mwindow->gui->get_abs_cursor_y(1) - (128 + 64 +
(!asset_edit->indexable->have_audio() ? 0 : 180) +
(!asset_edit->indexable->have_video() ? 0 : 350)) / 2,
- 400, (128 + 64 +
+ 450, (128 + 64 +
(!asset_edit->indexable->have_audio() ? 0 : 180) +
(!asset_edit->indexable->have_video() ? 0 : 350)), 0, 0, 1)
{
void AssetEditWindow::create_objects()
{
- int y = 10, x = 10, x1 = 10, x2 = 160;
+ int y = 10, x = 10, x1 = 10, x2 = 190;
char string[BCTEXTLEN];
int vmargin;
FileSystem fs;
dwindow->lock_window("DetailAssetThread::stop");
dwindow->set_done(1);
dwindow->unlock_window();
- Thread::join();
}
+ Thread::join();
}
void DetailAssetWindow::create_objects()