1, // use_cut
0, // use_commerical
0, // use_goto
- 1) // use_clk2play
+ 1, // use_clk2play
+ 1) // use_scope
{
this->mwindow = mwindow;
this->cwindow = cwindow;
return 1;
}
+int CWindowCanvas::scope_on()
+{
+ return !gui->edit_panel->scope_dialog ? 0 :
+ gui->edit_panel->scope_dialog->running();
+}
+
+void CWindowCanvas::draw_scope(VFrame *output)
+{
+ if( gui->edit_panel->scope_dialog )
+ gui->edit_panel->scope_dialog->process(output);
+}
+
void CWindowCanvas::draw_refresh(int flush)
{
BC_WindowBase *window = get_canvas();