nested_command->get_edl()->copy_all(nested_edl);
nested_command->change_type = CHANGE_ALL;
nested_command->realtime = renderengine->command->realtime;
- nested_renderengine = new RenderEngine(0,
- get_preferences(),
- 0,
- renderengine ? renderengine->channeldb : 0,
- 1);
+ nested_renderengine = new RenderEngine(0, get_preferences(), 0, 1);
nested_renderengine->set_acache(get_cache());
// Must use a private cache for the audio
// if(!cache)