#include "autos.h"
#include "atrack.inc"
#include "bcsignals.h"
-#include "colors.h"
+#include "bccolors.h"
#include "edl.h"
#include "edlsession.h"
#include "filexml.h"
0,
0,
0,
+ 0,
1
};
case AUTOMATION_PROJECTOR_Z:
autogrouptype = AUTOGROUPTYPE_ZOOM;
break;
+ case AUTOMATION_SPEED:
+ autogrouptype = AUTOGROUPTYPE_SPEED;
+ break;
case AUTOMATION_FADE:
if (track->data_type == TRACK_AUDIO)
autogrouptype = AUTOGROUPTYPE_AUDIO_FADE;
autos[AUTOMATION_MUTE]->create_objects();
autos[AUTOMATION_MUTE]->autoidx = AUTOMATION_MUTE;
autos[AUTOMATION_MUTE]->autogrouptype = AUTOGROUPTYPE_INT255;
- autos[AUTOMATION_SPEED] = new FloatAutos(edl, track, 1.0);
- autos[AUTOMATION_SPEED]->create_objects();
}
Automation& Automation::operator=(Automation& automation)