--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "asset.h"
+#include "assets.h"
+#include "awindowgui.inc"
+#include "batch.h"
+#include "cache.h"
+#include "bchash.h"
+#include "edl.h"
+#include "file.h"
+#include "filexml.h"
+#include "filesystem.h"
+#include "indexfile.h"
+#include "mainsession.h"
+#include "threadindexer.h"
+#include <string.h>
+
+Assets::Assets(EDL *edl) : List<Asset>()
+{
+ this->edl = edl;
+}
+
+Assets::~Assets()
+{
+ delete_all();
+}
+
+int Assets::load(FileXML *file, uint32_t load_flags)
+{
+ int result = 0;
+
+ while(!result)
+ {
+ result = file->read_tag();
+ if(!result)
+ {
+ if(file->tag.title_is("/ASSETS"))
+ {
+ result = 1;
+ }
+ else
+ if(file->tag.title_is("ASSET"))
+ {
+ const char *path = file->tag.get_property("SRC");
+ if(path && path[0] != 0)
+ {
+ Asset *new_asset = new Asset(path);
+ new_asset->read(file);
+ Asset *asset = update(new_asset);
+ asset->copy_from(new_asset,1);
+ new_asset->Garbage::remove_user();
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+int Assets::save(FileXML *file, char *path)
+{
+ file->tag.set_title("ASSETS");
+ file->append_tag();
+ file->append_newline();
+
+ for(Asset* current = first; current; current = NEXT)
+ {
+ current->write(file,
+ 0,
+ path);
+ }
+
+ file->tag.set_title("/ASSETS");
+ file->append_tag();
+ file->append_newline();
+ file->append_newline();
+ return 0;
+}
+
+void Assets::copy_from(Assets *assets)
+{
+ delete_all();
+
+ for(Asset *current = assets->first; current; current = NEXT)
+ {
+ Asset *new_asset;
+ append(new_asset = new Asset);
+ new_asset->copy_from(current, 1);
+ }
+}
+
+Assets& Assets::operator=(Assets &assets)
+{
+printf("Assets::operator= 1\n");
+ copy_from(&assets);
+ return *this;
+}
+
+
+void Assets::update_index(Asset *asset)
+{
+ if(!asset) return;
+ for(Asset* current = first; current; current = NEXT)
+ {
+ if(current->test_path(asset->path))
+ {
+ current->update_index(asset);
+ }
+ }
+}
+
+Asset* Assets::update(Asset *asset)
+{
+ if(!asset) return 0;
+
+ for(Asset* current = first; current; current = NEXT)
+ {
+// Asset already exists.
+ if(current->test_path(asset->path))
+ {
+ return current;
+ }
+ }
+
+// Asset doesn't exist.
+ Asset *asset_copy = new Asset(*asset);
+ append(asset_copy);
+ return asset_copy;
+}
+
+int Assets::delete_all()
+{
+ while(first)
+ {
+ remove_asset(first);
+ }
+ return 0;
+}
+
+Asset* Assets::update(const char *path)
+{
+ Asset* current = first;
+
+ while(current)
+ {
+ if(current->test_path(path))
+ {
+ return current;
+ }
+ current = NEXT;
+ }
+
+ return append(new Asset(path));
+}
+
+Asset* Assets::get_asset(const char *filename)
+{
+ Asset* current = first;
+ Asset* result = 0;
+
+ while(current)
+ {
+//printf("Assets::get_asset %p %s\n", filename, filename);
+ if(current->test_path(filename))
+ {
+ result = current;
+ break;
+ }
+ current = current->next;
+ }
+
+ return result;
+}
+
+void Assets::remove_asset(Asset *asset)
+{
+ remove_pointer(asset);
+ asset->Garbage::remove_user();
+}
+
+
+int Assets::number_of(Asset *asset)
+{
+ int i;
+ Asset *current;
+
+ for(i = 0, current = first; current && current != asset; i++, current = NEXT)
+ ;
+
+ return i;
+}
+
+Asset* Assets::asset_number(int number)
+{
+ int i;
+ Asset *current;
+
+ for(i = 0, current = first; i < number && current; i++, current = NEXT)
+ ;
+
+ return current;
+}
+
+int Assets::update_old_filename(char *old_filename, char *new_filename)
+{
+ for(Asset* current = first; current; current = NEXT)
+ {
+ if(!strcmp(current->path, old_filename))
+ {
+ current->update_path(new_filename);
+ }
+ }
+ return 0;
+}
+
+
+int Assets::dump(FILE *fp)
+{
+ for(Asset *current = first; current; current = NEXT)
+ {
+ current->dump(fp);
+ }
+ return 0;
+}
+
+