#include "cwindow.h"
#include "edl.h"
#include "edlsession.h"
+#include "effectlist.h"
#include "file.h"
#include "filesystem.h"
#include "folderlistmenu.h"
N_("Labels"),
N_("Clips"),
N_("Media"),
- N_("User")
+ N_("Proxy"),
};
return lbox->get_item_y(picon) + lbox->get_title_h();
}
+
AssetPicon::AssetPicon(MWindow *mwindow,
- AWindowGUI *gui,
- Indexable *indexable)
+ AWindowGUI *gui, Indexable *indexable)
: BC_ListBoxItem()
{
reset();
}
AssetPicon::AssetPicon(MWindow *mwindow,
- AWindowGUI *gui,
- EDL *edl)
+ AWindowGUI *gui, EDL *edl)
: BC_ListBoxItem()
{
reset();
}
AssetPicon::AssetPicon(MWindow *mwindow,
- AWindowGUI *gui, int folder)
- : BC_ListBoxItem(_(AWindowGUI::folder_names[folder]), gui->folder_icon)
+ AWindowGUI *gui, int folder, int persist)
+ : BC_ListBoxItem(_(AWindowGUI::folder_names[folder]),
+ folder>=0 && folder<AWINDOW_FOLDERS ?
+ gui->folder_icons[folder]: gui->folder_icon)
{
reset();
foldernum = folder;
this->mwindow = mwindow;
this->gui = gui;
+ persistent = persist;
}
AssetPicon::AssetPicon(MWindow *mwindow,
- AWindowGUI *gui, const char *folder_name, int folder_num)
- : BC_ListBoxItem(folder_name, gui->folder_icon)
-{
- reset();
- foldernum = folder_num;
- this->mwindow = mwindow;
- this->gui = gui;
-}
-
-AssetPicon::AssetPicon(MWindow *mwindow,
- AWindowGUI *gui,
- PluginServer *plugin)
+ AWindowGUI *gui, PluginServer *plugin)
: BC_ListBoxItem()
{
reset();
this->plugin = plugin;
}
-
AssetPicon::AssetPicon(MWindow *mwindow,
- AWindowGUI *gui,
- Label *label)
+ AWindowGUI *gui, Label *label)
: BC_ListBoxItem()
{
reset();
label = 0;
indexable = 0;
edl = 0;
+ foldernum = AW_NO_FOLDER;
icon = 0;
icon_vframe = 0;
vicon = 0;
FileSystem fs;
char name[BCTEXTLEN];
int pixmap_w, pixmap_h;
- const int debug = 0;
pixmap_h = 50 * BC_WindowBase::get_resources()->icon_scale;
- if( debug ) printf("AssetPicon::create_objects %d\n", __LINE__);
if( indexable ) {
fs.extract_name(name, indexable->path);
set_text(name);
}
if( indexable && indexable->is_asset ) {
- if( debug ) printf("AssetPicon::create_objects %d\n", __LINE__);
Asset *asset = (Asset*)indexable;
if( asset->video_data ) {
if( mwindow->preferences->use_thumbnails ) {
gui->unlock_window();
- if( debug ) printf("AssetPicon::create_objects %d\n", __LINE__);
File *file = mwindow->video_cache->check_out(asset,
mwindow->edl,
1);
- if( debug ) printf("AssetPicon::create_objects %d\n", __LINE__);
if( file ) {
int height = asset->height > 0 ? asset->height : 1;
mwindow->gui->show_message(string);
mwindow->gui->unlock_window(); }
file->read_frame(gui->temp_picon);
- if( debug ) printf("AssetPicon::create_objects %d\n", __LINE__);
mwindow->video_cache->check_in(asset);
gui->lock_window("AssetPicon::create_objects 1");
icon = new BC_Pixmap(gui, pixmap_w, pixmap_h);
icon->draw_vframe(gui->temp_picon,
0, 0, pixmap_w, pixmap_h, 0, 0);
-//printf("%d %d\n", gui->temp_picon->get_w(), gui->temp_picon->get_h());
icon_vframe = new VFrame(0,
-1, pixmap_w, pixmap_h, BC_RGB888, -1);
icon_vframe->transfer_from(gui->temp_picon);
+ if( asset->awindow_folder == AW_MEDIA_FOLDER ) {
// vicon images
- double framerate = asset->get_frame_rate();
- if( !framerate ) framerate = VICON_RATE;
- int64_t frames = asset->get_video_frames();
- double secs = frames / framerate;
- if( secs > 5 ) secs = 5;
- int64_t length = secs * gui->vicon_thread->refresh_rate;
- vicon = new AssetVIcon(this, pixmap_w, pixmap_h, framerate, length);
- gui->vicon_thread->add_vicon(vicon);
- if( debug ) printf("AssetPicon::create_objects %d\n", __LINE__);
+ double framerate = asset->get_frame_rate();
+ if( !framerate ) framerate = VICON_RATE;
+ int64_t frames = asset->get_video_frames();
+ double secs = frames / framerate;
+ if( secs > 5 ) secs = 5;
+ int64_t length = secs * gui->vicon_thread->refresh_rate;
+ vicon = new AssetVIcon(this, pixmap_w, pixmap_h, framerate, length);
+ gui->vicon_thread->add_vicon(vicon);
+ }
}
else {
icon = gui->audio_icon;
icon_vframe = BC_WindowBase::get_resources()->type_to_icon[ICON_SOUND];
}
-//printf("AssetPicon::create_objects 2\n");
- if( debug ) printf("AssetPicon::create_objects %d\n", __LINE__);
}
else
if( indexable && !indexable->is_asset ) {
}
else
if( edl ) {
-//printf("AssetPicon::create_objects 4 %s\n", edl->local_session->clip_title);
set_text(strcpy(name, edl->local_session->clip_title));
icon = gui->clip_icon;
icon_vframe = mwindow->theme->get_image("clip_icon");
}
else
if( plugin ) {
- strcpy(name, _(plugin->title));
+ strcpy(name, plugin->title);
set_text(name);
icon_vframe = plugin->get_picon();
if( icon_vframe )
}
set_icon(icon);
set_icon_vframe(icon_vframe);
-
- if( debug ) printf("AssetPicon::create_objects %d\n", __LINE__);
}
-
-
-
-
-
AWindowGUI::AWindowGUI(MWindow *mwindow, AWindow *awindow)
: BC_Window(_(PROGRAM_NAME ": Resources"),
mwindow->session->awindow_x, mwindow->session->awindow_y,
mwindow->session->awindow_w, mwindow->session->awindow_h,
100, 100, 1, 1, 1)
{
-// printf("AWindowGUI::AWindowGUI %d %d %d %d\n",
-// mwindow->session->awindow_x,
-// mwindow->session->awindow_y,
-// mwindow->session->awindow_w,
-// mwindow->session->awindow_h);
this->mwindow = mwindow;
this->awindow = awindow;
file_icon = 0;
plugin_visibility = ((uint64_t)1<<(8*sizeof(uint64_t)-1))-1;
newfolder_thread = 0;
asset_menu = 0;
+ effectlist_menu = 0;
assetlist_menu = 0;
cliplist_menu = 0;
labellist_menu = 0;
remove_plugin = 0;
vicon_thread = 0;
vicon_drawing = 1;
+ displayed_folder = AW_NO_FOLDER;
}
AWindowGUI::~AWindowGUI()
delete atransition_icon;
delete vtransition_icon;
delete aeffect_icon;
+ delete veffect_icon;
delete ladspa_icon;
- delete ladspa_vframe;
delete ff_aud_icon;
- delete ff_aud_vframe;
delete ff_vid_icon;
- delete ff_vid_vframe;
- delete veffect_icon;
delete newfolder_thread;
delete asset_menu;
delete clip_menu;
delete label_menu;
+ delete effectlist_menu;
delete assetlist_menu;
delete cliplist_menu;
delete labellist_menu;
delete folderlist_menu;
- if( temp_picon ) delete temp_picon;
+ delete temp_picon;
delete remove_plugin;
}
icon == aeffect_icon ||
icon == ladspa_icon ||
icon == ff_aud_icon ||
- icon == ff_vid_icon;
+ icon == ff_vid_icon ||
+ icon == aeffect_folder_icon ||
+ icon == veffect_folder_icon ||
+ icon == atransition_folder_icon ||
+ icon == vtransition_folder_icon ||
+ icon == label_folder_icon ||
+ icon == clip_folder_icon ||
+ icon == media_folder_icon ||
+ icon == proxy_folder_icon;
}
-void AWindowGUI::create_objects()
+VFrame *AWindowGUI::get_picon(const char *name, const char *plugin_icons)
{
- AssetPicon *picon;
+ char png_path[BCTEXTLEN];
+ char *pp = png_path, *ep = pp + sizeof(png_path)-1;
+ snprintf(pp, ep-pp, "%s/picon_%s/%s.png",
+ File::get_plugin_path(), plugin_icons, name);
+ return VFramePng::vframe_png(png_path,0,0);
+}
+
+VFrame *AWindowGUI::get_picon(const char *name)
+{
+ VFrame *vframe = get_picon(name, mwindow->preferences->plugin_icons);
+ if( !vframe ) vframe = get_picon(name, DEFAULT_PICON);
+ return vframe;
+}
+void AWindowGUI::resource_icon(VFrame *&vfrm, BC_Pixmap *&icon, const char *fn, int idx)
+{
+ vfrm = get_picon(fn);
+ if( !vfrm ) vfrm = BC_WindowBase::get_resources()->type_to_icon[idx];
+ icon = new BC_Pixmap(this, vfrm, PIXMAP_ALPHA);
+}
+void AWindowGUI::theme_icon(VFrame *&vfrm, BC_Pixmap *&icon, const char *fn)
+{
+ vfrm = get_picon(fn);
+ if( !vfrm ) vfrm = mwindow->theme->get_image(fn);
+ icon = new BC_Pixmap(this, vfrm, PIXMAP_ALPHA);
+}
+void AWindowGUI::plugin_icon(VFrame *&vfrm, BC_Pixmap *&icon, const char *fn, unsigned char *png)
+{
+ vfrm = get_picon(fn);
+ if( !vfrm ) vfrm = new VFramePng(png);
+ icon = new BC_Pixmap(this, vfrm, PIXMAP_ALPHA);
+}
+
+void AWindowGUI::create_objects()
+{
lock_window("AWindowGUI::create_objects");
-SET_TRACE
-//printf("AWindowGUI::create_objects 1\n");
asset_titles[0] = _("Title");
asset_titles[1] = _("Comments");
-SET_TRACE
-
set_icon(mwindow->theme->get_image("awindow_icon"));
- file_icon = new BC_Pixmap(this,
- BC_WindowBase::get_resources()->type_to_icon[ICON_UNKNOWN],
- PIXMAP_ALPHA);
-
- folder_icon = new BC_Pixmap(this,
- BC_WindowBase::get_resources()->type_to_icon[ICON_FOLDER],
- PIXMAP_ALPHA);
-
- audio_icon = new BC_Pixmap(this,
- BC_WindowBase::get_resources()->type_to_icon[ICON_SOUND],
- PIXMAP_ALPHA);
-
- video_icon = new BC_Pixmap(this,
- BC_WindowBase::get_resources()->type_to_icon[ICON_FILM],
- PIXMAP_ALPHA);
-
- label_icon = new BC_Pixmap(this,
- BC_WindowBase::get_resources()->type_to_icon[ICON_LABEL],
- PIXMAP_ALPHA);
-
-SET_TRACE
-
- clip_vframe = mwindow->theme->get_image("clip_icon");
- clip_icon = new BC_Pixmap(this, clip_vframe, PIXMAP_ALPHA);
- atransition_vframe = mwindow->theme->get_image("atransition_icon");
- atransition_icon = new BC_Pixmap(this, atransition_vframe, PIXMAP_ALPHA);
- vtransition_vframe = mwindow->theme->get_image("vtransition_icon");
- vtransition_icon = new BC_Pixmap(this, vtransition_vframe, PIXMAP_ALPHA);
- aeffect_vframe = mwindow->theme->get_image("aeffect_icon");
- aeffect_icon = new BC_Pixmap(this, aeffect_vframe, PIXMAP_ALPHA);
- ladspa_vframe = new VFramePng(lad_picon_png);
- ladspa_icon = new BC_Pixmap(this, ladspa_vframe, PIXMAP_ALPHA);
- ff_aud_vframe = new VFramePng(ff_audio_png);
- ff_aud_icon = new BC_Pixmap(this, ff_aud_vframe, PIXMAP_ALPHA);
- ff_vid_vframe = new VFramePng(ff_video_png);
- ff_vid_icon = new BC_Pixmap(this, ff_vid_vframe, PIXMAP_ALPHA);
- veffect_vframe = mwindow->theme->get_image("veffect_icon");
- veffect_icon = new BC_Pixmap(this, veffect_vframe, PIXMAP_ALPHA);
-
-SET_TRACE
+
+ resource_icon(file_vframe, file_icon, "film_icon", ICON_UNKNOWN);
+ resource_icon(folder_vframe, folder_icon, "folder_icon", ICON_FOLDER);
+ resource_icon(audio_vframe, audio_icon, "audio_icon", ICON_SOUND);
+ resource_icon(video_vframe, video_icon, "video_icon", ICON_FILM);
+ resource_icon(label_vframe, label_icon, "label_icon", ICON_LABEL);
+
+ theme_icon(aeffect_folder_vframe, aeffect_folder_icon, "aeffect_folder");
+ theme_icon(atransition_folder_vframe, atransition_folder_icon, "atransition_folder");
+ theme_icon(clip_folder_vframe, clip_folder_icon, "clip_folder");
+ theme_icon(label_folder_vframe, label_folder_icon, "label_folder");
+ theme_icon(media_folder_vframe, media_folder_icon, "media_folder");
+ theme_icon(proxy_folder_vframe, proxy_folder_icon, "proxy_folder");
+ theme_icon(veffect_folder_vframe, veffect_folder_icon, "veffect_folder");
+ theme_icon(vtransition_folder_vframe, vtransition_folder_icon, "vtransition_folder");
+
+ folder_icons[AW_AEFFECT_FOLDER] = aeffect_folder_icon;
+ folder_icons[AW_VEFFECT_FOLDER] = veffect_folder_icon;
+ folder_icons[AW_ATRANSITION_FOLDER] = atransition_folder_icon;
+ folder_icons[AW_VTRANSITION_FOLDER] = vtransition_folder_icon;
+ folder_icons[AW_LABEL_FOLDER] = label_folder_icon;
+ folder_icons[AW_CLIP_FOLDER] = clip_folder_icon;
+ folder_icons[AW_MEDIA_FOLDER] = media_folder_icon;
+ folder_icons[AW_PROXY_FOLDER] = proxy_folder_icon;
+
+ theme_icon(clip_vframe, clip_icon, "clip_icon");
+ theme_icon(atransition_vframe, atransition_icon, "atransition_icon");
+ theme_icon(vtransition_vframe, vtransition_icon, "vtransition_icon");
+ theme_icon(aeffect_vframe, aeffect_icon, "aeffect_icon");
+ theme_icon(veffect_vframe, veffect_icon, "veffect_icon");
+
+ plugin_icon(ladspa_vframe, ladspa_icon, "lad_picon", lad_picon_png);
+ plugin_icon(ff_aud_vframe, ff_aud_icon, "ff_audio", ff_audio_png);
+ plugin_icon(ff_vid_vframe, ff_vid_icon, "ff_video", ff_video_png);
// Mandatory folders
- folders.append(picon = new AssetPicon(mwindow, this, AW_AEFFECT_FOLDER));
- picon->persistent = 1;
- folders.append(picon = new AssetPicon(mwindow, this, AW_VEFFECT_FOLDER));
- picon->persistent = 1;
- folders.append(picon = new AssetPicon(mwindow, this, AW_ATRANSITION_FOLDER));
- picon->persistent = 1;
- folders.append(picon = new AssetPicon(mwindow, this, AW_VTRANSITION_FOLDER));
- picon->persistent = 1;
- folders.append(picon = new AssetPicon(mwindow, this, AW_LABEL_FOLDER));
- picon->persistent = 1;
- folders.append(picon = new AssetPicon(mwindow, this, AW_CLIP_FOLDER));
- picon->persistent = 1;
- folders.append(picon = new AssetPicon(mwindow, this, AW_MEDIA_FOLDER));
- picon->persistent = 1;
+ folders.append(new AssetPicon(mwindow, this, AW_AEFFECT_FOLDER, 1));
+ folders.append(new AssetPicon(mwindow, this, AW_VEFFECT_FOLDER, 1));
+ folders.append(new AssetPicon(mwindow, this, AW_ATRANSITION_FOLDER, 1));
+ folders.append(new AssetPicon(mwindow, this, AW_VTRANSITION_FOLDER, 1));
+ folders.append(new AssetPicon(mwindow, this, AW_LABEL_FOLDER, 1));
+ folders.append(new AssetPicon(mwindow, this, AW_CLIP_FOLDER, 1));
+ folders.append(new AssetPicon(mwindow, this, AW_PROXY_FOLDER, 1));
+ folders.append(new AssetPicon(mwindow, this, AW_MEDIA_FOLDER, 1));
create_label_folder();
-SET_TRACE
mwindow->theme->get_awindow_sizes(this);
load_defaults(mwindow->defaults);
-SET_TRACE
add_subwindow(asset_list = new AWindowAssets(mwindow,
this,
mwindow->theme->alist_x,
vicon_thread = new VIconThread(asset_list);
vicon_thread->start();
-SET_TRACE
add_subwindow(divider = new AWindowDivider(mwindow,
this,
mwindow->theme->adivider_x,
mwindow->theme->adivider_w,
mwindow->theme->adivider_h));
-SET_TRACE
divider->set_cursor(HSEPARATE_CURSOR, 0, 0);
-SET_TRACE
int fx = mwindow->theme->afolders_x, fy = mwindow->theme->afolders_y;
int fw = mwindow->theme->afolders_w, fh = mwindow->theme->afolders_h;
VFrame **images = mwindow->theme->get_image_set("playpatch_data");
add_subwindow(add_tools = new AddTools(mwindow, this, fx, fy, _("Visibility")));
add_tools->create_objects();
fy += add_tools->get_h(); fh -= add_tools->get_h();
-SET_TRACE
add_subwindow(folder_list = new AWindowFolders(mwindow,
this, fx, fy, fw, fh));
-SET_TRACE
update_effects();
-SET_TRACE
//int x = mwindow->theme->abuttons_x;
//int y = mwindow->theme->abuttons_y;
-SET_TRACE
newfolder_thread = new NewFolderThread(mwindow, this);
add_subwindow(label_menu = new LabelPopup(mwindow, this));
label_menu->create_objects();
+ add_subwindow(effectlist_menu = new EffectListMenu(mwindow, this));
+ effectlist_menu->create_objects();
add_subwindow(assetlist_menu = new AssetListMenu(mwindow, this));
assetlist_menu->create_objects();
add_subwindow(cliplist_menu = new ClipListMenu(mwindow, this));
cliplist_menu->create_objects();
add_subwindow(labellist_menu = new LabelListMenu(mwindow, this));
labellist_menu->create_objects();
-SET_TRACE
add_subwindow(folderlist_menu = new FolderListMenu(mwindow, this));
folderlist_menu->create_objects();
-SET_TRACE
-//printf("AWindowGUI::create_objects 2\n");
create_custom_xatoms();
unlock_window();
mwindow->plugindb->remove(plugin);
remove(plugin_path);
char index_path[BCTEXTLEN];
- sprintf(index_path, "%s/%s", mwindow->preferences->plugin_dir, PLUGIN_FILE);
+ snprintf(index_path, sizeof(index_path), "%s/%s",
+ mwindow->preferences->plugin_dir, PLUGIN_FILE);
remove(index_path);
- char png_path[BCTEXTLEN];
- if( plugin->get_theme_png_path(png_path, mwindow->preferences->theme) )
- remove(png_path);
- if( plugin->get_theme_png_path(png_path, "picon") )
- remove(png_path);
+ FileSystem fs;
+ fs.update(File::get_plugin_path());
+ for( int i=0; i<fs.dir_list.total; ++i ) {
+ char *fs_path = fs.dir_list[i]->path;
+ if( !fs.is_dir(fs_path) ) continue;
+ char *cp = strrchr(fs_path,'/');
+ cp = !cp ? fs_path : cp+1;
+ if( strncmp("picon_", cp, 6) ) continue;
+ char png_path[BCTEXTLEN];
+ if( !plugin->get_plugin_png_path(png_path, cp+6) )
+ remove(png_path);
+ }
delete plugin; plugin = 0;
awindow->gui->async_update_assets();
}
}
-
-
-
-
-
void AWindowGUI::update_folder_list()
{
stop_vicon_drawing();
-//printf("AWindowGUI::update_folder_list 1\n");
for( int i = 0; i < folders.total; i++ ) {
AssetPicon *picon = (AssetPicon*)folders.values[i];
- picon->in_use--;
+ picon->in_use = 0;
}
-//printf("AWindowGUI::update_folder_list 1\n");
// Search assets for folders
for( int i = 0; i < mwindow->edl->folders.total; i++ ) {
const char *folder = mwindow->edl->folders.values[i];
int exists = 0;
-//printf("AWindowGUI::update_folder_list 1.1\n");
for( int j = 0; j < folders.total; j++ ) {
AssetPicon *picon = (AssetPicon*)folders.values[j];
if( !exists ) {
int aw_folder = folder_number(folder);
- AssetPicon *picon = aw_folder >= 0 ?
- new AssetPicon(mwindow, this, aw_folder) :
- new AssetPicon(mwindow, this, folder, AW_USER_FOLDER);
- picon->create_objects();
- folders.append(picon);
+ if( aw_folder >= 0 ) {
+ AssetPicon *picon = new AssetPicon(mwindow, this, aw_folder, 1);
+ picon->create_objects();
+ folders.append(picon);
+ }
}
-//printf("AWindowGUI::update_folder_list 1.3\n");
}
-//printf("AWindowGUI::update_folder_list 1\n");
-//for( int i = 0; i < folders.total; i++ )
-// printf("AWindowGUI::update_folder_list %s\n", folders.values[i]->get_text());
-// Delete excess
- for( int i = folders.total - 1; i >= 0; i-- ) {
+// Delete unused non-persistent folders
+ for( int i=folders.total; --i>=0; ) {
AssetPicon *picon = (AssetPicon*)folders.values[i];
if( !picon->in_use && !picon->persistent ) {
delete picon;
folders.remove_number(i);
}
}
-//for( int i = 0; i < folders.total; i++ )
-// printf("AWindowGUI::update_folder_list %s\n", folders.values[i]->get_text());
-//printf("AWindowGUI::update_folder_list 2\n");
+
start_vicon_drawing();
}
void AWindowGUI::update_asset_list()
{
-//printf("AWindowGUI::update_asset_list 1\n");
for( int i = 0; i < assets.total; i++ ) {
AssetPicon *picon = (AssetPicon*)assets.values[i];
- picon->in_use--;
+ picon->in_use = 0;
}
-
-
-
-
-//printf("AWindowGUI::update_asset_list 2\n");
-
-
// Synchronize EDL clips
for( int i = 0; i < mwindow->edl->clips.total; i++ ) {
int exists = 0;
// Create new listitem
if( !exists ) {
AssetPicon *picon = new AssetPicon(mwindow,
- this,
- mwindow->edl->clips.values[i]);
+ this, mwindow->edl->clips.values[i]);
picon->create_objects();
assets.append(picon);
}
}
-
-
-
-
-//printf("AWindowGUI::update_asset_list %d\n", __LINE__);
-
-
// Synchronize EDL assets
for( Asset *current = mwindow->edl->assets->first;
current;
// Create new listitem
if( !exists ) {
-//printf("AWindowGUI::update_asset_list %d\n", __LINE__);
- AssetPicon *picon = new AssetPicon(mwindow, this, current);
-//printf("AWindowGUI::update_asset_list %d\n", __LINE__);
+ AssetPicon *picon = new AssetPicon(mwindow,
+ this, current);
picon->create_objects();
-//printf("AWindowGUI::update_asset_list %d\n", __LINE__);
assets.append(picon);
}
}
mwindow->gui->default_message();
mwindow->gui->unlock_window();
-//printf("AWindowGUI::update_asset_list %d\n", __LINE__);
-
-
// Synchronize nested EDLs
for( int i = 0; i < mwindow->edl->nested_edls->size(); i++ ) {
int exists = 0;
// Create new listitem
if( !exists ) {
AssetPicon *picon = new AssetPicon(mwindow,
- this,
- indexable);
+ this, indexable);
picon->create_objects();
assets.append(picon);
}
}
-
-
-
-
-
-
-
-
-//printf("AWindowGUI::update_asset_list %d\n", __LINE__);
for( int i = assets.size() - 1; i >= 0; i-- ) {
AssetPicon *picon = (AssetPicon*)assets.get(i);
-//printf("AWindowGUI::update_asset_list %s %d\n", picon->asset->path, picon->in_use);
if( !picon->in_use ) {
delete picon;
assets.remove_number(i);
}
}
-//printf("AWindowGUI::update_asset_list 7 %d\n", assets.total);
}
void AWindowGUI::update_picon(Indexable *indexable)
{
-//printf("AWindowGUI::update_asset_list 1\n");
VIcon *vicon = 0;
for( int i = 0; i < assets.total; i++ ) {
AssetPicon *picon = (AssetPicon*)assets.values[i];
void AWindowGUI::sort_assets()
{
-//printf("AWindowGUI::sort_assets 1 %s\n", mwindow->edl->session->current_folder);
switch( mwindow->edl->session->awindow_folder ) {
case AW_AEFFECT_FOLDER:
sort_picons(&aeffects);
update_assets();
}
+void AWindowGUI::sort_folders()
+{
+ sort_picons(&folders);
+ update_assets();
+}
+
void AWindowGUI::collect_assets()
{
int i = 0;
dst[1].remove_all_objects();
// Create new pointers
-//if( folder ) printf("AWindowGUI::copy_picons 1 %s\n", folder);
for( int i = 0; i < src->total; i++ ) {
AssetPicon *picon = (AssetPicon*)src->values[i];
-//printf("AWindowGUI::copy_picons 2 %s\n", picon->asset->folder);
if( folder < 0 ||
(picon->indexable && picon->indexable->awindow_folder == folder) ||
(picon->edl && picon->edl->local_session->awindow_folder == folder) ) {
dst[1].append(item2 = new BC_ListBoxItem(""));
item1->set_autoplace_text(1);
item2->set_autoplace_text(1);
-//printf("AWindowGUI::copy_picons 3 %s\n", picon->get_text());
}
}
}
void AWindowGUI::sort_picons(ArrayList<BC_ListBoxItem*> *src)
{
-//printf("AWindowGUI::sort_picons 1\n")
int done = 0;
while(!done)
{
}
// Ensure the current folder icon is highlighted
- for( int i = 0; i < folders.total; i++ )
- folders.values[i]->set_selected(0);
-
- folders.values[mwindow->edl->session->awindow_folder]->set_selected(1);
+ int selected_folder = mwindow->edl->session->awindow_folder;
+ for( int i = 0; i < folders.total; i++ ) {
+ AssetPicon *folder_item = (AssetPicon *)folders.values[i];
+ int selected = folder_item->foldernum == selected_folder ? 1 : 0;
+ folder_item->set_selected(selected);
+ }
}
void AWindowGUI::update_assets()
{
-//printf("AWindowGUI::update_assets 1\n");
update_folder_list();
-//printf("AWindowGUI::update_assets 2\n");
update_asset_list();
labellist.remove_all_objects();
create_label_folder();
-//printf("AWindowGUI::update_assets 3\n");
filter_displayed_assets();
-//for( int i = 0; i < folders.total; i++ )
-//printf("AWindowGUI::update_assets 4\n");
-// printf("AWindowGUI::update_assets %s\n", folders.values[i]->get_text());
- if( mwindow->edl->session->folderlist_format != folder_list->get_format() )
+ if( mwindow->edl->session->folderlist_format != folder_list->get_format() ) {
folder_list->update_format(mwindow->edl->session->folderlist_format, 0);
- folder_list->update(&folders, 0, 0, 1,
- folder_list->get_xposition(),
- folder_list->get_yposition(),
- -1);
-//printf("AWindowGUI::update_assets 5\n");
+ }
+ int folder_xposition = folder_list->get_xposition();
+ int folder_yposition = folder_list->get_yposition();
+ folder_list->update(&folders, 0, 0, 1, folder_xposition, folder_yposition, -1);
- if( mwindow->edl->session->assetlist_format != asset_list->get_format() )
+ if( mwindow->edl->session->assetlist_format != asset_list->get_format() ) {
asset_list->update_format(mwindow->edl->session->assetlist_format, 0);
-
-
-//printf("AWindowGUI::update_assets 6 %d\n", displayed_assets[0].total);
+ }
+ int asset_xposition = asset_list->get_xposition();
+ int asset_yposition = asset_list->get_yposition();
+ if( displayed_folder != mwindow->edl->session->awindow_folder ) {
+ displayed_folder = mwindow->edl->session->awindow_folder;
+ asset_xposition = asset_yposition = 0;
+ }
asset_list->update(displayed_assets, asset_titles,
mwindow->edl->session->asset_columns, ASSET_COLUMNS,
- asset_list->get_xposition(),
- asset_list->get_yposition(),
- -1, 0);
+ asset_xposition, asset_yposition, -1, 0);
asset_list->center_selection();
-//printf("AWindowGUI::update_assets 7\n");
flush();
-//printf("AWindowGUI::update_assets 8\n");
return;
}
AWindowFolders::AWindowFolders(MWindow *mwindow, AWindowGUI *gui, int x, int y, int w, int h)
- : BC_ListBox(x,
- y,
- w,
- h,
+ : BC_ListBox(x, y, w, h,
mwindow->edl->session->folderlist_format == ASSETS_ICONS ?
LISTBOX_ICONS : LISTBOX_TEXT,
- &gui->folders, // Each column has an ArrayList of BC_ListBoxItems.
- 0, // Titles for columns. Set to 0 for no titles
+ &gui->folders, // Each column has an ArrayList of BC_ListBoxItems.
+ 0, // Titles for columns. Set to 0 for no titles
0, // width of each column
- 1, // Total columns.
- 0, // Pixel of top of window.
- 0, // If this listbox is a popup window
- LISTBOX_SINGLE, // Select one item or multiple items
- ICON_TOP, // Position of icon relative to text of each item
- 1) // Allow drags
+ 1, // Total columns.
+ 0, // Pixel of top of window.
+ 0, // If this listbox is a popup window
+ LISTBOX_SINGLE, // Select one item or multiple items
+ ICON_TOP, // Position of icon relative to text of each item
+ 1) // Allow drags
{
this->mwindow = mwindow;
this->gui = gui;
gui->folderlist_menu->activate_menu();
}
- mwindow->edl->session->awindow_folder = picon->foldernum;
-//printf("AWindowFolders::selection_changed 1\n");
+ mwindow->edl->session->awindow_folder = picon->foldernum;
gui->asset_list->draw_background();
gui->async_update_assets();
(mwindow->edl->session->assetlist_format == ASSETS_ICONS && gui->allow_iconlisting ) ?
LISTBOX_ICONS : LISTBOX_TEXT,
&gui->assets, // Each column has an ArrayList of BC_ListBoxItems.
- gui->asset_titles, // Titles for columns. Set to 0 for no titles
- mwindow->edl->session->asset_columns, // width of each column
- 1, // Total columns.
- 0, // Pixel of top of window.
- 0, // If this listbox is a popup window
- LISTBOX_MULTIPLE, // Select one item or multiple items
- ICON_TOP, // Position of icon relative to text of each item
- 1) // Allow drag
+ gui->asset_titles,// Titles for columns. Set to 0 for no titles
+ mwindow->edl->session->asset_columns, // width of each column
+ 1, // Total columns.
+ 0, // Pixel of top of window.
+ 0, // If this listbox is a popup window
+ LISTBOX_MULTIPLE, // Select one item or multiple items
+ ICON_TOP, // Position of icon relative to text of each item
+ -1) // Allow drags, require shift for scrolling
{
this->mwindow = mwindow;
this->gui = gui;
set_drag_scroll(0);
+ set_scroll_stretch(1, 1);
}
AWindowAssets::~AWindowAssets()
BC_ListBox::deactivate_selection();
int folder = mwindow->edl->session->awindow_folder;
switch( folder ) {
+ case AW_AEFFECT_FOLDER:
+ case AW_VEFFECT_FOLDER:
+ case AW_ATRANSITION_FOLDER:
+ case AW_VTRANSITION_FOLDER:
+ gui->effectlist_menu->update();
+ gui->effectlist_menu->activate_menu();
+ break;
case AW_LABEL_FOLDER:
gui->labellist_menu->update();
gui->labellist_menu->activate_menu();
gui->cliplist_menu->update();
gui->cliplist_menu->activate_menu();
break;
- default:
+ case AW_MEDIA_FOLDER:
+ case AW_PROXY_FOLDER:
gui->assetlist_menu->update_titles();
gui->assetlist_menu->activate_menu();
break;
result = 1;
}
-
return result;
}
int AWindowAssets::handle_event()
{
-//printf("AWindowAssets::handle_event 1 %d %d\n", get_buttonpress(), get_selection(0, 0));
AssetPicon *asset_picon = (AssetPicon *)get_selection(0, 0);
if( !asset_picon ) return 0;
switch( mwindow->edl->session->awindow_folder ) {
VWindow *vwindow = mwindow->vwindows.size() > DEFAULT_VWINDOW ?
mwindow->vwindows.get(DEFAULT_VWINDOW) : 0;
if( !vwindow || !vwindow->is_running() ) return 1;
-//printf("AWindowAssets::handle_event 2 %d %d\n", get_buttonpress(), get_selection(0, 0));
vwindow->gui->lock_window("AWindowAssets::handle_event");
if( asset_picon->indexable )
case AW_VEFFECT_FOLDER:
case AW_ATRANSITION_FOLDER:
case AW_VTRANSITION_FOLDER:
- gui->assetlist_menu->update_titles();
- gui->assetlist_menu->activate_menu();
+ gui->effectlist_menu->update();
+ gui->effectlist_menu->activate_menu();
break;
case AW_LABEL_FOLDER:
if( !item->label ) break;
return 1;
}
-AWindowInfo::AWindowInfo(MWindow *mwindow, AWindowGUI *gui, int x, int y)
- : BC_Button(x, y, mwindow->theme->infoasset_data)
-{
- this->mwindow = mwindow;
- this->gui = gui;
- set_tooltip(_("Edit information on asset"));
-}
-
-int AWindowInfo::handle_event()
-{
- int cur_x, cur_y;
- gui->get_abs_cursor_xy(cur_x, cur_y, 0);
- gui->awindow->asset_edit->edit_asset(gui->selected_asset(), cur_x, cur_y);
- return 1;
-}
+// AWindowInfo::AWindowInfo(MWindow *mwindow, AWindowGUI *gui, int x, int y)
+// : BC_Button(x, y, mwindow->theme->infoasset_data)
+// {
+// this->mwindow = mwindow;
+// this->gui = gui;
+// set_tooltip(_("Edit information on asset"));
+// }
+//
+// int AWindowInfo::handle_event()
+// {
+// int cur_x, cur_y;
+// gui->get_abs_cursor_xy(cur_x, cur_y, 0);
+// gui->awindow->asset_edit->edit_asset(gui->selected_asset(), cur_x, cur_y);
+// return 1;
+// }
AWindowRedrawIndex::AWindowRedrawIndex(MWindow *mwindow, AWindowGUI *gui, int x, int y)
: BC_Button(x, y, mwindow->theme->redrawindex_data)
return 1;
}
-