int dir = 1, button = get_buttonpress();
switch( button ) {
case WHEEL_DOWN: dir = -1; // fall thru
- case WHEEL_UP: return zoom_scale(dir);
+ case WHEEL_UP: return avt->zoom_scale(dir);
case LEFT_BUTTON:
break;
default:
case WHEEL_UP: {
int x = get_cursor_x(), y = get_cursor_y();
if( avt->cursor_inside(x, y) && avt->view_win )
- return avt->view_win->zoom_scale(dir);
+ return avt->zoom_scale(dir);
return 1; }
}
}