FloatAuto *previous = 0;
FloatAuto *next = 0;
FloatAutos *speed_autos = (FloatAutos*)track->automation->autos[AUTOMATION_SPEED];
- speed_position += speed_autos->automation_intergal(edit_startproject,
+ speed_position += speed_autos->automation_integral(edit_startproject,
start_project-edit_startproject, PLAY_FORWARD);
speed_position1 = speed_position;