// rendering or foreground rendering can be happening but not both.
// A BRenderThread client runs in the background and a BRender object
-// interfaces the main window. The BRender client recieves commands to
+// interfaces the main window. The BRender client receives commands to
// restart, start, and stop background rendering on its own time to avoid
// interrupting the main window.
BRenderThread(MWindow *mwindow, BRender *brender);
~BRenderThread();
- int is_done(int do_lock);
void send_command(BRenderCommand *command);
void run();
void stop();