_1;
+ - (values[0][1] * values[2][2] - values[0][2] * values[2][1] ) * det_1;
dst->values[1][1] =
- (values[0][0] * values[2][2] - values[0][2] * values[2][0]) * det_1;
+ (values[0][0] * values[2][2] - values[0][2] * values[2][0]) * det_1;
dst->values[2][1] =
- - (values[0][0] * values[2][1] - values[0][1] * values[2][0]) * det_1;
+ - (values[0][0] * values[2][1] - values[0][1] * values[2][0]) * det_1;
dst->values[0][2] =
- (values[0][1] * values[1][2] - values[0][2] * values[1][1]) * det_1;
+ (values[0][1] * values[1][2] - values[0][2] * values[1][1]) * det_1;
dst->values[1][2] =
- - (values[0][0] * values[1][2] - values[0][2] * values[1][0]) * det_1;
+ - (values[0][0] * values[1][2] - values[0][2] * values[1][0]) * det_1;
dst->values[2][2] =
- (values[0][0] * values[1][1] - values[0][1] * values[1][0]) * det_1;
+ (values[0][0] * values[1][1] - values[0][1] * values[1][0]) * det_1;
}
void AffineMatrix::copy_from(AffineMatrix *src)
memcpy(&values[0][0], &src->values[0][0], sizeof(values));
}
+void AffineMatrix::set_matrix(
+ double in_x1, double in_y1, double in_x2, double in_y2,
+ double out_x1, double out_y1, double out_x2, double out_y2,
+ double out_x3, double out_y3, double out_x4, double out_y4)
+{
+ double scalex = in_x2 > in_x1 ? 1./(in_x2 - in_x1) : 1.0;
+ double scaley = in_y2 > in_y1 ? 1./(in_y2 - in_y1) : 1.0;
+ double dx1 = out_x2 - out_x4, dx2 = out_x3 - out_x4;
+ double dx3 = out_x1 - out_x2 + out_x4 - out_x3;
+
+ double dy1 = out_y2 - out_y4, dy2 = out_y3 - out_y4;
+ double dy3 = out_y1 - out_y2 + out_y4 - out_y3;
+ double det = dx1 * dy2 - dy1 * dx2;
+ if( !det ) { identity(); return; }
+
+ AffineMatrix m;
+ m.values[2][0] = (dx3 * dy2 - dy3 * dx2) / det;
+ m.values[2][1] = (dx1 * dy3 - dy1 * dx3) / det;
+ m.values[0][0] = out_x2 - out_x1 + m.values[2][0] * out_x2;
+ m.values[0][1] = out_x3 - out_x1 + m.values[2][1] * out_x3;
+ m.values[0][2] = out_x1;
+ m.values[1][0] = out_y2 - out_y1 + m.values[2][0] * out_y2;
+ m.values[1][1] = out_y3 - out_y1 + m.values[2][1] * out_y3;
+ m.values[1][2] = out_y1;
+ m.values[2][2] = 1.0;
+
+ identity();
+ translate(-in_x1, -in_y1);
+ scale(scalex, scaley);
+ m.multiply(this);
+}
+
void AffineMatrix::transform_point(float x,
float y,
float *newx,
double w;
w = values[2][0] * x + values[2][1] * y + values[2][2];
-
- if (w == 0.0)
- w = 1.0;
- else
- w = 1.0 / w;
+ w = !w ? 1 : 1/w;
*newx = (values[0][0] * x + values[0][1] * y + values[0][2]) * w;
*newy = (values[1][0] * x + values[1][1] * y + values[1][2]) * w;
}
-
-
-
-
-
-
-
-void AffineUnit::calculate_matrix(
- double in_x1,
- double in_y1,
- double in_x2,
- double in_y2,
- double out_x1,
- double out_y1,
- double out_x2,
- double out_y2,
- double out_x3,
- double out_y3,
- double out_x4,
- double out_y4,
- AffineMatrix *result)
+static inline float transform_cubic(float dx,
+ float p0, float p1, float p2, float p3)
{
- AffineMatrix matrix;
- double scalex;
- double scaley;
-
- scalex = scaley = 1.0;
-
- if((in_x2 - in_x1) > 0)
- scalex = 1.0 / (double)(in_x2 - in_x1);
-
- if((in_y2 - in_y1) > 0)
- scaley = 1.0 / (double)(in_y2 - in_y1);
-
-/* Determine the perspective transform that maps from
- * the unit cube to the transformed coordinates
- */
- double dx1, dx2, dx3, dy1, dy2, dy3;
- double det1, det2;
-
- dx1 = out_x2 - out_x4;
- dx2 = out_x3 - out_x4;
- dx3 = out_x1 - out_x2 + out_x4 - out_x3;
-
- dy1 = out_y2 - out_y4;
- dy2 = out_y3 - out_y4;
- dy3 = out_y1 - out_y2 + out_y4 - out_y3;
-// printf("AffineUnit::calculate_matrix %f %f %f %f %f %f\n",
-// dx1,
-// dx2,
-// dx3,
-// dy1,
-// dy2,
-// dy3
-// );
-
-/* Is the mapping affine? */
- if((dx3 == 0.0) && (dy3 == 0.0))
- {
- matrix.values[0][0] = out_x2 - out_x1;
- matrix.values[0][1] = out_x4 - out_x2;
- matrix.values[0][2] = out_x1;
- matrix.values[1][0] = out_y2 - out_y1;
- matrix.values[1][1] = out_y4 - out_y2;
- matrix.values[1][2] = out_y1;
- matrix.values[2][0] = 0.0;
- matrix.values[2][1] = 0.0;
- }
- else
- {
- det1 = dx3 * dy2 - dy3 * dx2;
- det2 = dx1 * dy2 - dy1 * dx2;
- matrix.values[2][0] = det1 / det2;
- det1 = dx1 * dy3 - dy1 * dx3;
- det2 = dx1 * dy2 - dy1 * dx2;
- matrix.values[2][1] = det1 / det2;
-
- matrix.values[0][0] = out_x2 - out_x1 + matrix.values[2][0] * out_x2;
- matrix.values[0][1] = out_x3 - out_x1 + matrix.values[2][1] * out_x3;
- matrix.values[0][2] = out_x1;
-
- matrix.values[1][0] = out_y2 - out_y1 + matrix.values[2][0] * out_y2;
- matrix.values[1][1] = out_y3 - out_y1 + matrix.values[2][1] * out_y3;
- matrix.values[1][2] = out_y1;
- }
-
- matrix.values[2][2] = 1.0;
-
-// printf("AffineUnit::calculate_matrix 1 %f %f\n", dx3, dy3);
-// matrix.dump();
-
- result->identity();
- result->translate(-in_x1, -in_y1);
- result->scale(scalex, scaley);
- matrix.multiply(result);
-// double test[3][3] = { { 0.0896, 0.0, 0.0 },
-// { 0.0, 0.0896, 0.0 },
-// { -0.00126, 0.0, 1.0 } };
-// memcpy(&result->values[0][0], test, sizeof(test));
-// printf("AffineUnit::calculate_matrix 4 %p\n", result);
-// result->dump();
-
-
+/* Catmull-Rom - not bad */
+ float result = ((( (- p0 + 3*p1 - 3*p2 + p3) * dx +
+ ( 2*p0 - 5*p1 + 4*p2 - p3 ) ) * dx +
+ ( - p0 + p2 ) ) * dx + (p1 + p1) ) / 2;
+// printf("%f %f %f %f %f\n", result, p0, p1, p2, p3);
+ return result;
}
-static inline float transform_cubic(float dx,
- float jm1, float j, float jp1, float jp2)
+static inline float transform_linear(float dx,
+ float p1, float p2)
{
-/* Catmull-Rom - not bad */
- float result = ((( ( - jm1 + 3.0 * j - 3.0 * jp1 + jp2 ) * dx +
- ( 2.0 * jm1 - 5.0 * j + 4.0 * jp1 - jp2 ) ) * dx +
- ( - jm1 + jp1 ) ) * dx + (j + j) ) / 2.0;
-// printf("%f %f %f %f %f\n", result, jm1, j, jp1, jp2);
- return result;
+ float result = p1 * (1-dx) + p2 * dx;
+ return result;
}
// Calculate real coords
float out_x1, out_y1, out_x2, out_y2, out_x3, out_y3, out_x4, out_y4;
- if(server->mode == AffineEngine::STRETCH ||
- server->mode == AffineEngine::PERSPECTIVE ||
- server->mode == AffineEngine::ROTATE ||
- server->mode == AffineEngine::TRANSFORM)
- {
+ if( server->mode == AffineEngine::STRETCH ||
+ server->mode == AffineEngine::PERSPECTIVE ||
+ server->mode == AffineEngine::ROTATE ||
+ server->mode == AffineEngine::TRANSFORM ) {
out_x1 = (float)server->in_x + (float)server->x1 * server->in_w / 100;
out_y1 = (float)server->in_y + (float)server->y1 * server->in_h / 100;
out_x2 = (float)server->in_x + (float)server->x2 * server->in_w / 100;
out_x4 = (float)server->in_x + (float)server->x4 * server->in_w / 100;
out_y4 = (float)server->in_y + (float)server->y4 * server->in_h / 100;
}
- else
- {
+ else {
out_x1 = (float)server->in_x + (float)server->x1 * server->in_w / 100;
out_y1 = server->in_y;
out_x2 = out_x1 + server->in_w;
// Rotation with OpenGL uses a simple quad.
- if(server->mode == AffineEngine::ROTATE &&
- server->use_opengl)
- {
+ if( server->mode == AffineEngine::ROTATE &&
+ server->use_opengl ) {
#ifdef HAVE_GL
out_x1 -= pivot_offset_x; out_y1 -= pivot_offset_y;
out_x2 -= pivot_offset_x; out_y2 -= pivot_offset_y;
#endif
}
else
- if(server->mode == AffineEngine::PERSPECTIVE ||
- server->mode == AffineEngine::SHEER ||
- server->mode == AffineEngine::ROTATE ||
- server->mode == AffineEngine::TRANSFORM)
- {
+ if( server->mode == AffineEngine::PERSPECTIVE ||
+ server->mode == AffineEngine::SHEER ||
+ server->mode == AffineEngine::ROTATE ||
+ server->mode == AffineEngine::TRANSFORM ) {
AffineMatrix matrix;
float temp;
// swap points 3 & 4
- if(server->mode != AffineEngine::TRANSFORM)
- {
- calculate_matrix(
- server->in_x,
- server->in_y,
+ if( server->mode != AffineEngine::TRANSFORM ) {
+ matrix.set_matrix(server->in_x, server->in_y,
server->in_x + server->in_w,
server->in_y + server->in_h,
- out_x1,
- out_y1,
- out_x2,
- out_y2,
- out_x3,
- out_y3,
- out_x4,
- out_y4,
- &matrix);
+ out_x1, out_y1, out_x2, out_y2,
+ out_x3, out_y3, out_x4, out_y4);
}
- else
- {
+ else {
matrix.copy_from(&server->matrix);
}
-// printf("AffineUnit::process_package %d\n%f %f %f\n%f %f %f\n%f %f %f\n",
-// __LINE__,
-// matrix.values[0][0],
-// matrix.values[0][1],
-// matrix.values[0][2],
-// matrix.values[1][0],
-// matrix.values[1][1],
-// matrix.values[1][2],
-// matrix.values[2][0],
-// matrix.values[2][1],
-// matrix.values[2][2]);
- int interpolate = 1;
+//printf("AffineUnit::process_package %d\n%f %f %f\n%f %f %f\n%f %f %f\n", __LINE__,
+// matrix.values[0][0], matrix.values[0][1], matrix.values[0][2],
+// matrix.values[1][0], matrix.values[1][1], matrix.values[1][2],
+// matrix.values[2][0], matrix.values[2][1], matrix.values[2][2]);
int reverse = !server->forward;
float tx, ty, tw;
float xinc, yinc, winc;
AffineMatrix m, im;
float ttx = 0, tty = 0;
- int itx = 0, ity = 0;
int tx1 = 0, ty1 = 0, tx2 = 0, ty2 = 0;
- if(reverse)
- {
+ if(reverse) {
m.copy_from(&matrix);
m.invert(&im);
matrix.copy_from(&im);
}
- else
- {
+ else {
matrix.invert(&m);
}
-
-
-
-
-
float dx1 = 0, dy1 = 0;
float dx2 = 0, dy2 = 0;
float dx3 = 0, dy3 = 0;
// printf("AffineUnit::process_package %d use_opengl=%d\n",
// __LINE__, server->use_opengl);
-
-
-
-
- if(server->use_opengl)
- {
+ if( server->use_opengl &&
+ server->interpolation == AffineEngine::AF_DEFAULT ) {
#ifdef HAVE_GL
static const char *affine_frag =
"uniform sampler2D tex;\n"
server->output->to_texture();
server->output->enable_opengl();
- unsigned int frag_shader = VFrame::make_shader(0,
- affine_frag,
- 0);
- if(frag_shader > 0)
- {
+ unsigned int frag_shader = VFrame::make_shader(0, affine_frag, 0);
+ if( frag_shader > 0 ) {
glUseProgram(frag_shader);
glUniform1i(glGetUniformLocation(frag_shader, "tex"), 0);
glUniformMatrix3fv(glGetUniformLocation(frag_shader, "affine_matrix"),
- 1,
- 0,
- affine_matrix);
+ 1, 0, affine_matrix);
glUniform2f(glGetUniformLocation(frag_shader, "texture_extents"),
(GLfloat)server->output->get_texture_w(),
(GLfloat)server->output->get_texture_h());
(GLfloat)server->output->get_w() / server->output->get_texture_w(),
(GLfloat)server->output->get_h() / server->output->get_texture_h());
float border_color[] = { 0, 0, 0, 0 };
- if(BC_CModels::is_yuv(server->output->get_color_model()))
- {
+ if(BC_CModels::is_yuv(server->output->get_color_model())) {
border_color[1] = 0.5;
border_color[2] = 0.5;
}
- if(!BC_CModels::has_alpha(server->output->get_color_model()))
- {
+ if(!BC_CModels::has_alpha(server->output->get_color_model())) {
border_color[3] = 1.0;
}
glUniform4fv(glGetUniformLocation(frag_shader, "border_color"),
- 1,
- (GLfloat*)border_color);
+ 1, (GLfloat*)border_color);
server->output->init_screen();
server->output->bind_texture(0);
+ glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
#endif // HAVE_GL
}
-
-
-
-
-
#define ROUND(x) ((int)((x > 0) ? (x) + 0.5 : (x) - 0.5))
#define MIN4(a,b,c,d) MIN(MIN(MIN(a,b),c),d)
#define MAX4(a,b,c,d) MAX(MAX(MAX(a,b),c),d)
- tx1 = ROUND(MIN4(dx1 - pivot_offset_x, dx2 - pivot_offset_x, dx3 - pivot_offset_x, dx4 - pivot_offset_x));
- ty1 = ROUND(MIN4(dy1 - pivot_offset_y, dy2 - pivot_offset_y, dy3 - pivot_offset_y, dy4 - pivot_offset_y));
+ tx1 = ROUND(MIN4(dx1 - pivot_offset_x, dx2 - pivot_offset_x, dx3 - pivot_offset_x, dx4 - pivot_offset_x));
+ ty1 = ROUND(MIN4(dy1 - pivot_offset_y, dy2 - pivot_offset_y, dy3 - pivot_offset_y, dy4 - pivot_offset_y));
- tx2 = ROUND(MAX4(dx1 - pivot_offset_x, dx2 - pivot_offset_x, dx3 - pivot_offset_x, dx4 - pivot_offset_x));
- ty2 = ROUND(MAX4(dy1 - pivot_offset_y, dy2 - pivot_offset_y, dy3 - pivot_offset_y, dy4 - pivot_offset_y));
+ tx2 = ROUND(MAX4(dx1 - pivot_offset_x, dx2 - pivot_offset_x, dx3 - pivot_offset_x, dx4 - pivot_offset_x));
+ ty2 = ROUND(MAX4(dy1 - pivot_offset_y, dy2 - pivot_offset_y, dy3 - pivot_offset_y, dy4 - pivot_offset_y));
- CLAMP(ty1, pkg->y1, pkg->y2);
- CLAMP(ty2, pkg->y1, pkg->y2);
- CLAMP(tx1, server->out_x, server->out_x + server->out_w);
- CLAMP(tx2, server->out_x, server->out_x + server->out_w);
+ CLAMP(ty1, pkg->y1, pkg->y2);
+ CLAMP(ty2, pkg->y1, pkg->y2);
+ CLAMP(tx1, server->out_x, server->out_x + server->out_w);
+ CLAMP(tx2, server->out_x, server->out_x + server->out_w);
- xinc = m.values[0][0];
- yinc = m.values[1][0];
- winc = m.values[2][0];
+ xinc = m.values[0][0];
+ yinc = m.values[1][0];
+ winc = m.values[2][0];
-//printf("AffineUnit::process_package 2 tx1=%d ty1=%d tx2=%d ty2=%d %f %f\n", tx1, ty1, tx2, ty2, out_x4, out_y4);
+//printf("AffineUnit::process_package 2 tx1=%d ty1=%d tx2=%d ty2=%d %f %f\n",
+// tx1, ty1, tx2, ty2, out_x4, out_y4);
//printf("AffineUnit::process_package %d %d %d %d %d\n",
-//__LINE__,
-//min_in_x,
-//max_in_x,
-//min_in_y,
-//max_in_y);
-
-#define CUBIC_ROW(in_row, chroma_offset) \
- transform_cubic(dx, \
- in_row[col1_offset] - chroma_offset, \
- in_row[col2_offset] - chroma_offset, \
- in_row[col3_offset] - chroma_offset, \
- in_row[col4_offset] - chroma_offset)
-
-
-#define TRANSFORM(components, type, temp_type, chroma_offset, max) \
-{ \
- type **in_rows = (type**)server->input->get_rows(); \
- float round_factor = 0.0; \
- if(sizeof(type) < 4) round_factor = 0.5; \
- for(int y = ty1; y < ty2; y++) \
- { \
- type *out_row = (type*)server->output->get_rows()[y]; \
- \
- if(!interpolate) \
- { \
- tx = xinc * (tx1 + 0.5) + \
- m.values[0][1] * (y + pivot_offset_y + 0.5) + \
- m.values[0][2] + \
- pivot_offset_x * xinc; \
- ty = yinc * (tx1 + 0.5) + \
- m.values[1][1] * (y + pivot_offset_y + 0.5) + \
- m.values[1][2] + \
- pivot_offset_x * yinc; \
- tw = winc * (tx1 + 0.5) + \
- m.values[2][1] * (y + pivot_offset_y + 0.5) + \
- m.values[2][2] + \
- pivot_offset_x * winc; \
- } \
- else \
- { \
- tx = xinc * tx1 + \
- m.values[0][1] * (y + pivot_offset_y) + \
- m.values[0][2] + \
- pivot_offset_x * xinc; \
- ty = yinc * tx1 + \
- m.values[1][1] * (y + pivot_offset_y) + \
- m.values[1][2] + \
- pivot_offset_x * yinc; \
- tw = winc * tx1 + \
- m.values[2][1] * (y + pivot_offset_y) + \
- m.values[2][2] + \
- pivot_offset_x * winc; \
- } \
+// __LINE__, min_in_x, max_in_x, min_in_y, max_in_y);
+
+#define DO_INTERP(tag, interp, components, type, temp_type, chroma, max) \
+case tag: { \
+ type **inp_rows = (type**)server->input->get_rows(); \
+ type **out_rows = (type**)server->output->get_rows(); \
+ float round_factor = sizeof(type) < 4 ? 0.5 : 0; \
+ INTERP_SETUP(inp_rows, max, min_in_x,min_in_y, max_in_x,max_in_y); \
\
+ for( int y=ty1; y<ty2; ++y ) { \
+ type *out_row = (type*)out_rows[y]; \
+ int x1 = tx1, x2 = tx2; \
+ if( x1 < min_out_x ) x1 = min_out_x; \
+ if( x2 > max_out_x ) x2 = max_out_x; \
+ tx = xinc * x1 + m.values[0][1] * (y + pivot_offset_y) + m.values[0][2] \
+ + pivot_offset_x * xinc; \
+ ty = yinc * x1 + m.values[1][1] * (y + pivot_offset_y) + m.values[1][2] \
+ + pivot_offset_x * yinc; \
+ tw = winc * x1 + m.values[2][1] * (y + pivot_offset_y) + m.values[2][2] \
+ + pivot_offset_x * winc; \
+ type *out = out_row + x1 * components; \
\
- out_row += tx1 * components; \
- for(int x = tx1; x < tx2; x++) \
- { \
+ for( int x=x1; x<x2; ++x ) { \
/* Normalize homogeneous coords */ \
- if(tw == 0.0) \
- { \
- ttx = 0.0; \
- tty = 0.0; \
- } \
- else \
- if(tw != 1.0) \
- { \
- ttx = tx / tw; \
- tty = ty / tw; \
- } \
- else \
- { \
- ttx = tx; \
- tty = ty; \
- } \
- itx = (int)ttx; \
- ity = (int)tty; \
- \
- int row1 = ity - 1; \
- int row2 = ity; \
- int row3 = ity + 1; \
- int row4 = ity + 2; \
- CLAMP(row1, min_in_y, max_in_y); \
- CLAMP(row2, min_in_y, max_in_y); \
- CLAMP(row3, min_in_y, max_in_y); \
- CLAMP(row4, min_in_y, max_in_y); \
- \
-/* Set destination pixels if in clipping region */ \
- if(!interpolate && \
- x >= min_out_x && \
- x < max_out_x) \
- { \
- if(itx >= min_in_x && \
- itx <= max_in_x && \
- ity >= min_in_y && \
- ity <= max_in_y) \
- { \
- type *src = in_rows[ity] + itx * components; \
- *out_row++ = *src++; \
- *out_row++ = *src++; \
- *out_row++ = *src++; \
- if(components == 4) *out_row++ = *src; \
- } \
- else \
-/* Fill with chroma */ \
- { \
- *out_row++ = 0; \
- *out_row++ = chroma_offset; \
- *out_row++ = chroma_offset; \
- if(components == 4) *out_row++ = 0; \
- } \
- } \
- else \
-/* Bicubic algorithm */ \
- if(interpolate && \
- x >= min_out_x && \
- x < max_out_x) \
- { \
-/* clipping region */ \
- if ((itx + 2) >= min_in_x && \
- (itx - 1) <= max_in_x && \
- (ity + 2) >= min_in_y && \
- (ity - 1) <= max_in_y) \
- { \
- float dx, dy; \
- \
-/* the fractional error */ \
- dx = ttx - itx; \
- dy = tty - ity; \
- \
-/* Row and column offsets in cubic block */ \
- int col1 = itx - 1; \
- int col2 = itx; \
- int col3 = itx + 1; \
- int col4 = itx + 2; \
- CLAMP(col1, min_in_x, max_in_x); \
- CLAMP(col2, min_in_x, max_in_x); \
- CLAMP(col3, min_in_x, max_in_x); \
- CLAMP(col4, min_in_x, max_in_x); \
- int col1_offset = col1 * components; \
- int col2_offset = col2 * components; \
- int col3_offset = col3 * components; \
- int col4_offset = col4 * components; \
- \
- type *row1_ptr = in_rows[row1]; \
- type *row2_ptr = in_rows[row2]; \
- type *row3_ptr = in_rows[row3]; \
- type *row4_ptr = in_rows[row4]; \
- temp_type r, g, b, a; \
- \
- r = (temp_type)(transform_cubic(dy, \
- CUBIC_ROW(row1_ptr, 0x0), \
- CUBIC_ROW(row2_ptr, 0x0), \
- CUBIC_ROW(row3_ptr, 0x0), \
- CUBIC_ROW(row4_ptr, 0x0)) + \
- round_factor); \
- \
- row1_ptr++; \
- row2_ptr++; \
- row3_ptr++; \
- row4_ptr++; \
- g = (temp_type)(transform_cubic(dy, \
- CUBIC_ROW(row1_ptr, chroma_offset), \
- CUBIC_ROW(row2_ptr, chroma_offset), \
- CUBIC_ROW(row3_ptr, chroma_offset), \
- CUBIC_ROW(row4_ptr, chroma_offset)) + \
- round_factor); \
- g += chroma_offset; \
- \
- row1_ptr++; \
- row2_ptr++; \
- row3_ptr++; \
- row4_ptr++; \
- b = (temp_type)(transform_cubic(dy, \
- CUBIC_ROW(row1_ptr, chroma_offset), \
- CUBIC_ROW(row2_ptr, chroma_offset), \
- CUBIC_ROW(row3_ptr, chroma_offset), \
- CUBIC_ROW(row4_ptr, chroma_offset)) + \
- round_factor); \
- b += chroma_offset; \
- \
- if(components == 4) \
- { \
- row1_ptr++; \
- row2_ptr++; \
- row3_ptr++; \
- row4_ptr++; \
- a = (temp_type)(transform_cubic(dy, \
- CUBIC_ROW(row1_ptr, 0x0), \
- CUBIC_ROW(row2_ptr, 0x0), \
- CUBIC_ROW(row3_ptr, 0x0), \
- CUBIC_ROW(row4_ptr, 0x0)) + \
- round_factor); \
- } \
- \
- if(sizeof(type) < 4) \
- { \
- *out_row++ = CLIP(r, 0, max); \
- *out_row++ = CLIP(g, 0, max); \
- *out_row++ = CLIP(b, 0, max); \
- if(components == 4) *out_row++ = CLIP(a, 0, max); \
- } \
- else \
- { \
- *out_row++ = r; \
- *out_row++ = g; \
- *out_row++ = b; \
- if(components == 4) *out_row++ = a; \
- } \
- } \
- else \
-/* Fill with chroma */ \
- { \
- *out_row++ = 0; \
- *out_row++ = chroma_offset; \
- *out_row++ = chroma_offset; \
- if(components == 4) *out_row++ = 0; \
- } \
- } \
- else \
- { \
- out_row += components; \
- } \
+ if( tw == 0.0 ) { ttx = 0.0; tty = 0.0; } \
+ else { ttx = tx / tw; tty = ty / tw; } \
+ interp##_SETUP(type, components, ttx, tty); \
+ *out++ = ((temp_type)interp##_interp(0, 0) + round_factor); \
+ interp##_next(); \
+ *out++ = ((temp_type)interp##_interp(chroma, chroma) + round_factor); \
+ interp##_next(); \
+ *out++ = ((temp_type)interp##_interp(chroma, chroma) + round_factor); \
+ if( components == 4 ) { \
+ interp##_next(); \
+ *out++ = ((temp_type)interp##_interp(0, 0) + round_factor); \
+ } \
\
/* increment the transformed coordinates */ \
- tx += xinc; \
- ty += yinc; \
- tw += winc; \
- } \
- } \
-}
-
-
-
+ tx += xinc; ty += yinc; tw += winc; \
+ } \
+ } \
+} break
// printf("AffineUnit::process_package %d tx1=%d ty1=%d tx2=%d ty2=%d\n",
// __LINE__, tx1, ty1, tx2, ty2);
- switch(server->input->get_color_model())
- {
- case BC_RGB_FLOAT:
- TRANSFORM(3, float, float, 0x0, 1.0)
- break;
- case BC_RGB888:
- TRANSFORM(3, unsigned char, int, 0x0, 0xff)
- break;
- case BC_RGBA_FLOAT:
- TRANSFORM(4, float, float, 0x0, 1.0)
- break;
- case BC_RGBA8888:
- TRANSFORM(4, unsigned char, int, 0x0, 0xff)
- break;
- case BC_YUV888:
-// DEBUG
-// TRANSFORM(3, unsigned char, int, 0x80, 0xff)
-{
-
- unsigned char **in_rows = (unsigned char**)server->input->get_rows();
- float round_factor = 0.0;
- if(sizeof(unsigned char) < 4) round_factor = 0.5;
- for(int y = ty1; y < ty2; y++)
- {
-//printf("AffineUnit::process_package %d y=%d tx1=%d tx2=%d ty1=%d ty2=%d\n",
-//__LINE__, y, tx1, tx2, ty1, ty2);
- unsigned char *out_row = (unsigned char*)server->output->get_rows()[y];
-
- if(!interpolate)
- {
- tx = xinc * (tx1 + 0.5) +
- m.values[0][1] * (y + pivot_offset_y + 0.5) +
- m.values[0][2] +
- pivot_offset_x * xinc;
- ty = yinc * (tx1 + 0.5) +
- m.values[1][1] * (y + pivot_offset_y + 0.5) +
- m.values[1][2] +
- pivot_offset_x * yinc;
- tw = winc * (tx1 + 0.5) +
- m.values[2][1] * (y + pivot_offset_y + 0.5) +
- m.values[2][2] +
- pivot_offset_x * winc;
- }
- else
- {
- tx = xinc * tx1 +
- m.values[0][1] * (y + pivot_offset_y) +
- m.values[0][2] +
- pivot_offset_x * xinc;
- ty = yinc * tx1 +
- m.values[1][1] * (y + pivot_offset_y) +
- m.values[1][2] +
- pivot_offset_x * yinc;
- tw = winc * tx1 +
- m.values[2][1] * (y + pivot_offset_y) +
- m.values[2][2] +
- pivot_offset_x * winc;
- }
-
-
- out_row += tx1 * 3;
- for(int x = tx1; x < tx2; x++)
- {
-/* Normalize homogeneous coords */
- if(tw == 0.0)
- {
- ttx = 0.0;
- tty = 0.0;
+ switch( server->interpolation ) {
+ case AffineEngine::AF_NEAREST:
+ switch( server->input->get_color_model() ) {
+ DO_INTERP( BC_RGB_FLOAT, nearest, 3, float, float, 0x0, 1.0);
+ DO_INTERP( BC_RGB888, nearest, 3, unsigned char, int, 0x0, 0xff);
+ DO_INTERP( BC_RGBA_FLOAT, nearest, 4, float, float, 0x0, 1.0);
+ DO_INTERP( BC_RGBA8888, nearest, 4, unsigned char, int, 0x0, 0xff);
+ DO_INTERP( BC_YUV888, nearest, 3, unsigned char, int, 0x80, 0xff);
+ DO_INTERP( BC_YUVA8888, nearest, 4, unsigned char, int, 0x80, 0xff);
+ DO_INTERP( BC_RGB161616, nearest, 3, uint16_t, int, 0x0, 0xffff);
+ DO_INTERP( BC_RGBA16161616, nearest, 4, uint16_t, int, 0x0, 0xffff);
+ DO_INTERP( BC_YUV161616, nearest, 3, uint16_t, int, 0x8000, 0xffff);
+ DO_INTERP( BC_YUVA16161616, nearest, 4, uint16_t, int, 0x8000, 0xffff);
}
- else
- if(tw != 1.0)
- {
- ttx = tx / tw;
- tty = ty / tw;
+ break;
+ case AffineEngine::AF_LINEAR:
+ switch( server->input->get_color_model() ) {
+ DO_INTERP( BC_RGB_FLOAT, bi_linear, 3, float, float, 0x0, 1.0);
+ DO_INTERP( BC_RGB888, bi_linear, 3, unsigned char, int, 0x0, 0xff);
+ DO_INTERP( BC_RGBA_FLOAT, bi_linear, 4, float, float, 0x0, 1.0);
+ DO_INTERP( BC_RGBA8888, bi_linear, 4, unsigned char, int, 0x0, 0xff);
+ DO_INTERP( BC_YUV888, bi_linear, 3, unsigned char, int, 0x80, 0xff);
+ DO_INTERP( BC_YUVA8888, bi_linear, 4, unsigned char, int, 0x80, 0xff);
+ DO_INTERP( BC_RGB161616, bi_linear, 3, uint16_t, int, 0x0, 0xffff);
+ DO_INTERP( BC_RGBA16161616, bi_linear, 4, uint16_t, int, 0x0, 0xffff);
+ DO_INTERP( BC_YUV161616, bi_linear, 3, uint16_t, int, 0x8000, 0xffff);
+ DO_INTERP( BC_YUVA16161616, bi_linear, 4, uint16_t, int, 0x8000, 0xffff);
}
- else
- {
- ttx = tx;
- tty = ty;
+ break;
+ default:
+ case AffineEngine::AF_CUBIC:
+ switch( server->input->get_color_model() ) {
+ DO_INTERP( BC_RGB_FLOAT, bi_cubic, 3, float, float, 0x0, 1.0);
+ DO_INTERP( BC_RGB888, bi_cubic, 3, unsigned char, int, 0x0, 0xff);
+ DO_INTERP( BC_RGBA_FLOAT, bi_cubic, 4, float, float, 0x0, 1.0);
+ DO_INTERP( BC_RGBA8888, bi_cubic, 4, unsigned char, int, 0x0, 0xff);
+ DO_INTERP( BC_YUV888, bi_cubic, 3, unsigned char, int, 0x80, 0xff);
+ DO_INTERP( BC_YUVA8888, bi_cubic, 4, unsigned char, int, 0x80, 0xff);
+ DO_INTERP( BC_RGB161616, bi_cubic, 3, uint16_t, int, 0x0, 0xffff);
+ DO_INTERP( BC_RGBA16161616, bi_cubic, 4, uint16_t, int, 0x0, 0xffff);
+ DO_INTERP( BC_YUV161616, bi_cubic, 3, uint16_t, int, 0x8000, 0xffff);
+ DO_INTERP( BC_YUVA16161616, bi_cubic, 4, uint16_t, int, 0x8000, 0xffff);
}
- itx = (int)ttx;
- ity = (int)tty;
-
- int row1 = ity - 1;
- int row2 = ity;
- int row3 = ity + 1;
- int row4 = ity + 2;
- CLAMP(row1, min_in_y, max_in_y);
- CLAMP(row2, min_in_y, max_in_y);
- CLAMP(row3, min_in_y, max_in_y);
- CLAMP(row4, min_in_y, max_in_y);
-
-/* Set destination pixels if in clipping region */
- if(!interpolate &&
- x >= min_out_x &&
- x < max_out_x)
- {
- if(itx >= min_in_x &&
- itx <= max_in_x &&
- ity >= min_in_y &&
- ity <= max_in_y)
- {
- unsigned char *src = in_rows[ity] + itx * 3;
- *out_row++ = *src++;
- *out_row++ = *src++;
- *out_row++ = *src++;
- if(3 == 4) *out_row++ = *src;
- }
- else
-/* Fill with chroma */
- {
- *out_row++ = 0;
- *out_row++ = 0x80;
- *out_row++ = 0x80;
- if(3 == 4) *out_row++ = 0;
- }
- }
- else
-/* Bicubic algorithm */
- if(interpolate &&
- x >= min_out_x &&
- x < max_out_x)
- {
-/* clipping region */
- if ((itx + 2) >= min_in_x &&
- (itx - 1) <= max_in_x &&
- (ity + 2) >= min_in_y &&
- (ity - 1) <= max_in_y)
- {
- float dx, dy;
-
-/* the fractional error */
- dx = ttx - itx;
- dy = tty - ity;
-
-/* Row and column offsets in cubic block */
- int col1 = itx - 1;
- int col2 = itx;
- int col3 = itx + 1;
- int col4 = itx + 2;
- CLAMP(col1, min_in_x, max_in_x);
- CLAMP(col2, min_in_x, max_in_x);
- CLAMP(col3, min_in_x, max_in_x);
- CLAMP(col4, min_in_x, max_in_x);
- int col1_offset = col1 * 3;
- int col2_offset = col2 * 3;
- int col3_offset = col3 * 3;
- int col4_offset = col4 * 3;
-
- unsigned char *row1_ptr = in_rows[row1];
- unsigned char *row2_ptr = in_rows[row2];
- unsigned char *row3_ptr = in_rows[row3];
- unsigned char *row4_ptr = in_rows[row4];
- int r, g, b, a;
-
- r = (int)(transform_cubic(dy,
- CUBIC_ROW(row1_ptr, 0x0),
- CUBIC_ROW(row2_ptr, 0x0),
- CUBIC_ROW(row3_ptr, 0x0),
- CUBIC_ROW(row4_ptr, 0x0)) +
- round_factor);
-
- row1_ptr++;
- row2_ptr++;
- row3_ptr++;
- row4_ptr++;
- g = (int)(transform_cubic(dy,
- CUBIC_ROW(row1_ptr, 0x80),
- CUBIC_ROW(row2_ptr, 0x80),
- CUBIC_ROW(row3_ptr, 0x80),
- CUBIC_ROW(row4_ptr, 0x80)) +
- round_factor);
- g += 0x80;
-
- row1_ptr++;
- row2_ptr++;
- row3_ptr++;
- row4_ptr++;
- b = (int)(transform_cubic(dy,
- CUBIC_ROW(row1_ptr, 0x80),
- CUBIC_ROW(row2_ptr, 0x80),
- CUBIC_ROW(row3_ptr, 0x80),
- CUBIC_ROW(row4_ptr, 0x80)) +
- round_factor);
- b += 0x80;
-
- if(3 == 4)
- {
- row1_ptr++;
- row2_ptr++;
- row3_ptr++;
- row4_ptr++;
- a = (int)(transform_cubic(dy,
- CUBIC_ROW(row1_ptr, 0x0),
- CUBIC_ROW(row2_ptr, 0x0),
- CUBIC_ROW(row3_ptr, 0x0),
- CUBIC_ROW(row4_ptr, 0x0)) +
- round_factor);
- }
-
- if(sizeof(unsigned char) < 4)
- {
- *out_row++ = CLIP(r, 0, 0xff);
- *out_row++ = CLIP(g, 0, 0xff);
- *out_row++ = CLIP(b, 0, 0xff);
- if(3 == 4) *out_row++ = CLIP(a, 0, 0xff);
- }
- else
- {
- *out_row++ = r;
- *out_row++ = g;
- *out_row++ = b;
- if(3 == 4) *out_row++ = a;
- }
- }
- else
-/* Fill with chroma */
- {
- *out_row++ = 0;
- *out_row++ = 0x80;
- *out_row++ = 0x80;
- if(3 == 4) *out_row++ = 0;
- }
- }
- else
- {
- out_row += 3;
- }
-
-/* increment the transformed coordinates */
- tx += xinc;
- ty += yinc;
- tw += winc;
- }
- }
-}
-
- break;
- case BC_YUVA8888:
- TRANSFORM(4, unsigned char, int, 0x80, 0xff)
- break;
- case BC_RGB161616:
- TRANSFORM(3, uint16_t, int, 0x0, 0xffff)
- break;
- case BC_RGBA16161616:
- TRANSFORM(4, uint16_t, int, 0x0, 0xffff)
- break;
- case BC_YUV161616:
- TRANSFORM(3, uint16_t, int, 0x8000, 0xffff)
- break;
- case BC_YUVA16161616:
- TRANSFORM(4, uint16_t, int, 0x8000, 0xffff)
- break;
+ break;
}
-
}
else
{
float h_f = server->in_h;
float w_f = server->in_w;
-
-
- if(server->use_opengl)
- {
+ if(server->use_opengl) {
return;
}
-
-
// Projection
-#define DO_STRETCH(type, components) \
-{ \
+#define DO_STRETCH(tag, type, components) \
+case tag: { \
type **in_rows = (type**)server->input->get_rows(); \
type **out_rows = (type**)server->temp->get_rows(); \
\
if(components == 4) dst[3] = src[3]; \
} \
} \
-}
-
- switch(server->input->get_color_model())
- {
- case BC_RGB_FLOAT:
- DO_STRETCH(float, 3)
- break;
- case BC_RGB888:
- DO_STRETCH(unsigned char, 3)
- break;
- case BC_RGBA_FLOAT:
- DO_STRETCH(float, 4)
- break;
- case BC_RGBA8888:
- DO_STRETCH(unsigned char, 4)
- break;
- case BC_YUV888:
- DO_STRETCH(unsigned char, 3)
- break;
- case BC_YUVA8888:
- DO_STRETCH(unsigned char, 4)
- break;
- case BC_RGB161616:
- DO_STRETCH(uint16_t, 3)
- break;
- case BC_RGBA16161616:
- DO_STRETCH(uint16_t, 4)
- break;
- case BC_YUV161616:
- DO_STRETCH(uint16_t, 3)
- break;
- case BC_YUVA16161616:
- DO_STRETCH(uint16_t, 4)
- break;
+} break
+
+ switch( server->input->get_color_model() ) {
+ DO_STRETCH( BC_RGB_FLOAT, float, 3 );
+ DO_STRETCH( BC_RGB888, unsigned char, 3 );
+ DO_STRETCH( BC_RGBA_FLOAT, float, 4 );
+ DO_STRETCH( BC_RGBA8888, unsigned char, 4 );
+ DO_STRETCH( BC_YUV888, unsigned char, 3 );
+ DO_STRETCH( BC_YUVA8888, unsigned char, 4 );
+ DO_STRETCH( BC_RGB161616, uint16_t, 3 );
+ DO_STRETCH( BC_RGBA16161616, uint16_t, 4 );
+ DO_STRETCH( BC_YUV161616, uint16_t, 3 );
+ DO_STRETCH( BC_YUVA16161616, uint16_t, 4 );
}
}
-
-
-
-
}
-
-
-
-
-AffineEngine::AffineEngine(int total_clients,
- int total_packages)
- : LoadServer(
-//1, 1
-total_clients, total_packages
-)
+AffineEngine::AffineEngine(int total_clients, int total_packages)
+ : LoadServer(total_clients, total_packages) //(1, 1)
{
user_in_viewport = 0;
user_in_pivot = 0;
out_x = out_y = out_w = out_h = 0;
in_pivot_x = in_pivot_y = 0;
out_pivot_x = out_pivot_y = 0;
+ interpolation = AF_DEFAULT;
this->total_packages = total_packages;
}
void AffineEngine::init_packages()
{
- for(int i = 0; i < get_total_packages(); i++)
- {
+ int y1 = 0, npkgs = get_total_packages();
+ for( int i=0; i<npkgs; ) {
AffinePackage *package = (AffinePackage*)get_package(i);
- package->y1 = out_y + (out_h * i / get_total_packages());
- package->y2 = out_y + (out_h * (i + 1) / get_total_packages());
+ int y2 = out_y + (out_h * ++i / npkgs);
+ package->y1 = y1; package->y2 = y2; y1 = y2;
}
}
return new AffinePackage;
}
-void AffineEngine::process(VFrame *output,
- VFrame *input,
- VFrame *temp,
- int mode,
- float x1,
- float y1,
- float x2,
- float y2,
- float x3,
- float y3,
- float x4,
- float y4,
+void AffineEngine::process(VFrame *output, VFrame *input, VFrame *temp, int mode,
+ float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4,
int forward)
{
// printf("AffineEngine::process %d %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f\n",
-// __LINE__,
-// x1,
-// y1,
-// x2,
-// y2,
-// x3,
-// y3,
-// x4,
-// y4);
+// __LINE__, x1, y1, x2, y2, x3, y3, x4, y4);
//
// printf("AffineEngine::process %d %d %d %d %d\n",
-// __LINE__,
-// in_x, in_y, in_w, in_h);
+// __LINE__, in_x, in_y, in_w, in_h);
//
// printf("AffineEngine::process %d %d %d %d %d\n",
-// __LINE__,
-// out_x, out_y, out_w, out_h);
+// __LINE__, out_x, out_y, out_w, out_h);
//
// printf("AffineEngine::process %d %d %d %d %d\n",
-// __LINE__,
-// in_pivot_x, in_pivot_y, out_pivot_x, out_pivot_y);
+// __LINE__, in_pivot_x, in_pivot_y, out_pivot_x, out_pivot_y);
//
// printf("AffineEngine::process %d %d %d %d %d\n",
-// __LINE__,
-// user_in_pivot,
-// user_out_pivot,
-// user_in_viewport,
-// user_out_viewport);
+// __LINE__, user_in_pivot, user_out_pivot, user_in_viewport, user_out_viewport);
this->output = output;
this->input = input;
this->temp = temp;
this->mode = mode;
- this->x1 = x1;
- this->y1 = y1;
- this->x2 = x2;
- this->y2 = y2;
- this->x3 = x3;
- this->y3 = y3;
- this->x4 = x4;
- this->y4 = y4;
+ this->x1 = x1; this->y1 = y1;
+ this->x2 = x2; this->y2 = y2;
+ this->x3 = x3; this->y3 = y3;
+ this->x4 = x4; this->y4 = y4;
this->forward = forward;
-
- if(!user_in_viewport)
- {
- in_x = 0;
- in_y = 0;
+ if(!user_in_viewport) {
+ in_x = 0; in_y = 0;
in_w = input->get_w();
in_h = input->get_h();
}
- if(!user_out_viewport)
- {
- out_x = 0;
- out_y = 0;
+ if(!user_out_viewport) {
+ out_x = 0; out_y = 0;
out_w = output->get_w();
out_h = output->get_h();
}
- if(use_opengl)
- {
+ if(use_opengl) {
set_package_count(1);
process_single();
}
- else
- {
+ else {
set_package_count(total_packages);
process_packages();
}
}
-
+void AffineEngine::set_matrix(
+ double in_x1, double in_y1, double in_x2, double in_y2,
+ double out_x1, double out_y1, double out_x2, double out_y2,
+ double out_x3, double out_y3, double out_x4, double out_y4)
+{
+ matrix.set_matrix(in_x1, in_y1, in_x2, in_y2,
+ out_x1, out_y1, out_x2, out_y2, out_x3, out_y3, out_x4, out_y4);
+}
void AffineEngine::rotate(VFrame *output,
this->mode = ROTATE;
this->forward = 1;
- if(!user_in_viewport)
- {
- in_x = 0;
- in_y = 0;
+ if( !user_in_viewport ) {
+ in_x = 0; in_y = 0;
in_w = input->get_w();
in_h = input->get_h();
// DEBUG
// printf("AffineEngine::rotate %d %d %d %d %d\n", __LINE__, in_x, in_w, in_y, in_h);
}
- if(!user_in_pivot)
- {
+ if( !user_in_pivot ) {
in_pivot_x = in_x + in_w / 2;
in_pivot_y = in_y + in_h / 2;
}
- if(!user_out_viewport)
- {
- out_x = 0;
- out_y = 0;
+ if( !user_out_viewport ) {
+ out_x = 0; out_y = 0;
out_w = output->get_w();
out_h = output->get_h();
}
- if(!user_out_pivot)
- {
+ if( !user_out_pivot ) {
out_pivot_x = out_x + out_w / 2;
out_pivot_y = out_y + out_h / 2;
}
//
// printf(" angle1=%f angle2=%f angle3=%f angle4=%f\n",
-// angle1 * 360 / 2 / M_PI,
-// angle2 * 360 / 2 / M_PI,
-// angle3 * 360 / 2 / M_PI,
-// angle4 * 360 / 2 / M_PI);
+// angle1 * 360 / 2 / M_PI, angle2 * 360 / 2 / M_PI,
+// angle3 * 360 / 2 / M_PI, angle4 * 360 / 2 / M_PI);
//
// printf(" radius1=%f radius2=%f radius3=%f radius4=%f\n",
-// radius1,
-// radius2,
-// radius3,
-// radius4);
+// radius1, radius2, radius3, radius4);
//
// printf(" x1=%f y1=%f x2=%f y2=%f x3=%f y3=%f x4=%f y4=%f\n",
-// x1 * w / 100,
-// y1 * h / 100,
-// x2 * w / 100,
-// y2 * h / 100,
-// x3 * w / 100,
-// y3 * h / 100,
-// x4 * w / 100,
-// y4 * h / 100);
-
- if(use_opengl)
- {
+// x1 * w / 100, y1 * h / 100,
+// x2 * w / 100, y2 * h / 100,
+// x3 * w / 100, y3 * h / 100,
+// x4 * w / 100, y4 * h / 100);
+
+ if(use_opengl) {
set_package_count(1);
process_single();
}
- else
- {
+ else {
set_package_count(total_packages);
process_packages();
}
}
-void AffineEngine::set_matrix(AffineMatrix *matrix)
-{
- for(int i = 0; i < 3; i++)
- {
- for(int j = 0; j < 3; j++)
- {
- this->matrix.values[i][j] = matrix->values[i][j];
- }
- }
-}
-
void AffineEngine::set_in_viewport(int x, int y, int w, int h)
{
- this->in_x = x;
- this->in_y = y;
- this->in_w = w;
- this->in_h = h;
+ this->in_x = x; this->in_y = y;
+ this->in_w = w; this->in_h = h;
this->user_in_viewport = 1;
}
void AffineEngine::set_out_viewport(int x, int y, int w, int h)
{
- this->out_x = x;
- this->out_y = y;
- this->out_w = w;
- this->out_h = h;
+ this->out_x = x; this->out_y = y;
+ this->out_w = w; this->out_h = h;
this->user_out_viewport = 1;
}
}
+void AffineEngine::set_interpolation(int type)
+{
+ interpolation = type;
+}