{
BC_WindowBase *window = get_canvas();
if( !window ) return;
-
int window_w = window->get_w();
int window_h = window->get_h();
+ int color = get_clear_color();
+ window->set_color(color);
+
+ if( !edl ) {
+ window->draw_box(0, 0, window_w, window_h);
+ window->flash(0);
+ return;
+ }
+
float output_x1,output_y1, output_x2,output_y2;
float canvas_x1,canvas_y1, canvas_x2,canvas_y2;
get_transfers(edl,
output_x1, output_y1, output_x2, output_y2,
canvas_x1, canvas_y1, canvas_x2, canvas_y2);
- int color = get_clear_color();
- window->set_color(color);
if( canvas_y1 > 0 ) {
window->draw_box(0, 0, window_w, canvas_y1);