this->mwindow = mwindow;
this->playback_engine = 0;
this->playback_cursor = 0;
+ this->mask_track_id = -1;
this->gui = 0;
}
void CWindow::create_objects()
{
- destination = mwindow->defaults->get("CWINDOW_DESTINATION", 0);
-
-
gui = new CWindowGUI(mwindow, this);
-
gui->create_objects();
-
-
playback_engine = new CPlayback(mwindow, this, gui->canvas);
-
-
// Start command loop
playback_engine->create_objects();
-
gui->transport->set_engine(playback_engine);
-
playback_cursor = new CTracking(mwindow, this);
-
playback_cursor->create_objects();
-
}
Track* CWindow::calculate_affected_track()
{
- Track* affected_track = 0;
- for(Track *track = mwindow->edl->tracks->first;
- track;
- track = track->next)
- {
- if(track->data_type == TRACK_VIDEO &&
- track->record)
- {
- affected_track = track;
- break;
- }
+ Track *track = mwindow->edl->tracks->first;
+ for( ; track; track=track->next ) {
+ if( track->data_type != TRACK_VIDEO ) continue;
+ if( track->record ) break;
}
- return affected_track;
+ return track;
}
+Track* CWindow::calculate_mask_track()
+{
+ Track *track = mwindow->edl->tracks->first;
+ for( ; track; track=track->next ) {
+ if( track->data_type != TRACK_VIDEO ) continue;
+ if( track->record && track->get_id() == mask_track_id ) break;
+ }
+ return track;
+}
+
+
Auto* CWindow::calculate_affected_auto(Autos *autos,
int create, int *created, int redraw)
{
// Updated by video device.
if( overlays && !dir )
- gui->canvas->draw_refresh();
+ gui->canvas->refresh(1);
// Update tool parameters
// Never updated by someone else
gui->timebar->update(1);
double zoom = !mwindow->edl->session->cwindow_scrollbars ?
- 0 :mwindow->edl->session->cwindow_zoom;
+ 0 : mwindow->edl->session->cwindow_zoom;
gui->zoom_panel->update(zoom);
gui->canvas->update_zoom(mwindow->edl->session->cwindow_xscroll,
case 'e':
break;
case 'f': {
- Canvas *canvas = mwindow_gui->mwindow->cwindow->gui->canvas;
- if( !canvas->get_fullscreen() )
- canvas->start_fullscreen();
- else
- canvas->stop_fullscreen();
+ CWindowCanvas *canvas = mwindow_gui->mwindow->cwindow->gui->canvas;
+ int on = canvas->get_fullscreen() ? 0 : 1;
+ canvas->Canvas::set_fullscreen(on, 0);
return 1; }
default:
return -1;