int video_on = 0;
lock_canvas("Canvas::create_canvas");
-
if(!get_fullscreen())
// Enter windowed
{
if( use_opengl ) {
get_canvas()->unlock_window();
unlock_canvas();
-
mwindow->playback_3d->copy_from(this, refresh_frame, output_frame, 0);
lock_canvas(" Canvas::output_refresh");
get_canvas()->lock_window(" Canvas::output_refresh");