compositor f1-f10/j/p shortcuts, opencv upgrade, new stylize,puzzle opencv plugins
[goodguy/history.git] / cinelerra-5.1 / cinelerra / assetpopup.C
index 07cc8eb4dd1ded8c0f336bd1616bce654247bd32..026806a1c9eb3e6bddf15acdbc020e5da5246b93 100644 (file)
 #include "file.h"
 #include "filexml.h"
 #include "language.h"
+#include "loadfile.h"
 #include "localsession.h"
 #include "mainerror.h"
 #include "mainindexes.h"
+#include "mainmenu.h"
 #include "mainsession.h"
 #include "mwindow.h"
 #include "mwindowgui.h"
@@ -100,10 +102,11 @@ void AssetPopup::paste_assets()
        mwindow->gui->lock_window("AssetPopup::paste_assets");
        mwindow->cwindow->gui->lock_window("AssetPopup::paste_assets");
 
-       gui->collect_assets();
+       int proxy = mwindow->edl->session->awindow_folder == AW_PROXY_FOLDER ? 1 : 0;
+       gui->collect_assets(proxy);
        mwindow->paste_assets(mwindow->edl->local_session->get_selectionstart(1),
-               mwindow->edl->tracks->first,
-               0);   // do not overwrite
+               mwindow->edl->tracks->first, 0);   // do not overwrite
+       mwindow->session->clear_drag_proxy();
 
        gui->unlock_window();
        mwindow->gui->unlock_window();
@@ -140,7 +143,8 @@ void AssetPopup::match_all()
 int AssetPopup::update()
 {
        format->update();
-       gui->collect_assets();
+       int proxy = mwindow->edl->session->awindow_folder == AW_PROXY_FOLDER ? 1 : 0;
+       gui->collect_assets(proxy);
        return 0;
 }
 
@@ -418,6 +422,7 @@ AssetListMenu::~AssetListMenu()
 
 void AssetListMenu::create_objects()
 {
+       add_item(load_file = new AssetPopupLoadFile(mwindow, gui));
        add_item(format = new AWindowListFormat(mwindow, gui));
        add_item(new AWindowListSort(mwindow, gui));
        add_item(new AssetListCopy(mwindow, gui));
@@ -439,6 +444,23 @@ void AssetListMenu::create_objects()
        update_titles(shots_displayed = 1);
 }
 
+AssetPopupLoadFile::AssetPopupLoadFile(MWindow *mwindow, AWindowGUI *gui)
+ : BC_MenuItem(_("Load files..."), "o", 'o')
+{
+       this->mwindow = mwindow;
+       this->gui = gui;
+}
+
+AssetPopupLoadFile::~AssetPopupLoadFile()
+{
+}
+
+int AssetPopupLoadFile::handle_event()
+{
+       mwindow->gui->mainmenu->load_file->thread->start();
+       return 1;
+}
+
 void AssetListMenu::update_titles(int shots)
 {
        format->update();