{
reset_parameters();
this->plugin = plugin;
- this->plugin_id = plugin->id;
+ this->plugin_id = plugin->orig_id;
this->renderengine = renderengine;
this->data_type = data_type;
plugin_server = MWindow::scan_plugindb(plugin->title,
return 0;
}
+void AttachmentPoint::reset_gui_frames(PluginServer *server)
+{
+ if( server != plugin_servers.get(0) ) return;
+ if( renderengine && renderengine->mwindow )
+ renderengine->mwindow->reset_plugin_gui_frames(plugin);
+}
-void AttachmentPoint::render_gui(void *data, PluginServer *server)
+void AttachmentPoint::render_gui_frames(PluginClientFrames *frames, PluginServer *server)
{
//printf("AttachmentPoint::render_gui 1 %p %p\n", server, plugin_servers.get(0));
void *This = this;
if(!This) printf("AttachmentPoint::render_gui 1 NULL\n");
+// Discard if not 1st plugin server, so single channel plugins don't get double GUI updates
+ if(server != plugin_servers.get(0)) return;
+
+ if(renderengine && renderengine->mwindow)
+ renderengine->mwindow->render_plugin_gui_frames(frames, plugin);
+}
+
+
+void AttachmentPoint::render_gui(void *data, PluginServer *server)
+{
+ void *This = this;
+ if(!This) printf("AttachmentPoint::render_gui 2 NULL\n");
+
// Discard if not 1st plugin server, so single channel plugins don't get double GUI updates
if(server != plugin_servers.get(0)) return;
void AttachmentPoint::render_gui(void *data, int size, PluginServer *server)
{
void *This = this;
- if(!This) printf("AttachmentPoint::render_gui 2 NULL\n");
+ if(!This) printf("AttachmentPoint::render_gui 3 NULL\n");
// Discard if not 1st plugin server, so single channel plugins don't get double GUI updates
if(server != plugin_servers.get(0)) return;
renderengine->mwindow->render_plugin_gui(data, size, plugin);
}
+
int AttachmentPoint::gui_open()
{
if(renderengine && renderengine->mwindow)