if(debug) printf("AModule::import_samples %d\n", __LINE__);
this->channel = edit->channel;
-if(debug) printf("AModule::import_samples %d speed_fragment_len=%ld\n",
+if(debug) printf("AModule::import_samples %d speed_fragment_len=%jd\n",
__LINE__,
speed_fragment_len);
nested_command->get_edl()->copy_all(nested_edl);
nested_command->change_type = CHANGE_ALL;
nested_command->realtime = renderengine->command->realtime;
- nested_renderengine = new RenderEngine(0,
- get_preferences(),
- 0,
- renderengine ? renderengine->channeldb : 0,
- 1);
+ nested_renderengine = new RenderEngine(0, get_preferences(), 0, 1);
nested_renderengine->set_acache(get_cache());
// Must use a private cache for the audio
// if(!cache)
{
if(debug)
-printf("AModule::import_samples %d channel=%d start_source=%ld len=%d\n", __LINE__, edit->channel, start_source, (int)speed_fragment_len);
+printf("AModule::import_samples %d channel=%d start_source=%jd len=%d\n", __LINE__, edit->channel, start_source, (int)speed_fragment_len);
file->set_audio_position(start_source);
file->set_channel(edit->channel);
result = file->read_samples(speed_buffer, speed_fragment_len);