int drag_motion();
int drag_stop();
// Collect items into the drag vectors of MainSession
- void collect_assets();
+ void collect_assets(int proxy=0);
EDL *collect_proxy(Indexable *indexable);
void create_persistent_folder(ArrayList<BC_ListBoxItem*> *output,
int do_audio,
int column_resize_event();
int focus_in_event();
int focus_out_event();
+ int cursor_enter_event();
+ int cursor_leave_event();
void update_vicon_area();
+ int mouse_over_event(int no);
MWindow *mwindow;
AWindowGUI *gui;