#include "edl.inc"
#include "guicast.h"
#include "mwindow.inc"
+#include "videodevice.inc"
// Output for all X11 video
virtual int button_release_event() { return 0; };
virtual int button_press_event();
virtual int cursor_motion_event() { return 0; };
+ virtual int need_overlays() { return 1; }
virtual void draw_overlays() { };
virtual void toggle_controls() { } ;
virtual int get_cwindow_controls() { return 0; };
virtual int get_xscroll() { return 0; };
virtual int get_yscroll() { return 0; };
virtual float get_zoom() { return 0; };
-// Redraws the image
+// Updates the refresh_frame
+ void update_refresh(VideoDevice *device, VFrame *output_frame);
+// Redraws the refresh_frame
virtual void draw_refresh(int flush = 1) {};
+ virtual void clear(int flush=1);
// Get top left offset of canvas relative to output.
// Normally negative. Can be positive if output is smaller than canvas.