#include "edl.h"
#include "edlsession.h"
#include "file.h"
+#include "filesystem.h"
#include "filexml.h"
#include "language.h"
+#include "loadfile.h"
#include "localsession.h"
#include "mainerror.h"
#include "mainindexes.h"
+#include "mainmenu.h"
#include "mainsession.h"
#include "mwindow.h"
#include "mwindowgui.h"
BC_SubMenu *submenu;
add_item(info = new AssetPopupInfo(mwindow, this));
add_item(format = new AWindowListFormat(mwindow, gui));
- add_item(menu_item = new BC_MenuItem(_("Sort...")));
- menu_item->add_submenu(submenu = new BC_SubMenu());
- submenu->add_submenuitem(new AssetPopupSortNames(mwindow, this));
- submenu->add_submenuitem(new AssetPopupSortTimes(mwindow, this));
+ add_item(new AssetPopupSort(mwindow, this));
add_item(index = new AssetPopupBuildIndex(mwindow, this));
add_item(view = new AssetPopupView(mwindow, this));
add_item(view_window = new AssetPopupViewWindow(mwindow, this));
mwindow->gui->lock_window("AssetPopup::paste_assets");
mwindow->cwindow->gui->lock_window("AssetPopup::paste_assets");
- gui->collect_assets();
+ int proxy = mwindow->edl->session->awindow_folder == AW_PROXY_FOLDER ? 1 : 0;
+ gui->collect_assets(proxy);
mwindow->paste_assets(mwindow->edl->local_session->get_selectionstart(1),
- mwindow->edl->tracks->first,
- 0); // do not overwrite
+ mwindow->edl->tracks->first, 0); // do not overwrite
+ mwindow->session->clear_drag_proxy();
gui->unlock_window();
mwindow->gui->unlock_window();
int AssetPopup::update()
{
format->update();
- gui->collect_assets();
+ int proxy = mwindow->edl->session->awindow_folder == AW_PROXY_FOLDER ? 1 : 0;
+ gui->collect_assets(proxy);
return 0;
}
{
int cur_x, cur_y;
popup->gui->get_abs_cursor(cur_x, cur_y);
- if( mwindow->session->drag_assets->size() ) {
- AssetEdit *asset_edit = mwindow->awindow->get_asset_editor();
- asset_edit->edit_asset(
- mwindow->session->drag_assets->values[0], cur_x, cur_y);
+ int n = mwindow->session->drag_assets->size();
+ if( n > 0 ) {
+ for( int i=0; i<n; ++i ) {
+ AssetEdit *asset_edit = mwindow->awindow->get_asset_editor();
+ asset_edit->edit_asset(
+ mwindow->session->drag_assets->values[i], cur_x-30*i, cur_y-30*i);
+ }
}
else if( mwindow->session->drag_clips->size() ) {
popup->gui->awindow->clip_edit->edit_clip(
}
-AssetPopupSortNames::AssetPopupSortNames(MWindow *mwindow, AssetPopup *popup)
- : BC_MenuItem(_("Sort names"))
+AssetPopupSort::AssetPopupSort(MWindow *mwindow, AssetPopup *popup)
+ : BC_MenuItem(_("Sort"))
{
this->mwindow = mwindow;
this->popup = popup;
}
-AssetPopupSortNames::~AssetPopupSortNames()
+AssetPopupSort::~AssetPopupSort()
{
}
-int AssetPopupSortNames::handle_event()
+int AssetPopupSort::handle_event()
{
- mwindow->awindow->gui->sort_assets(0);
- return 1;
-}
-
-AssetPopupSortTimes::AssetPopupSortTimes(MWindow *mwindow, AssetPopup *popup)
- : BC_MenuItem(_("Sort times"))
-{
- this->mwindow = mwindow;
- this->popup = popup;
-}
-
-AssetPopupSortTimes::~AssetPopupSortTimes()
-{
-}
-
-int AssetPopupSortTimes::handle_event()
-{
- mwindow->awindow->gui->sort_assets(1);
+ mwindow->awindow->gui->sort_assets();
return 1;
}
int AssetPopupView::handle_event()
{
VWindow *vwindow = mwindow->get_viewer(1, DEFAULT_VWINDOW);
- vwindow->gui->lock_window("AssetPopupView::handle_event");
if( mwindow->session->drag_assets->total )
vwindow->change_source(
vwindow->change_source(
mwindow->session->drag_clips->values[0]);
- vwindow->gui->unlock_window();
return 1;
}
int AssetPopupViewWindow::handle_event()
{
-// Find window with nothing
- VWindow *vwindow = mwindow->get_viewer(1);
-
-// TODO: create new vwindow or change current vwindow
- vwindow->gui->lock_window("AssetPopupView::handle_event");
-
- if( mwindow->session->drag_assets->total )
- vwindow->change_source(
- mwindow->session->drag_assets->values[0]);
- else
- if( mwindow->session->drag_clips->total )
- vwindow->change_source(
- mwindow->session->drag_clips->values[0]);
-
- vwindow->gui->unlock_window();
+ for( int i=0; i<mwindow->session->drag_assets->size(); ++i ) {
+ VWindow *vwindow = mwindow->get_viewer(1);
+ vwindow->gui->lock_window("AssetPopupView::handle_event 1");
+ vwindow->change_source(mwindow->session->drag_assets->get(i));
+ vwindow->gui->unlock_window();
+ }
+ for( int i=0; i<mwindow->session->drag_clips->size(); ++i ) {
+ VWindow *vwindow = mwindow->get_viewer(1);
+ vwindow->gui->lock_window("AssetPopupView::handle_event 2");
+ vwindow->change_source(mwindow->session->drag_clips->get(i));
+ vwindow->gui->unlock_window();
+ }
return 1;
}
void AssetListMenu::create_objects()
{
+ add_item(load_file = new AssetPopupLoadFile(mwindow, gui));
add_item(format = new AWindowListFormat(mwindow, gui));
add_item(new AWindowListSort(mwindow, gui));
add_item(new AssetListCopy(mwindow, gui));
update_titles(shots_displayed = 1);
}
+AssetPopupLoadFile::AssetPopupLoadFile(MWindow *mwindow, AWindowGUI *gui)
+ : BC_MenuItem(_("Load files..."), "o", 'o')
+{
+ this->mwindow = mwindow;
+ this->gui = gui;
+}
+
+AssetPopupLoadFile::~AssetPopupLoadFile()
+{
+}
+
+int AssetPopupLoadFile::handle_event()
+{
+ mwindow->gui->mainmenu->load_file->thread->start();
+ return 1;
+}
+
void AssetListMenu::update_titles(int shots)
{
format->update();
void AssetCopyWindow::create_objects()
{
+ lock_window("AssetCopyWindow::create_objects");
BC_Title *title;
int x = 10, y = 10, pad = 5;
add_subwindow(title = new BC_Title(x, y, _("List of asset paths:")));
add_subwindow(new BC_OKButton(this));
show_window();
+ unlock_window();
}
int AssetCopyWindow::resize_event(int w, int h)
void AssetPasteWindow::create_objects()
{
+ lock_window("AssetPasteWindow::create_objects()");
BC_Title *title;
int x = 10, y = 10, pad = 5;
add_subwindow(title = new BC_Title(x, y, _("Enter list of asset paths:")));
add_subwindow(new BC_OKButton(this));
add_subwindow(new BC_CancelButton(this));
show_window();
+ unlock_window();
}
int AssetPasteWindow::resize_event(int w, int h)
preferences->snapshot_path, _("snap"),
1900+tm.tm_year,1+tm.tm_mon,tm.tm_mday,
tm.tm_hour,tm.tm_min,tm.tm_sec, exts[mode]);
+ char *asset_path = FileSystem::basepath(filename);
+ Asset *asset = new Asset(asset_path);
+ delete [] asset_path;
+
int fw = edl->get_w(), fh = edl->get_h();
int fcolor_model = edl->session->color_model;
- Asset *asset = new Asset(filename);
switch( mode ) {
case SNAPSHOT_PNG:
asset->format = FILE_PNG;
preferences->snapshot_path, _("grab"),
1900+tm.tm_year,1+tm.tm_mon,tm.tm_mday,
tm.tm_hour,tm.tm_min,tm.tm_sec, exts[mode]);
-
- Asset *asset = new Asset(filename);
+ char *asset_path = FileSystem::basepath(filename);
+ Asset *asset = new Asset(asset_path);
+ delete [] asset_path;
switch( mode ) {
case GRABSHOT_PNG:
asset->format = FILE_PNG;