Assets(EDL *edl);
virtual ~Assets();
- int load(FileXML *xml,
- uint32_t load_flags);
- int save(FileXML *xml,
- char *output_path);
- Assets& operator=(Assets &assets);
+ int load(FileXML *xml, uint32_t load_flags);
+ int save(FileXML *xml, char *output_path);
void copy_from(Assets *assets);
// Enter a new asset into the table.
// Update the index information for assets with the same path
void update_index(Asset *asset);
-
// Parent EDL
EDL *edl;
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-
-
-
-
-
-
-
int delete_all();
int dump(FILE *fp=stdout);
int update_old_filename(char *old_filename, char *new_filename);
};
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-
-
#endif