int best_color_model = output_frame->get_color_model();
int use_opengl =
device->out_config->driver == PLAYBACK_X11_GL &&
- output_frame->get_opengl_state() == VFrame::SCREEN;
+ output_frame->get_opengl_state() != VFrame::RAM;
// OpenGL does YUV->RGB in the compositing step
if( use_opengl )