BC_Hash defaults;
defaults.load_string(file->read_text());
asset->load_defaults(&defaults,
- "",
- 0,
- 1,
- 0,
- 0,
- 0);
+ "", 0, 1, 0, 0, 0);
}
}
}
preferences = 0;
warn = 1;
render = 0;
- file_entries = 0;
+ batch_path[0] = 0;
}
BatchRenderThread::BatchRenderThread()
preferences = 0;
warn = 1;
render = 0;
- file_entries = 0;
+ batch_path[0] = 0;
}
BatchRenderThread::~BatchRenderThread()
delete boot_defaults;
delete preferences;
delete render;
- if( file_entries ) {
- file_entries->remove_all_objects();
- delete file_entries;
- }
}
-void BatchRenderThread::reset(int warn)
+void BatchRenderThread::reset(const char *path)
{
- if( warn ) this->warn = 1;
+ if( path ) {
+ strcpy(batch_path, path);
+ warn = 1;
+ }
current_job = 0;
rendering_job = -1;
delete default_job; default_job = 0;
jobs.remove_all_objects();
- if(file_entries) {
- file_entries->remove_all_objects();
- delete file_entries; file_entries = 0;
- }
}
void BatchRenderThread::handle_close_event(int result)
{
// Save settings
- char path[BCTEXTLEN];
- path[0] = 0;
- save_jobs(path);
+ save_jobs(batch_path);
save_defaults(mwindow->defaults);
reset();
}
current_start = 0.0;
current_end = 0.0;
default_job = new BatchRenderJob(mwindow->preferences);
-
-
- if(!file_entries)
- {
- file_entries = new ArrayList<BC_ListBoxItem*>;
- FileSystem fs;
- char string[BCTEXTLEN];
- // Load current directory
- fs.update(getcwd(string, BCTEXTLEN));
- for(int i = 0; i < fs.total_files(); i++)
- {
- file_entries->append(
- new BC_ListBoxItem(
- fs.get_entry(i)->get_name()));
- }
- }
-
- char path[BCTEXTLEN];
- path[0] = 0;
- load_jobs(path, mwindow->preferences);
+ load_jobs(batch_path, mwindow->preferences);
load_defaults(mwindow->defaults);
this->gui = new BatchRenderGUI(mwindow,
this,
int result = 0;
jobs.remove_all_objects();
- if(path[0])
- file.read_from_file(path);
- else
- file.read_from_file(create_path(path));
+ if( !path ) path = batch_path;
+ if( !path[0] ) create_path(path);
+ file.read_from_file(path);
while(!result)
{
file.append_tag();
file.append_newline();
- if(path[0])
- file.write_to_file(path);
- else
- file.write_to_file(create_path(path));
+ if( !path ) path = batch_path;
+ if( !path[0] ) create_path(path);
+ file.write_to_file(path);
}
void BatchRenderThread::load_defaults(BC_Hash *defaults)
// XXX the above stuff is leaked,
//PRINT_TRACE
// Initialize stuff which MWindow does.
- signals->initialize();
+ signals->initialize("/tmp/cinelerra_batch%d.dmp");
MWindow::init_defaults(boot_defaults, config_path);
load_defaults(boot_defaults);
preferences = new Preferences;
preferences->load_defaults(boot_defaults);
+ BC_Signals::set_trap_hook(trap_hook, this);
+ BC_Signals::set_catch_segv(preferences->trap_sigsegv);
+ BC_Signals::set_catch_intr(0);
+ if( preferences->trap_sigsegv ) {
+ BC_Trace::enable_locks();
+ }
+ else {
+ BC_Trace::disable_locks();
+ }
+
MWindow::init_plugins(0, preferences);
char font_path[BCTEXTLEN];
strcpy(font_path, preferences->plugin_dir);
BC_WindowBase::get_resources()->vframe_shm = 1;
//PRINT_TRACE
+ strcpy(this->batch_path, batch_path);
load_jobs(batch_path, preferences);
save_jobs(batch_path);
save_defaults(boot_defaults);
void BatchRenderThread::start_rendering()
{
if(is_rendering) return;
-
is_rendering = 1;
- char path[BCTEXTLEN];
- path[0] = 0;
- save_jobs(path);
+
+ save_jobs(batch_path);
save_defaults(mwindow->defaults);
gui->button_disable();
}
}
-
+void BatchRenderThread::trap_hook(FILE *fp, void *vp)
+{
+ MWindow *mwindow = ((BatchRenderThread *)vp)->mwindow;
+ fprintf(fp, "\nEDL:\n");
+ mwindow->dump_edl(fp);
+ fprintf(fp, "\nUNDO:\n");
+ mwindow->dump_undo(fp);
+ fprintf(fp, "\nEXE:\n");
+ mwindow->dump_exe(fp);
+}
BatchRenderGUI::BatchRenderGUI(MWindow *mwindow,
BatchRenderThread *thread, int x, int y, int w, int h)
: BC_Window(_(PROGRAM_NAME ": Batch Render"),
- x, y, w, h, 50, 50, 1, 0, 1)
+ x, y, w, h, 730, 400, 1, 0, 1)
{
this->mwindow = mwindow;
this->thread = thread;
x = mwindow->theme->batchrender_x1, y = y1;
add_subwindow(list_title = new BC_Title(x, y, _("Batches to render:")));
+ x1 = x + list_title->get_w() + mwindow->theme->widget_border;;
+ add_subwindow(batch_path = new BC_Title(x1, y, thread->batch_path, MEDIUMFONT));
y += list_title->get_h() + mwindow->theme->widget_border;
y1 = get_h();
y1 -= 15 + BC_GenericButton::calculate_h() + mwindow->theme->widget_border;
x += savelist_batch->get_w() + mwindow->theme->widget_border;
loadlist_batch->reposition_window(x, y);
y += loadlist_batch->get_h() + mwindow->theme->widget_border;
+ warning->reposition_window(x2, y);
y1 = 15 + BC_GenericButton::calculate_h() + mwindow->theme->widget_border;
y2 = get_h() - y1 - batch_list->get_h();
int BatchRenderEDLPath::handle_event()
{
-// Suggestions
- calculate_suggestions(thread->file_entries);
-
+ calculate_suggestions();
strcpy(thread->get_current_edl(), get_text());
thread->gui->create_list(1);
return 1;
BatchRenderSaveList::BatchRenderSaveList(BatchRenderThread *thread,
int x,
int y)
- : BC_GenericButton(x, y, _("Save List"))
+ : BC_GenericButton(x, y, _("Save Jobs"))
{
this->thread = thread;
set_tooltip(_("Save a Batch Render List"));
{
char default_path[BCTEXTLEN];
sprintf(default_path, "~");
- BC_FileBox filewindow(100,
- 100,
- this->thread->mwindow->defaults->get("DEFAULT_BATCHLOADPATH", default_path),
- _("Save Batch Render List"),
- _("Enter a Batch Render filename to save as:"),
- 0,
- 0,
- 0,
- 0);
-
+ thread->mwindow->defaults->get("DEFAULT_BATCHLOADPATH", default_path);
+ BC_FileBox filewindow(100, 100, default_path, _("Save Batch Render List"),
+ _("Enter a Batch Render filename to save as:"),
+ 0, 0, 0, 0);
gui = &filewindow;
startup_lock->unlock();
filewindow.create_objects();
int result2 = filewindow.run_window();
-
- if(!result2)
- {
- this->thread->save_jobs(filewindow.get_submitted_path());
- this->thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", filewindow.get_submitted_path());
+ if(!result2) {
+ strcpy(thread->batch_path, filewindow.get_submitted_path());
+ thread->gui->batch_path->update(thread->batch_path);
+ thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", thread->batch_path);
+ thread->save_jobs(thread->batch_path);
}
this->thread->gui->flush();
BatchRenderLoadList::BatchRenderLoadList(BatchRenderThread *thread,
int x,
int y)
- : BC_GenericButton(x, y, _("Load List")),
+ : BC_GenericButton(x, y, _("Load Jobs")),
Thread()
{
this->thread = thread;
BatchRenderLoadList::~BatchRenderLoadList()
{
startup_lock->lock("BatchRenderLoadList::~BrowseButton");
- if(gui)
- {
+ if(gui) {
gui->lock_window();
gui->set_done(1);
gui->unlock_window();
int BatchRenderLoadList::handle_event()
{
- if(Thread::running())
- {
- if(gui)
- {
+ if(Thread::running()) {
+ if(gui) {
gui->lock_window();
gui->raise_window();
gui->unlock_window();
{
char default_path[BCTEXTLEN];
sprintf(default_path, "~");
- BC_FileBox filewindow(100,
- 100,
- this->thread->mwindow->defaults->get("DEFAULT_BATCHLOADPATH", default_path),
- _("Load Batch Render List"),
- _("Enter a Batch Render filename to load from:"),
- 0,
- 0,
- 0,
- 0);
-
+ thread->mwindow->defaults->get("DEFAULT_BATCHLOADPATH", default_path);
+ BC_FileBox filewindow(100, 100, default_path, _("Load Batch Render List"),
+ _("Enter a Batch Render filename to load from:"),
+ 0, 0, 0, 0);
gui = &filewindow;
startup_lock->unlock();
filewindow.create_objects();
int result2 = filewindow.run_window();
-
- if(!result2)
- {
- this->thread->load_jobs(filewindow.get_submitted_path(),this->thread->mwindow->preferences);
- this->thread->gui->create_list(1);
- this->thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", filewindow.get_submitted_path());
+ if(!result2) {
+ strcpy(thread->batch_path, filewindow.get_submitted_path());
+ thread->gui->batch_path->update(thread->batch_path);
+ thread->mwindow->defaults->update("DEFAULT_BATCHLOADPATH", thread->batch_path);
+ thread->load_jobs(thread->batch_path, thread->mwindow->preferences);
+ thread->gui->create_list(1);
+ thread->current_job = 0;
+ thread->gui->change_job();
}
- this->thread->gui->flush();
+ thread->gui->flush();
startup_lock->lock("BatchRenderLoadList::run");
gui = 0;
startup_lock->unlock();