char vcodec[BCTEXTLEN];
// Length in frames
+// -1 means a still photo
int64_t video_length;
// ffmpeg muxer file extension
char fformat[BCSTRLEN];
- char ff_audio_options[BCTEXTLEN];
char ff_video_options[BCTEXTLEN];
- int ff_audio_bitrate;
- int ff_video_bitrate;
- int ff_video_quality;
+ char ff_pixel_format[BCSTRLEN];
+ int ff_video_bitrate, ff_video_quality;
+ char ff_audio_options[BCTEXTLEN];
+ char ff_sample_format[BCSTRLEN];
+ int ff_audio_bitrate, ff_audio_quality;
// PNG video compression
int png_use_alpha;
int ac3_bitrate;
+// Insert tag for spherical playback
+ int mov_sphere, jpeg_sphere;
+
// Image file sequences. Background rendering doesn't want to write a
// sequence header but instead wants to start the sequence numbering at a certain
// number. This ensures deletion of all the frames which aren't being used.