public:
YUV();
~YUV();
+ static YUV yuv;
inline void rgb_to_yuv_8(int &y, int &u, int &v)
{
// Dummies for macros
static int yuv_to_hsv(float y, float u, float v, float &h, float &s, float &va, float max) { return 0; };
static int hsv_to_yuv(float &y, float &u, float &v, float h, float s, float va, float max) { return 0; };
- static YUV yuv_static;
};