#include <string.h>
#include <unistd.h>
-#undef MSGQUAL
-#define MSGQUAL "colorpicker"
-
#define PALETTE_DATA "palette.dat"
ColorPicker::ColorPicker(int do_alpha, const char *title)
void ColorWindow::get_screen_sample()
{
int cx, cy;
- get_abs_cursor_xy(cx, cy);
+ get_abs_cursor(cx, cy);
BC_Capture capture_bitmap(1, 1, 0);
VFrame vframe(1,1,BC_RGB888);
capture_bitmap.capture_frame(&vframe, cx,cy);
void PaletteWheelValue::create_objects()
{
- frame = new VFrame(0, -1, get_w(), get_h(), BC_RGB888, -1);
+ frame = new VFrame(get_w(), get_h(), BC_RGB888);
draw(window->hsv.h, window->hsv.s, window->hsv.v);
flash();
}
void ColorWindow::update_rgb(float r, float g, float b)
{
{ float y, u, v;
- YUV::rgb_to_yuv_f(r, g, b, y, u, v);
+ YUV::yuv.rgb_to_yuv_f(r, g, b, y, u, v);
u += 0.5; v += 0.5;
bclamp(y, 0, 1); yuv.y = y;
bclamp(u, 0, 1); yuv.u = u;
{
u -= 0.5; v -= 0.5;
{ float r, g, b;
- YUV::yuv_to_rgb_f(r, g, b, y, u, v);
+ YUV::yuv.yuv_to_rgb_f(r, g, b, y, u, v);
bclamp(r, 0, 1); rgb.r = r;
bclamp(g, 0, 1); rgb.g = g;
bclamp(b, 0, 1); rgb.b = b;
bclamp(g, 0, 1); rgb.g = g;
bclamp(b, 0, 1); rgb.b = b;
float y, u, v;
- YUV::rgb_to_yuv_f(r, g, b, y, u, v);
+ YUV::yuv.rgb_to_yuv_f(r, g, b, y, u, v);
u += 0.5; v += 0.5;
bclamp(y, 0, 1); yuv.y = y;
bclamp(u, 0, 1); yuv.u = u;