--- /dev/null
+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#ifndef ASSETS_H
+#define ASSETS_H
+
+#include <stdio.h>
+#include <stdint.h>
+
+#include "arraylist.h"
+#include "asset.inc"
+#include "assets.inc"
+#include "batch.inc"
+#include "bchash.inc"
+#include "edl.inc"
+#include "filexml.inc"
+#include "guicast.h"
+#include "linklist.h"
+#include "pluginserver.inc"
+#include "sharedlocation.h"
+
+class Assets : public List<Asset>
+{
+public:
+ Assets(EDL *edl);
+ virtual ~Assets();
+
+ int load(FileXML *xml,
+ uint32_t load_flags);
+ int save(FileXML *xml,
+ char *output_path);
+ Assets& operator=(Assets &assets);
+ void copy_from(Assets *assets);
+
+// Enter a new asset into the table.
+// If the asset already exists return the asset which exists.
+// If the asset doesn't exist, store a copy of the argument and return the copy.
+ Asset* update(Asset *asset);
+// Update the index information for assets with the same path
+ void update_index(Asset *asset);
+
+
+// Parent EDL
+ EDL *edl;
+
+
+
+
+
+
+
+
+
+ int delete_all();
+ int dump(FILE *fp=stdout);
+
+// return the asset containing this path or create a new asset containing this path
+ Asset* update(const char *path);
+
+// Insert the asset into the list if it doesn't exist already but
+// don't create a new asset.
+ void update_ptr(Asset *asset);
+
+// return the asset containing this path or 0 if not found
+ Asset* get_asset(const char *filename);
+// remove asset from table
+ void remove_asset(Asset *asset);
+
+// return number of the asset
+ int number_of(Asset *asset);
+ Asset* asset_number(int number);
+
+ int update_old_filename(char *old_filename, char *new_filename);
+};
+
+
+
+
+#endif