/*
* CINELERRA
- * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ * Copyright (C) 2008-2017 Adam Williams <broadcast at earthling dot net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
#include "mwindowgui.h"
#include "mutex.h"
#include "mwindow.h"
+#include "playback3d.h"
+#include "videodevice.h"
#include "vframe.h"
float &canvas_x1, float &canvas_y1, float &canvas_x2, float &canvas_y2,
int canvas_w, int canvas_h)
{
-// printf("Canvas::get_transfers %d %d\n", canvas_w,
-// canvas_h);
+//printf("Canvas::get_transfers %d canvas_w=%d canvas_h=%d\n",
+// __LINE__, canvas_w, canvas_h);
// automatic canvas size detection
if(canvas_w < 0) canvas_w = get_canvas()->get_w();
if(canvas_h < 0) canvas_h = get_canvas()->get_h();
{
out_h = (int)(out_w / edl->get_aspect_ratio() + 0.5);
canvas_y1 = canvas_h / 2 - out_h / 2;
+// printf("Canvas::get_transfers %d canvas_h=%d out_h=%f canvas_y1=%f\n",
+// __LINE__,
+// canvas_h,
+// out_h,
+// canvas_y1);
}
canvas_x2 = canvas_x1 + out_w;
canvas_y2 = canvas_y1 + out_h;
canvas_y1 = MAX(0, canvas_y1);
canvas_x2 = MAX(canvas_x1, canvas_x2);
canvas_y2 = MAX(canvas_y1, canvas_y2);
-// printf("Canvas::get_transfers 2 %f,%f %f,%f -> %f,%f %f,%f\n",
+// printf("Canvas::get_transfers %d %f,%f %f,%f -> %f,%f %f,%f\n",
+// __LINE__,
// output_x1,
// output_y1,
// output_x2,
return 1;
}
+void Canvas::update_refresh(VideoDevice *device, VFrame *output_frame)
+{
+ int best_color_model = output_frame->get_color_model();
+ int use_opengl =
+ device->out_config->driver == PLAYBACK_X11_GL &&
+ output_frame->get_opengl_state() == VFrame::SCREEN;
+// OpenGL does YUV->RGB in the compositing step
+ if( use_opengl )
+ best_color_model = BC_RGB888;
+ if( refresh_frame &&
+ (refresh_frame->get_w() != device->out_w ||
+ refresh_frame->get_h() != device->out_h ||
+ refresh_frame->get_color_model() != best_color_model ) ) {
+// x11 direct render uses BC_BGR8888, use tranfer_from to remap
+ delete refresh_frame; refresh_frame = 0;
+ }
+ if( !refresh_frame ) {
+ refresh_frame =
+ new VFrame(device->out_w, device->out_h, best_color_model);
+ }
+ if( use_opengl ) {
+ get_canvas()->unlock_window();
+ unlock_canvas();
-
-
-
-
-
-
+ mwindow->playback_3d->copy_from(this, refresh_frame, output_frame, 0);
+ lock_canvas(" Canvas::output_refresh");
+ get_canvas()->lock_window(" Canvas::output_refresh");
+ }
+ else
+ refresh_frame->transfer_from(output_frame);
+}