: BC_GenericButton(x, y, _("Detail"))
{
this->fwindow = fwindow;
- set_underline(0);
}
DetailAssetButton::~DetailAssetButton()
break;
}
}
+ lock_window("DetailAssetWindow::create_objects");
text = new BC_ScrollTextBox(this, x, y, get_w()-32, 23, info, -len);
text->create_objects(); text->set_text_row(0);
add_subwindow(new BC_OKButton(this));
show_window();
+ unlock_window();
}
void DetailAssetDialog::start(Asset *asset, int x, int y)